Regenerating Shield, Static Health: Difference between revisions
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* The player's ship in ''[[Tyrian]]'' determines the amount of non-regenerating armor, while the type of shield generator installed determines the strength of regenerating shields. |
* The player's ship in ''[[Tyrian]]'' determines the amount of non-regenerating armor, while the type of shield generator installed determines the strength of regenerating shields. |
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* ''[[Warhammer 40,000: Space Marine]]'' has the same, with regenerating 'armour' and non-regenerating health. |
* ''[[Warhammer 40,000: Space Marine]]'' has the same, with regenerating 'armour' and non-regenerating health. |
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* ''[[X |
* ''[[X-Men: Destiny]]'': The enemy bosses Cameron Hodge and {{spoiler|Bastion}} have regenerating shields. |
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* Inverted in the case of the Mammoth Tank in ''[[Command |
* Inverted in the case of the Mammoth Tank in ''[[Command & Conquer]]: Renegade'', which can regenerate its normal "health" fully, but its armor meter can only be repaired by use of a repair gun. This is supposed to mimic the unit's ability to heal back to half-health on its own in the main series. |
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* ''[[Anno Domini|Anno 2070]]'': Shields work like this, but the only way to get a shield is to equip a unit with an appropriate item, which has to charge itself up after activation. At the same time, you could equip them with self-repair items, which repair at about the same rate. And the shields are rather small, too (standard shield items have a value of 50 or 80, compared to 350 to 800 HP on ships). |
* ''[[Anno Domini|Anno 2070]]'': Shields work like this, but the only way to get a shield is to equip a unit with an appropriate item, which has to charge itself up after activation. At the same time, you could equip them with self-repair items, which repair at about the same rate. And the shields are rather small, too (standard shield items have a value of 50 or 80, compared to 350 to 800 HP on ships). |
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* ''[[TimeShift]]'' has this feature similar to Halo; shields regenerate once you're not taking hits and are behind suitable cover. Given that the game is rather fast-paced and the AI is quite aggressive, it's essential to use your time-bending powers to help you recharge your depleted shields. |
* ''[[TimeShift]]'' has this feature similar to Halo; shields regenerate once you're not taking hits and are behind suitable cover. Given that the game is rather fast-paced and the AI is quite aggressive, it's essential to use your time-bending powers to help you recharge your depleted shields. |