Regenerating Shield, Static Health: Difference between revisions

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* ''[[Allegiance]]''
* ''[[Allegiance]]''
* The ''[[Wing Commander (video game)|Wing Commander]]'' series.
* The ''[[Wing Commander (video game)|Wing Commander]]'' series.
* The ''[[X Wing]]'' and ''[[TIE Fighter]]'' series, though if you're hit hard enough you'll have to take time to repair them before they'll work again. In addition, you have to manage power between them, your engines, and your cannons. And, as per Imperial protocol, very few craft available to you in the latter game even ''have'' shields.
* The ''[[Star Wars: X-Wing]]'' and ''[[TIE Fighter]]'' series, though if you're hit hard enough you'll have to take time to repair them before they'll work again. In addition, you have to manage power between them, your engines, and your cannons. And, as per Imperial protocol, very few craft available to you in the latter game even ''have'' shields.
* ''[[EVE Online]]''
* ''[[EVE Online]]''
* Averted in ''[[Escape Velocity]]'' and ''EV Override'', where both armor and shields regenerated. Once armor was done regenerating, then the shields started to recharge. Played straight in ''EV Nova'' (with the exception of [[Living Ship|Polaris ships]]), which keeps track of shields and armor separately.
* Averted in ''[[Escape Velocity]]'' and ''EV Override'', where both armor and shields regenerated. Once armor was done regenerating, then the shields started to recharge. Played straight in ''EV Nova'' (with the exception of [[Living Ship|Polaris ships]]), which keeps track of shields and armor separately.