Roboteching: Difference between revisions

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== [[Tabletop Games]] ==
* Tau Smart Missile Systems in ''[[Warhammer 4000040,000]]'' are said to work like this.
** Several other factions have their own analogues, like the Imperial Hunter-Seeker missiles or Ork Grot [[Funetik Aksent|Bomms]]. That latter is particularly notable since it is actually piloted by a [[Our Goblins Are Wickeder|Grot]], each one is a volunteer that the Ork meks conveniently forget to tell, or just won't bother informing, that it's a one way trip.
* Rare fantasy example: The Egyptian-themed unded Tomb Kings in ''[[Warhammer Fantasy Battle]]'' field archers equipeed with magic arrows that, in the fluff, do exactly this- at some points they even soar past the target entirely, only to change direction in mid-air and hit enemies in the back. In the actual game, this is represented by their having no positive or negative modifiers to hit, ever.
* One of the ''Champions'' rulebooks has statistics for an energy beam that follows the target until it hits. The rules were complex enough to defy even ''Champions'' attack powers, so the designers wrote it up as a summoned creature instead.
* ''[[Dungeons and& Dragons]]'' has a (fairly high-level) effect that modifies a normal ranged spell to ''keep trying if it misses the target''. Under the right set of circumstances, you can have ''Disintegrate rays'' doing loops around a target until the duration expires or the target is hit.
** This is also often an explaination given by GM's and some source materials as to why the spell Magic Missile (and, in certain versions, some higher level versions) ALWAYS hits its target.
* ''[[Mutants and Masterminds]]'' supports three different feats for this. Indirect lets you explicitly avoid obstacles between you and the target. Ricochet allows one bounce per level. Homing makes the attack continue trying to hit after you fire it off.
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* The Annihilator Beam in ''[[Metroid|Metroid Prime 2: Echoes]]'' is capable of this.
** Also occurs with missiles and the wave beam in the first.
* ''[[Dungeons and& Dragons]]: The [[Temple of Elemental Evil]]'' had the Magic Missile spell animated like this. Considered [[Rule of Cool|a very cool effect]] for the spell by even table-top D&D players. The effect is similar to the spell's depiction in ''[[Baldur's Gate]]'', and ''[[Neverwinter Nights]]''.
** And ''[[Dungeons and Dragons Shadow Over Mystara|Shadow Over Mystara]]''.
* Similar to the Magic Missiles, one of the Ghost elemental mage spells, Soul Strike, in the MMORPG ''[[Ragnarok Online]]'' summons a varying number of white glowing orbs which then streak towards the target.
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* Another non-missile example is shown in ''[[Mega Man Battle Network|Mega Man Network Transmission]]''. Both Brightman and Bass use lasers that adjust angle mid-flight; Bright's lasers adjust themselves once by 45-degree angles, and Bass's twice by 90-degree angles.
* In ''[[Bulletstorm]]'' you can robotech your sniper rifle bullet, in [[Bullet Time]].
* All ranged and magic attacks in ''[[RunescapeRuneScape]]'' follow this trope when attacking a moving player or monster.
* Guided missiles in the ''[[X Universe]]'' games fire from ventrally-mounted, forward-facing tubes (or flank-mounted tubes, in the case of missile frigates) and immediately curve off after the target. Leads to some spectacular visuals when you're dealing with [[Recursive Ammo|swarm missiles]], which tend to fly in a spiral pattern.
* Missiles in ''[[Escape Velocity]]'' likewise fire forward, then curve off after their target.
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[[Category:Truth in Television]]
[[Category:Weapons and Wielding Tropes]]
[[Category:Roboteching]]
[[Category:Esoteric Trope Names]]
[[Category:Roboteching{{PAGENAME}}]]