Rise of Nations: Difference between revisions

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{{tropelist}}
{{tropelist}}
* [[4X]]: A real time strategy version of this.
* [[A-Team Firing]]: Asian "Partisans," who look suspiciously like [[The Vietnam War|Viet Cong]], cannot shoot a machine gun to save their lives (even though they often need to for that very reason). Like an untrained civilian probably ''would'', they can't control the gun because of recoil and fire randomly. They still hit their targets 100% of the time, though...
* [[A-Team Firing]]: Asian "Partisans," who look suspiciously like [[The Vietnam War|Viet Cong]], cannot shoot a machine gun to save their lives (even though they often need to for that very reason). Like an untrained civilian probably ''would'', they can't control the gun because of recoil and fire randomly. They still hit their targets 100% of the time, though...
* [[Alternate History]]: Some campaigns in ''Thrones and Patriots'' (especially those relating to Alexander the Great, Napoleon, and the Cold War) can (and often will) become this if you deviate from what happened historically, even to a degree anticipating such scenarios. In the Cold War campaign, for example, you can get the Bay of Pigs invasion to succeed in deposing Castro and intervene in Prague Spring for the US; for the Soviets you can take a more active than historical role in the Korean War and unite the Koreas under Kim Il-Sung and defeat NATO and subsume Western Europe into the Warsaw Pact as your puppet without nuclear war.<ref>This will cause Canada and Australia to join the US proper.</ref>
* [[Alternate History]]: Some campaigns in ''Thrones and Patriots'' (especially those relating to Alexander the Great, Napoleon, and the Cold War) can (and often will) become this if you deviate from what happened historically, even to a degree anticipating such scenarios. In the Cold War campaign, for example, you can get the Bay of Pigs invasion to succeed in deposing Castro and intervene in Prague Spring for the US; for the Soviets you can take a more active than historical role in the Korean War and unite the Koreas under Kim Il-Sung and defeat NATO and subsume Western Europe into the Warsaw Pact as your puppet without nuclear war.<ref>This will cause Canada and Australia to join the US proper.</ref>
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* [[Firewood Resources]]: Only the icon for wood. Workers are shown moving small logs while logging camps (which must be built near forests) are seen moving around large logs and lumber.
* [[Firewood Resources]]: Only the icon for wood. Workers are shown moving small logs while logging camps (which must be built near forests) are seen moving around large logs and lumber.
* [[From Nobody to Nightmare]]: The [[Eagle Land|Americans]] in the New World campaign start out as a small group of colonies subjugated by the British that no other nation (including the natives) takes seriously and simply get dismissed as a "nation of shopkeepers." Even after you gain independence, they are still not considered a threat since everyone were convinced that their democratic form of government will surely collapse in chaos. By the end of the campaign, if you go by the American victory condition, they will have united all of North America and driven all European imperial powers off the Western Hemisphere.
* [[From Nobody to Nightmare]]: The [[Eagle Land|Americans]] in the New World campaign start out as a small group of colonies subjugated by the British that no other nation (including the natives) takes seriously and simply get dismissed as a "nation of shopkeepers." Even after you gain independence, they are still not considered a threat since everyone were convinced that their democratic form of government will surely collapse in chaos. By the end of the campaign, if you go by the American victory condition, they will have united all of North America and driven all European imperial powers off the Western Hemisphere.
* [[4X]]: A real time strategy version of this.
* [[Garrisonable Structures]]: Citizens can be ordered to take cover, at which time they will garrison themselves in a nearby city or tower, and use guns or bows to defend themselves. Scholars generate the Knowledge resource when garrisoned in a University, and can be moved from one to the next. Oil platforms require a worker to garrison him/herself inside to function.
* [[Garrisonable Structures]]: Citizens can be ordered to take cover, at which time they will garrison themselves in a nearby city or tower, and use guns or bows to defend themselves. Scholars generate the Knowledge resource when garrisoned in a University, and can be moved from one to the next. Oil platforms require a worker to garrison him/herself inside to function.
* [[Glass Cannon]]: The Katyushas and just about any Artillery Weapons available.
* [[Geo Effects]]: The major one being attrition: units in enemy territory suffer damage over time. The Russians have a "Russian Winter" perk that means this applies much more on their land.
* [[Geo Effects]]: The major one being attrition: units in enemy territory suffer damage over time. The Russians have a "Russian Winter" perk that means this applies much more on their land.
* [[Glass Cannon]]: The Katyushas and just about any Artillery Weapons available.
* [[Handicapped Badass]]: The Americans in the New World campaign, as they can potentially persevere despite increasing taxes from the British and an initially low population cap, reflecting the colonists' struggles to settle down. Eventually, they can stand toe to toe with both the Native Americans and their colonial masters.
* [[Handicapped Badass]]: The Americans in the New World campaign, as they can potentially persevere despite increasing taxes from the British and an initially low population cap, reflecting the colonists' struggles to settle down. Eventually, they can stand toe to toe with both the Native Americans and their colonial masters.
* [[Instant Win Condition]]: It's possible to do this, depending on your game settings or unique bonuses.
* [[Instant Win Condition]]: It's possible to do this, depending on your game settings or unique bonuses.
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** Nine, if you count the [[Twenty Minutes Into the Future]] technologies.
** Nine, if you count the [[Twenty Minutes Into the Future]] technologies.
* [[Theme Music Power-Up]]: Alongside Theme Music Power ''Down'' should the player be on the losing end.
* [[Theme Music Power-Up]]: Alongside Theme Music Power ''Down'' should the player be on the losing end.
* [[Updated Rerelease]]: The ''Extended Edition''.
* [[United Nations Is a Super Power]]: The "World Government" [[Near Future]] tech makes occupying cities instantaneous for your nation, which implies that your country has effectively become the one running the planet.
* [[United Nations Is a Super Power]]: The "World Government" [[Near Future]] tech makes occupying cities instantaneous for your nation, which implies that your country has effectively become the one running the planet.
* [[Units Not to Scale]]: Typical of an RTS game. A Main Battle Tank, for instance, is one third the size of its factory. A real army tank plant, on the other hand, takes several hundreds of acres. In the case of the [http://www.globalsecurity.org/military/facility/lima.htm Lima Army Tank Plant], the main production building is roughly the size of ''thirty'' football fields.
* [[Units Not to Scale]]: Typical of an RTS game. A Main Battle Tank, for instance, is one third the size of its factory. A real army tank plant, on the other hand, takes several hundreds of acres. In the case of the [http://www.globalsecurity.org/military/facility/lima.htm Lima Army Tank Plant], the main production building is roughly the size of ''thirty'' football fields.
* [[Updated Rerelease]]: The ''Extended Edition''.
* [[Video Game Caring Potential]]: Not much, but it does make you feel kind of sad or like an [[We Have Reserves|inept, uncaring bastard]] when your Citizen, who you sent out with your army to make any emergency captured-city repairs, screams in agony and staggers away to die as the enemy [[Impaled with Extreme Prejudice|plugs her with a five-foot-long flaming ballista bolt]]–and it's all [[You Bastard|because of your tactical failures.]]
* [[Video Game Caring Potential]]: Not much, but it does make you feel kind of sad or like an [[We Have Reserves|inept, uncaring bastard]] when your Citizen, who you sent out with your army to make any emergency captured-city repairs, screams in agony and staggers away to die as the enemy [[Impaled with Extreme Prejudice|plugs her with a five-foot-long flaming ballista bolt]]–and it's all [[You Bastard|because of your tactical failures.]]
* [[Video Game Cruelty Potential]]: There's something to be said for watching a nation that's getting [[Curb Stomp Battle|destroyed]] plead frantically for peace even as your troops are marching on their capital. Not to mention how much fun it is to [[There Is No Kill Like Overkill|nuke the fishermen, use cruise missiles on the Citizens, and launch airstrikes against the Scholars]] of the nations you've defeated.
* [[Video Game Cruelty Potential]]: There's something to be said for watching a nation that's getting [[Curb Stomp Battle|destroyed]] plead frantically for peace even as your troops are marching on their capital. Not to mention how much fun it is to [[There Is No Kill Like Overkill|nuke the fishermen, use cruise missiles on the Citizens, and launch airstrikes against the Scholars]] of the nations you've defeated.