Risen: Difference between revisions

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Developed by German developer Pirahna Bytes, '''''Risen''''' is a third-person [[Western RPG]] released in 2009. It is '''very''' similar to the games of the ''[[Gothic]]'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[Elder Scrolls|Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[Dynamic Difficulty|level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[Possession Implies Mastery|instant mastery]] over all types of weapons, as is usual in this genre.
 
The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:[[Welcome to the Caribbean, Mon]]) and introduces several new elements, like firearms. The third one, ''Risen 3: Titan Lords''.
 
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* [[Acrophobic Bird]]: The Sea Vultures. Incidentally, there aren't really flying enemies in the game, just giant moths that hover above the ground.