Regenerating Shield, Static Health: Difference between revisions

Content added Content deleted
m (update links)
m (update links)
Line 14: Line 14:
* The ''[[Wing Commander (video game)|Wing Commander]]'' series.
* The ''[[Wing Commander (video game)|Wing Commander]]'' series.
* The ''[[X Wing]]'' and ''[[TIE Fighter]]'' series, though if you're hit hard enough you'll have to take time to repair them before they'll work again. In addition, you have to manage power between them, your engines, and your cannons. And, as per Imperial protocol, very few craft available to you in the latter game even ''have'' shields.
* The ''[[X Wing]]'' and ''[[TIE Fighter]]'' series, though if you're hit hard enough you'll have to take time to repair them before they'll work again. In addition, you have to manage power between them, your engines, and your cannons. And, as per Imperial protocol, very few craft available to you in the latter game even ''have'' shields.
* ''[[Eve Online]]''
* ''[[EVE Online]]''
* Averted in ''[[Escape Velocity]]'' and ''EV Override'', where both armor and shields regenerated. Once armor was done regenerating, then the shields started to recharge. Played straight in ''EV Nova'' (with the exception of [[Living Ship|Polaris ships]]), which keeps track of shields and armor separately.
* Averted in ''[[Escape Velocity]]'' and ''EV Override'', where both armor and shields regenerated. Once armor was done regenerating, then the shields started to recharge. Played straight in ''EV Nova'' (with the exception of [[Living Ship|Polaris ships]]), which keeps track of shields and armor separately.
* ''[[Freelancer]]''. Note, however, that there are hazards such as radiation or corrosive Space Clouds that can attack your hull through your shield.
* ''[[Freelancer]]''. Note, however, that there are hazards such as radiation or corrosive Space Clouds that can attack your hull through your shield.
Line 54: Line 54:
** The 1st Edition of ''[[Gamma World]]'' had technological force shields that could absorb a specific amount of damage before going down, and whatever they were protecting took no damage until this happened. They returned to full strength at the beginning of the next melee turn.
** The 1st Edition of ''[[Gamma World]]'' had technological force shields that could absorb a specific amount of damage before going down, and whatever they were protecting took no damage until this happened. They returned to full strength at the beginning of the next melee turn.
** In the 1st Edition Advanced ''[[Dungeons and Dragons|Dungeons & Dragons]]'' module S3 ''Expedition to the Barrier Peaks'' (which was based on ''[[Gamma World]]''), the police robots' force shields regenerate at a rate of 1 [[Hit Point]] per combat round.
** In the 1st Edition Advanced ''[[Dungeons and Dragons|Dungeons & Dragons]]'' module S3 ''Expedition to the Barrier Peaks'' (which was based on ''[[Gamma World]]''), the police robots' force shields regenerate at a rate of 1 [[Hit Point]] per combat round.
* ''[[Big Eyes Small Mouth|Big Eyes, Small Mouth]]''. When force fields took more damage than they could resist they lost a level of effect. The damage was regenerated at a rate of 1 level per round, but only while the field was turned off.
* ''[[Big Eyes, Small Mouth]]''. When force fields took more damage than they could resist they lost a level of effect. The damage was regenerated at a rate of 1 level per round, but only while the field was turned off.
* Pre-Saga edition ''[[Star Wars]]'' RPG had it in form of Vitality (quickly regenerating, representing the character's ability to avoid severe injury) and Wounds (the character's real meaty hit points, hard to restore).
* Pre-Saga edition ''[[Star Wars]]'' RPG had it in form of Vitality (quickly regenerating, representing the character's ability to avoid severe injury) and Wounds (the character's real meaty hit points, hard to restore).