Reinventing the Wheel: Difference between revisions

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** Also, the whole tree is not immediately available at the beginning. You gain the ability to research maybe one or two technologies per level, as well as [[Imported Alien Phlebotinum|trading for some with alien traders]]. It's not possible to finish researching the whole tree until about three-quarters of the way through the game.
** Also, the whole tree is not immediately available at the beginning. You gain the ability to research maybe one or two technologies per level, as well as [[Imported Alien Phlebotinum|trading for some with alien traders]]. It's not possible to finish researching the whole tree until about three-quarters of the way through the game.
** In ''Cataclysm'', you even had to specifically upgrade any ships you improved by research. Smaller ships would dock in the nearest carrier or command vessel, while capital ships performed these upgrades on their own, and were disabled while they took place. Any newly-built ships already came with the new technology installed.
** In ''Cataclysm'', you even had to specifically upgrade any ships you improved by research. Smaller ships would dock in the nearest carrier or command vessel, while capital ships performed these upgrades on their own, and were disabled while they took place. Any newly-built ships already came with the new technology installed.
* The first ''[[Command and Conquer]]'' games had no "research" whatsoever. But ''[[Command and Conquer]]: Generals'' forces the player to repurchase any and all unit upgrades at the start of each mission.
* The first ''[[Command & Conquer]]'' games had no "research" whatsoever. But ''[[Command & Conquer]]: Generals'' forces the player to repurchase any and all unit upgrades at the start of each mission.
** ''Tiberium Wars'' also retained a number of upgrades. Worst of all, those can't be selected over the characteristic sidebar (even though the game already features less the classic sidebar than an easier way to access production buildings).
** ''Tiberium Wars'' also retained a number of upgrades. Worst of all, those can't be selected over the characteristic sidebar (even though the game already features less the classic sidebar than an easier way to access production buildings).
* The original ''[[Warcraft]]'', ironically, did not do this, at least for spells. One would research a spell in the level it was introduced and then, again, in the next level, but afterwards it would already be equpped on your spellcasters. This was best reflected in levels where you had no buildings.
* The original ''[[Warcraft]]'', ironically, did not do this, at least for spells. One would research a spell in the level it was introduced and then, again, in the next level, but afterwards it would already be equpped on your spellcasters. This was best reflected in levels where you had no buildings.