Information for "Regenerating Shield, Static Health"

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Display titleRegenerating Shield, Static Health
Default sort keyRegenerating Shield, Static Health
Page length (in bytes)8,120
Namespace ID0
Page ID99846
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page2
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)

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Edit history

Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorGentlemensDame883 (talk | contribs)
Date of latest edit16:02, 12 January 2022
Total number of edits11
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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Description

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Article description: (description)
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Regenerating Health is great from a designer's perspective, because they don't need to worry about players screwing themselves over by draining their health and being unable to handle the next challenge. The downside is some players (and designers) complain it makes things too easy. What to do? Why not have both regular Hit Points and Regenerating Health?
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