Richard Burns Rally: Difference between revisions

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[[File:Richard_Burns_Rally_PC_6179.jpg|frame]]
[[File:Richard_Burns_Rally_PC_6179.jpg|frame]]


''Richard Burns Rally'' is a 2004 [[Driving Game|rally racing]] [[Simulation Game|sim]] developed by British studio Warthog Games (not their first take on the genre) and published by [[S Ci]] Games. [[Exactly What It Says on the Tin|As its name implies]], it was developed with feedback from the famous British rally racer, [[wikipedia:Richard Burns|Richard Burns]].
''Richard Burns Rally'' is a 2004 [[Driving Game|rally racing]] [[Simulation Game|simulation]] developed by British studio Warthog Games (not their first take on the genre) and published by [[S Ci]] Games. [[Exactly What It Says on the Tin|As its name implies]], it was developed with feedback from the famous British rally racer, [[wikipedia:Richard Burns|Richard Burns]].


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* [[Better Than It Sounds Video Games]]
* [[Better Than It Sounds Video Games]]
* [[Cool Car]]: Not an overly wide range of cars to choose from (in the vanilla game, at least), but they're all your standard [[Present Day]] [[Badass]] rally cars.
* [[Cool Car]]: Not an overly wide range of cars to choose from (in the vanilla game, at least), but they're all your standard [[Present Day]] [[Badass]] rally cars.
* [[The Dev Team Thinks of Everything]]: If you crash the car into a spot you can't back out of, you can call the local audience and personnel to help you get the car back on track. Of course, you will waste a few precious seconds on this - but that's the risk that comes with rallying.
* [[Drives Like Crazy]]: Averted hard, when compared to other rally games. You very rarely have to push the throttle to its limit, since your car already has much higher acceleration than normal passenger cars. Therefore, you simply need to appropriately "ration" your speed according to the terrain and surroundings of the current stage. There's really no sense in trying to complete a stage by going at break-neck speed.
* [[Drives Like Crazy]]: Averted hard, when compared to other rally games. You very rarely have to push the throttle to its limit, since your car already has much higher acceleration than normal passenger cars. Therefore, you simply need to appropriately "ration" your speed according to the terrain and surroundings of the current stage. There's really no sense in trying to complete a stage by going at break-neck speed.
* [[Driving Stick]]: As in any good rally game, you can choose between either manual or automatic transmission. Manual requires some practice, but is more sensitive and can reward you with better control over your vehicle and better stage times.
* [[Driving Stick]]: As in any good rally game, you can choose between either manual or automatic transmission. Manual requires some practice, but is more sensitive and can reward you with better control over your vehicle and better stage times.
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* [[Some Dexterity Required]]: Finesse of the wheel and pedals is a MUST if you wish to push a rally car to the limit. Act too rough with any of them and you'll lose control of the car-with disasterous results.
* [[Some Dexterity Required]]: Finesse of the wheel and pedals is a MUST if you wish to push a rally car to the limit. Act too rough with any of them and you'll lose control of the car-with disasterous results.
* [[Subsystem Damage]]
* [[Subsystem Damage]]
* [[The Dev Team Thinks of Everything]]: If you crash the car into a spot you can't back out of, you can call the local audience and personnel to help you get the car back on track. Of course, you will waste a few precious seconds on this - but that's the risk that comes with rallying.


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