Roboteching: Difference between revisions

no edit summary
m (clean up)
No edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 1:
{{trope}}
[[File:Roboteching.jpg|thumb|350px|link=Macross Frontier|See it in motion [https://www.youtube.com/watch?v=nxnC6jkJyEM here].]]
 
Said of missiles or beam weapons that fire along trajectories that are at an unlikely angle off of their target, streak along for a fair distance, and then make sudden synchronized turns in order to actually bring themselves to bear and hit it. The individual missiles of a [[Macross Missile Massacre]] almost always robotech on their way to a target. Often, it seems the best (or only) way to avoid this or a [[Macross Missile Massacre]] is to perform a [[High-Speed Missile Dodge]].
 
Line 7 ⟶ 9:
 
{{examples}}
 
== [[Anime]] and [[Manga]] ==
* Used in ''[[Project A-ko]]''—though, oddly, a freeze-frame reveals the missiles to be cans of Coca-Cola.
Line 16 ⟶ 17:
*** Not in the Budokai games (entirely different set of games, believe it or not). In those, you can only dodge the initial combo that triggers the cutscene-based attack. The only way Piccolo can screw it up then is if he fails the quicktime event, and even then, it only results in fewer grenades, not a dodge.
** Goku was once able to control where his [[Kamehame Hadoken|Kamehameha]] was going against Raditz.
** Yamcha's So Ki Dan (Spirit Ball in the englishEnglish dub) which he could continuously redirect at its target.
* In ''[[Space Runaway Ideon]],'' the missiles Ideon fires act like this. When they are powered by the god-like Ide, they then fire off as beams of light, with 90-degree angles.
* In her ''Pactio'' powered-up form, Chachamaru from the ''[[Mahou Sensei Negima]]'' anime is seen using a roboteching [[Beam Spam]] attack that emerges from her back.
Line 24 ⟶ 25:
** The same system appears again in ''[[Gundam Unicorn]]'', as part of the Shamblo. Here, as well as using it to confuse the opponent, it was also used to reflect incoming beam attacks back at the attacker.
** This was touched on again in ''[[Mobile Suit Gundam 00|Gundam 00]]'', where {{spoiler|[[The Woobie|Louise Halevy]]}}'s [[Lightning Bruiser|Regnant]] is shown to be extremely dangerous due to the fact that that the shots from its main beam cannon were able to change their paths multiple times.
* ''[[Eureka Seven]]''{{'}}s Nirvash type theEND has a barrage of homing lasers. They ''all'' robotech. Sometimes they gather together and ''re''-robotech. Pick ''any'' fight between theEND and ''anyone'' else. [http://www.youtube.com/watch?v=8GM4Gkr1qvg&t=44s See for yourself.]
* The Divine Shooter/[[Mid-Season Upgrade|Axel Shooter]] spell of ''[[Magical Girl Lyrical Nanoha]]''--: magic missiles whose individual flight paths Nanoha can control to streak towards different targets.
* In ''[[Space Adventure Cobra]]'', Cobra's [[Arm Cannon|psychogun]] does this with ease. Justified by it being a completely mind-controlled weapon, projecting his Qi life force as deadly beams that can swerve around obstacles to unerringly strike their targets.
* The beam fired by the [[Arm Cannon|Psychogun]] in ''Space Adventure Cobra'' can swerve around obstacles to strike unerringly its target, since it is mentally controlled by the hero.
* In ''[[Katekyo Hitman Reborn]],'' Gokudera's Rocket Bomb attack does this with hand-thrown dynamite by having secondary and tertiary charges explode to allow him to control the trajectory. At least some mention is made of how difficult a technique this is.
* TenRyuJin's 'Hikari to Yami no Mai' in ''[[GaoGaiGar]] FINAL'' does this—she fires off chaff missiles, then bounces maser shots off the chaff (based on an attack the first Bigbad of the series used). And yes, she does comment on how hard the calculations are. When EI-01 used it originally, he was using every computer in Tokyo as a distributed computing network to handle them.
* Many of the ships in ''[[Gall Force]]'' do this too, as lasers will be shot out at right angles to their ship, and once clearing the hull profile, make a 90-degree turn forward to bombard their target.
* In ''[[Strike Witches]]'' the neuroiNeuroi attack using ''beams'' that robotech, even when the targets are very close.
* In ''[[Pokémon Special]]'', the Elite Four all have special powers from out of freaking nowhere, and Lance's is that his [[mon]]s' Hyper Beams can robotech.
** Even when they're not controlled by the computer, [[The Computer Is a Cheating Bastard|the Elite Four are cheating bastards]]!
* [[Playing with Fire|Hikaru's]] [[Kill It with Fire|Flame Arrows]] in ''[[Magic Knight Rayearth]]''. Much more egregious in the [[OAV]] continuity where, even though they're shot straight at an enemy, the fire bursts robotech ''around and past'' the target and then strike it in the back.
* In ''[[Uchuu Senkan Yamato]]'', Gamilus uses mirror satellites to direct their reflex cannon at the Yamato even when it is on the other side of a planet from their base. [[Fridge Logic]] asks, if they have something that [[Frickin' Laser Beams]] just bounce right off of, why not use it for shields? {{spoiler|Eventually the good guys do exactly this to defend against the Desler Cannon. It's a pretty awesome [[Deus Ex Machina]], but it doesn't explain why the Gamilusians didn't think of it first.}}
** Of course, any surface that can reflect combat lasers is a case of [[Did Not Do the Research]]. Only partially focused beams would be reflected easily (which is how mirror sattelitessatellites would work); fully focused beams used to cause actual damage would roast any mirror in microseconds.
* The recent ''[[Neon Genesis Evangelion]]'' remake features a bunch of missiles fired at Ramiel that behave this way—fired straight up into the sky and suddenly execute a 90-degree turn to aim at the target.
* Similarly, some robot-controlled planes in ''[[RahXephon]]'' are launched straight upwards and suddenly turn downwards to attack their target from above.
* Beams fired by Nobles' ships in ''[[Wolf's Rain]]'' will maneuver quite extensively to track their target, if they don't hit it straight. At one point, a single beam splits in two to hit different targets.
* The missile attacks in the third episode of ''[[Martian Successor Nadesico]]'' are intentionally choreographed to the point of outright parody as part of the show's affectionate tweaking of classic super robot anime tropes.
* In ''[[Kenichi: The Mightiest Disciple]]'', Shigure managed to pull this off with [[Rule of Cool|shuriken]]!
* In [[Space Adventure Cobra]], Cobra's [[Arm Cannon|psychogun]] does this with ease. Justified by it being a completely mind-controlled weapon, projecting his Qi life force as deadly beams.
* Both ''[[Full Metal Panic!]]'' and ''[[Zipang]]'' have ship-fired missiles that behave as described in the "missiles launched out of vertical tubes" example listed under Real Life.
* In [[Kenichi: The Mightiest Disciple]], Shigure managed to pull this off with [[Rule of Cool|shuriken]]!
 
== [[Comic Books]] ==
Line 47 ⟶ 48:
* Also seen in the Ultimate Nullifer in the [[Marvel Universe]].
* In the earlier issues of [[Image Comics]]' ''[[Stormwatch]]'', Flashpoint (one of the members of Stormwatch Prime) also had the ability to control the direction and intensity of his eye blasts. It was ''very'' cool. Too bad the character was a prime [[Jerkass]] and [[The Mole]] (actually, all three members of Stormwatch Prime were moles, but he was the only one who enjoyed it and stayed evil. He [[Karmic Death|got his in the end]], too.)
 
== [[Fan Works]] ==
* The "HOMLAS" feature of the re-engineered, now-[[Magitech]]-based DD Battlemover in the ''[[Bubblegum Crisis]]'' segment of the ur-[[Crossover Fic]] ''[[Twisted Path]]''. In a moment of need Sylvie fires it on the recommendation of the mech's autopilot, without knowing what it even ''was''. The result was a [[Crowning Moment of Awesome]]:
{{quote|Finally, with an explosion that sent the D.D. rocking violently backwards, the lasers vomited two blinding beams of crimson light, surrounded by swirls of blue energy and roared down the passageway the D.D. had been facing. Sylvie was slammed painfully into her seat straps by the blast, generating a startled cry from the sexaroid.
Faster than the eye could track, the twin beams of destruction sliced down the hallway. Blue energy mixed with crimson light, becoming a hybrid purple lance that ''turned'' at a junction. Then they went up a stairway, burned through a sealed door, crossed a spacious room, burned through the opposite door, and continued down another hallway. Finally, the beams stopped and lanced straight down through the floor in two different places.
They hit the Boomers guarding Priss on the top of the head, and continued down into the Boomers' bodies until exiting where their 'groins' were. The vaporized portions of the androids, having become plasma, burst outwards and destroyed the rest of the machines. A shocked Priss was not injured by the minor explosions of her captors' destruction.}}
 
== [[Film]] ==
Line 71 ⟶ 78:
 
== [[Tabletop Games]] ==
* Tau Smart Missile Systems in ''[[Warhammer 4000040,000]]'' are said to work like this.
** Several other factions have their own analogues, like the Imperial Hunter-Seeker missiles or Ork Grot [[Funetik Aksent|Bomms]]. That latter is particularly notable since it is actually piloted by a [[Our Goblins Are Wickeder|Grot]], each one is a volunteer that the Ork meks conveniently forget to tell, or just won't bother informing, that it's a one way trip.
* Rare fantasy example: The Egyptian-themed unded Tomb Kings in ''[[Warhammer Fantasy Battle]]'' field archers equipeed with magic arrows that, in the fluff, do exactly this- at some points they even soar past the target entirely, only to change direction in mid-air and hit enemies in the back. In the actual game, this is represented by their having no positive or negative modifiers to hit, ever.
* One of the ''Champions'' rulebooks has statistics for an energy beam that follows the target until it hits. The rules were complex enough to defy even ''Champions'' attack powers, so the designers wrote it up as a summoned creature instead.
* ''[[Dungeons and& Dragons]]'' has a (fairly high-level) effect that modifies a normal ranged spell to ''keep trying if it misses the target''. Under the right set of circumstances, you can have ''Disintegrate rays'' doing loops around a target until the duration expires or the target is hit.
** This is also often an explaination given by GM's and some source materials as to why the spell Magic Missile (and, in certain versions, some higher level versions) ALWAYS hits its target.
* ''[[Mutants and Masterminds]]'' supports three different feats for this. Indirect lets you explicitly avoid obstacles between you and the target. Ricochet allows one bounce per level. Homing makes the attack continue trying to hit after you fire it off.
Line 87 ⟶ 94:
* The Annihilator Beam in ''[[Metroid|Metroid Prime 2: Echoes]]'' is capable of this.
** Also occurs with missiles and the wave beam in the first.
* ''[[Dungeons and& Dragons]]: The [[Temple of Elemental Evil]]'' had the Magic Missile spell animated like this. Considered [[Rule of Cool|a very cool effect]] for the spell by even table-top D&D players. The effect is similar to the spell's depiction in ''[[Baldur's Gate]]'', and ''[[Neverwinter Nights]]''.
** And ''[[Dungeons and Dragons Shadow Over Mystara|Shadow Over Mystara]]''.
* Similar to the Magic Missiles, one of the Ghost elemental mage spells, Soul Strike, in the MMORPG ''[[Ragnarok Online]]'' summons a varying number of white glowing orbs which then streak towards the target.
Line 169 ⟶ 176:
* Another non-missile example is shown in ''[[Mega Man Battle Network|Mega Man Network Transmission]]''. Both Brightman and Bass use lasers that adjust angle mid-flight; Bright's lasers adjust themselves once by 45-degree angles, and Bass's twice by 90-degree angles.
* In ''[[Bulletstorm]]'' you can robotech your sniper rifle bullet, in [[Bullet Time]].
* All ranged and magic attacks in ''[[RunescapeRuneScape]]'' follow this trope when attacking a moving player or monster.
* Guided missiles in the ''[[X Universe]]'' games fire from ventrally-mounted, forward-facing tubes (or flank-mounted tubes, in the case of missile frigates) and immediately curve off after the target. Leads to some spectacular visuals when you're dealing with [[Recursive Ammo|swarm missiles]], which tend to fly in a spiral pattern.
* Missiles in ''[[Escape Velocity]]'' likewise fire forward, then curve off after their target.
 
== Webcomics ==
* We see a Medieval [[Bamboo Tech]] version of this in ''[[Tales of the Questor]],'' [https://web.archive.org/web/20130227024240/http://www.rhjunior.com/totq/00550.html here.]
* [[Schlock Mercenary]] touches on this behavior at some points, with a possible [[Justified Trope|justification]]. Missiles can be fired in "random walk" mode, presumably involving repeated and sudden changes in velocity as they close with their targets, in order to make it harder for point defense to shoot them down.
 
Line 211 ⟶ 218:
[[Category:Truth in Television]]
[[Category:Weapons and Wielding Tropes]]
[[Category:RobotechingEsoteric Trope Names]]
[[Category:{{PAGENAME}}]]