Risk-Style Map: Difference between revisions

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[[File:LotRRisk.jpg|link=The Lord of the Rings|frame|Galadriel may have trouble fighting off Napoleon's black horde.]]
 
In most [[real-timeReal strategyTime Strategy]] games, from ''[[Dune]] 2'' on, the single player component consists of a number of stand-alone scenarios linked together in a campaign. In recent years some games have eschewed this, using a world map much like the board game ''[[Risk]]'' either to allow a measure of choice in what scenario the player wants to play or as "eye candy" for the in-story movements of their army. The map divides a countryside, country, world, or ''galaxy'', into distinct political and/or cultural component groups, sometimes uniting small countries into a larger one, or dividing a large one into its components. It's often color coded to help denote larger groupings of states/countries or allies and enemies, and conquering all of one is often a game objective.
 
This is classically called an "[[area-based map]]". Contrast this with a grid-type map (e.g. chess) or a hex-map.