Resident Evil (video game): Difference between revisions

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''RE1'' takes place in the Arklay Mountains near Raccoon City (which is located somewhere in the [[The Mountains of Illinois|Midwestern United States]]) late in the evening of July 24, 1998. Raccoon City has been whipped into a panic due to a series of horrific murders of residents and tourists alike -- murders where corpses were found to have been partially devoured. Bravo Team -- one-half of Raccoon City's elite Special Tactics And Rescue Service (STARS) -- flew out to investigate the area a day prior, but when no radio contact is received after their departure, Alpha Team is deployed to find them.
''RE1'' takes place in the Arklay Mountains near Raccoon City (which is located somewhere in the [[The Mountains of Illinois|Midwestern United States]]) late in the evening of July 24, 1998. Raccoon City has been whipped into a panic due to a series of horrific murders of residents and tourists alike -- murders where corpses were found to have been partially devoured. Bravo Team -- one-half of Raccoon City's elite Special Tactics And Rescue Service (STARS) -- flew out to investigate the area a day prior, but when no radio contact is received after their departure, Alpha Team is deployed to find them.


Alpha Team discovers upon its arrival to the scene that Bravo Team's helicopter has crashed, its pilot has been mutilated, and there is no sign of Bravo Team's other members. While searching for their comrades, Alpha Team is attacked by a pack of partially-decayed dogs -- these savage beasts kill one teammate, then chase the others into what appears to be a deserted mansion. Alpha Team's survivors are team leader Albert Wesker, weapons specialist Barry Burton, [[Badass|Chris Redfield]], and [[Action Girl|Jill Valentine]]. Players can control either Chris or Jill, and their choice determines what other characters they'll see during gameplay -- Chris will run into surviving Bravo Team medic Rebecca Chambers in his story, while Jill is accompanied by Barry. The group [[Let's Split Up Gang|separates to investigate the situation]] regardless of character choice -- and that's when trouble ''really'' [[Hilarity Ensues|breaks loose]].
Alpha Team discovers upon its arrival to the scene that Bravo Team's helicopter has crashed, its pilot has been mutilated, and there is no sign of Bravo Team's other members. While searching for their comrades, Alpha Team is attacked by a pack of partially-decayed dogs -- these savage beasts kill one teammate, then chase the others into what appears to be a deserted mansion. Alpha Team's survivors are team leader Albert Wesker, weapons specialist Barry Burton, [[Badass|Chris Redfield]], and [[Action Girl|Jill Valentine]]. Players can control either Chris or Jill, and their choice determines what other characters they'll see during gameplay -- Chris will run into surviving Bravo Team medic Rebecca Chambers in his story, while Jill is accompanied by Barry. The group [[Let's Split Up, Gang!|separates to investigate the situation]] regardless of character choice -- and that's when trouble ''really'' [[Hilarity Ensues|breaks loose]].


The mansion turns out to be riddled with [[Death Trap|death traps]] and inhabited by bio-engineered killing machines; with limited firepower and no idea what's going on, Chris and Jill uncover dark truths about pharmaceutical giant [[Mega Corp|Umbrella]] and their captain Albert Wesker as they explore the mansion for their teammates -- and a way out of their nightmare.
The mansion turns out to be riddled with [[Death Trap|death traps]] and inhabited by bio-engineered killing machines; with limited firepower and no idea what's going on, Chris and Jill uncover dark truths about pharmaceutical giant [[Mega Corp|Umbrella]] and their captain Albert Wesker as they explore the mansion for their teammates -- and a way out of their nightmare.
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* [[Broad Strokes]]: How this game's events are taken by the rest of the series. Canonically, Jill, Chris, Barry, Brad ''and'' Rebecca all survived, but it's impossible to get this outcome while playing the game since Barry never shows up in Chris' game and Rebecca is completely absent from Jill's. The novelization actually does its best to try and reconcile all of the members of STARS being in the mansion at once.
* [[Broad Strokes]]: How this game's events are taken by the rest of the series. Canonically, Jill, Chris, Barry, Brad ''and'' Rebecca all survived, but it's impossible to get this outcome while playing the game since Barry never shows up in Chris' game and Rebecca is completely absent from Jill's. The novelization actually does its best to try and reconcile all of the members of STARS being in the mansion at once.
** Even the modified ending in Jill's game from the GC version, where {{spoiler|Wesker survives and escapes}} isn't consistent with the sequels, since there Wesker doesn't get gored on the Tyrant's claw, ergo rendering {{spoiler|Wesker's revival, future vendetta against Chris and infection with the Ourobouros virus}} utterly nonsensical. Then again, the virus may play in on his survival from {{spoiler|Barry's gunshot}}.
** Even the modified ending in Jill's game from the GC version, where {{spoiler|Wesker survives and escapes}} isn't consistent with the sequels, since there Wesker doesn't get gored on the Tyrant's claw, ergo rendering {{spoiler|Wesker's revival, future vendetta against Chris and infection with the Ourobouros virus}} utterly nonsensical. Then again, the virus may play in on his survival from {{spoiler|Barry's gunshot}}.
* [[But Thou Must]]: Attempting to leave the mansion from the front door will just invite in a zombie dog. The PS1 version just shows an FMV scene where the dog stick its head into the door and the player character hurriedly closing it. In the GC version, the dog manages to invite itself in and after disposing, the player character will refuse to open the door from that point on.
* [[But Thou Must!]]: Attempting to leave the mansion from the front door will just invite in a zombie dog. The PS1 version just shows an FMV scene where the dog stick its head into the door and the player character hurriedly closing it. In the GC version, the dog manages to invite itself in and after disposing, the player character will refuse to open the door from that point on.
* [[Captain Obvious]]: "It's a weapon. It's really powerful - especially against living things!" Why, thank you for that very insightful observation, Mr. Burton, but that's sort of the definition of a weapon. If it was for non-living things, it'd be called a ''tool''. Although to be fair, Barry probably meant that the acid rounds would be more effective against Yawn and the Hunters rather than the undead zombies and dogs.
* [[Captain Obvious]]: "It's a weapon. It's really powerful - especially against living things!" Why, thank you for that very insightful observation, Mr. Burton, but that's sort of the definition of a weapon. If it was for non-living things, it'd be called a ''tool''. Although to be fair, Barry probably meant that the acid rounds would be more effective against Yawn and the Hunters rather than the undead zombies and dogs.
* [[Clown Car Grave]]: Zombies will sometimes pop up in rooms after you have already cleared that room and even any surrounding rooms. Where are they all coming from?! Yes, they can open doors in the Remake (Well, a few can in the [[PS 1]] version), but there are still instances where Chris/Jill will come from a completely zombie free area, and then have a zombie come into the room from right behind them! There are also instances of [[It Got Worse|Clown Car Hunters.]]
* [[Clown Car Grave]]: Zombies will sometimes pop up in rooms after you have already cleared that room and even any surrounding rooms. Where are they all coming from?! Yes, they can open doors in the Remake (Well, a few can in the [[PS 1]] version), but there are still instances where Chris/Jill will come from a completely zombie free area, and then have a zombie come into the room from right behind them! There are also instances of [[It Got Worse|Clown Car Hunters.]]
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* [[Foreshadowing]]
* [[Foreshadowing]]
** Chris' and Jill's S.T.A.R.S. membership cards at the character select screen have Brian Irons' (the police chief from ''Resident Evil 2'') signature on them.
** Chris' and Jill's S.T.A.R.S. membership cards at the character select screen have Brian Irons' (the police chief from ''Resident Evil 2'') signature on them.
** A note left for [[Early Bird Cameo|Ada]] [[Resident Evil 2|Wong]] can be found in both versions, but in the original game, the password to unlock the laboratories is {{spoiler|[[The Mole|MOLE]]}}.
** A note left for [[Early-Bird Cameo|Ada]] [[Resident Evil 2|Wong]] can be found in both versions, but in the original game, the password to unlock the laboratories is {{spoiler|[[The Mole|MOLE]]}}.
** The REmake adds a file that mentions [[Resident Evil Code Veronica|Alexia]] and the G-Virus.
** The REmake adds a file that mentions [[Resident Evil Code Veronica|Alexia]] and the G-Virus.
* [[Giant Space Flea From Nowhere]]: The Black Tiger. A giant Australian funnelweb spider.
* [[Giant Space Flea From Nowhere]]: The Black Tiger. A giant Australian funnelweb spider.
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* [[Idiosyncratic Difficulty Levels]]: Selecting your character affects the game's difficulty. Jill can carry more items (eight instead of six), has an exclusive weapon (the grenade launcher), earlier access to some rooms thanks to the lockpick and can completely skip at least one boss battle thanks to Barry. On the other hand, Chris can sustain more damage than Jill and has Rebecca around to heal him, but Jill's advantages outnumbers Chris'. The difficulty of each character are actually shown in the Japanese version from the get-go (Jill = Easy, Chris = Hard), but they're not as obvious in the overseas version unless you've played the game before.
* [[Idiosyncratic Difficulty Levels]]: Selecting your character affects the game's difficulty. Jill can carry more items (eight instead of six), has an exclusive weapon (the grenade launcher), earlier access to some rooms thanks to the lockpick and can completely skip at least one boss battle thanks to Barry. On the other hand, Chris can sustain more damage than Jill and has Rebecca around to heal him, but Jill's advantages outnumbers Chris'. The difficulty of each character are actually shown in the Japanese version from the get-go (Jill = Easy, Chris = Hard), but they're not as obvious in the overseas version unless you've played the game before.
** A much more traditional example occurs in the GC version, in which the game's Easy and Normal modes are labelled "Hiking" and "Mountain Climbing" respectively when you start a new game for the first time.
** A much more traditional example occurs in the GC version, in which the game's Easy and Normal modes are labelled "Hiking" and "Mountain Climbing" respectively when you start a new game for the first time.
* [[Implacable Man]]: Lisa Trevor and {{spoiler|Forest Speyer in [[New Game Plus]] mode}} in the REmake. The latter is particularly irritating as attempting to defend yourself against him will trigger an instant Game Over.
* [[Implacable Man]]: Lisa Trevor and {{spoiler|Forest Speyer in [[New Game+]] mode}} in the REmake. The latter is particularly irritating as attempting to defend yourself against him will trigger an instant Game Over.
* [[Insurmountable Waist High Fence]]: One of the doors in the REmake is so rickety that the knob falls off if you go through too many times, but the combat-boot wearing protagonists will never kick it in. [[Padding|It's a blatant game lengthener]]. In "Real Survival" mode, that doorknob never breaks, though.
* [[Insurmountable Waist High Fence]]: One of the doors in the REmake is so rickety that the knob falls off if you go through too many times, but the combat-boot wearing protagonists will never kick it in. [[Padding|It's a blatant game lengthener]]. In "Real Survival" mode, that doorknob never breaks, though.
** Or, knowing that it's about to happen, the character will never do anything so bold as leave the door open to allow unrestricted access, considering the fact that it's a very useful shortcut.
** Or, knowing that it's about to happen, the character will never do anything so bold as leave the door open to allow unrestricted access, considering the fact that it's a very useful shortcut.
* [[Its the Only Way To Be Sure]]: The laboratory has a self-destruct device, though whether it is intended to prevent the virus from spreading or to destroy the evidence is uncertain.
* [[It's the Only Way To Be Sure]]: The laboratory has a self-destruct device, though whether it is intended to prevent the virus from spreading or to destroy the evidence is uncertain.
* [[Kill It With Fire]]: In the REmake, after you kill a zombie, unless you used a flame round with the grenade launcher or managed to get a [[Boom Headshot|headshot]] you need to use a flask of kerosene and a lighter to burn the corpse (you can also try blowing its knees off). Otherwise it will remain where you dropped it until it transforms into a [[Demonic Spiders|Crimson Head]].
* [[Kill It With Fire]]: In the REmake, after you kill a zombie, unless you used a flame round with the grenade launcher or managed to get a [[Boom! Headshot!|headshot]] you need to use a flask of kerosene and a lighter to burn the corpse (you can also try blowing its knees off). Otherwise it will remain where you dropped it until it transforms into a [[Demonic Spiders|Crimson Head]].
* [[King Mook]]: Crimson Head Prototype 1 in the GC version, who is the only Crimson Head needed to be killed to complete the game.
* [[King Mook]]: Crimson Head Prototype 1 in the GC version, who is the only Crimson Head needed to be killed to complete the game.
** Forest (AKA the One Dangerous Zombie) can match the main character in running speed, hits harder, and intentionally pops up at the least opportune times. <small>(Also he's covered in grenades and if you shoot him he goes plooey.)</small>
** Forest (AKA the One Dangerous Zombie) can match the main character in running speed, hits harder, and intentionally pops up at the least opportune times. <small>(Also he's covered in grenades and if you shoot him he goes plooey.)</small>
* [[Let's Split Up Gang]]: Three of the S.T.A.R.S. make it to the mansion together then promptly decide to split up. Seems like a bonehead move {{spoiler|[[Fridge Brilliance|until you remember that it was Wesker's order and he's working against the others]]}}.
* [[Let's Split Up, Gang!]]: Three of the S.T.A.R.S. make it to the mansion together then promptly decide to split up. Seems like a bonehead move {{spoiler|[[Fridge Brilliance|until you remember that it was Wesker's order and he's working against the others]]}}.
* [[Lonely Piano Piece]]: There literally is a piano in the Spencer Mansion, and Jill and Rebecca use it to melodically play ''Moonlight Sonata''.
* [[Lonely Piano Piece]]: There literally is a piano in the Spencer Mansion, and Jill and Rebecca use it to melodically play ''Moonlight Sonata''.
* [[Lost Forever]]: In the REmake, once the self-destruct in the laboratory is triggered (only if Barry or Rebecca are alive), a [[Point of No Return]] is created due to the entry elevator being disabled which prevents you from backtracking to the mansion and other areas. If you missed the {{spoiler|MO Disk in the tiger statue}} and you saved your game at this point, then rescuing your partner becomes impossible. In ''Real Survival'' mode, all items in item boxes not in the laboratory also become inaccessible when the self destruct is triggered.
* [[Lost Forever]]: In the REmake, once the self-destruct in the laboratory is triggered (only if Barry or Rebecca are alive), a [[Point of No Return]] is created due to the entry elevator being disabled which prevents you from backtracking to the mansion and other areas. If you missed the {{spoiler|MO Disk in the tiger statue}} and you saved your game at this point, then rescuing your partner becomes impossible. In ''Real Survival'' mode, all items in item boxes not in the laboratory also become inaccessible when the self destruct is triggered.