Robotrek: Difference between revisions

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'''This work contain examples of the following tropes'''
 
* [[Absurdly Spacious Sewer]]: The first town has one.
* [[Adam Smith Hates Your Guts]]
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* [[Blind Idiot Translation]]: The game's story is fairly interesting, but at times almost impenetrable due to all the Engrish.
* [[Character Customization]]: You choose the distribution of each robot's stats, as well as its equipment and attack combos.
* [[Combos]]: You can make your own.
* [[Conspicuously Selective Perception]]
* [[Cutscene Incompetence]]
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** Before the third boss fight, you gain access to a powerful hit all ranged weapon that shoots lighting. It's also very easy to upgrade this to level 9.
** To get an idea of how broken axes are in the game, a critical hit with the three-hit-combo macro from the backside will '''ONE SHOT NEARLY EVERY BOSS'''.
* [[The Doll Episode]]
* [[Doppelganger Attack]]: Done by an early boss.
* [[Einstein Hair]]: Dr. Einst, natch.
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* [[Shout-Out]]: Oh, one of the endgame weapon is a blade that shoot fire birds? Now, where did we [[ActRaiser|see]] [[Soul Blazer|that]] [[Illusion of Gaia|before]]?
** Made by the same developers. So it's somewhere between an Author Allusion and a Running Gag.
* [[The Doll Episode]]
* [[Translator Microbes]]: At one point you must craft an item that allows you to speak with animals. And when you get turned into a mouse (see [[Baleful Polymorph]] above), you can automatically communicate with other mice (while still understanding humans as well).
* [["Wake-Up Call" Boss]]: Meta Crab and Big Eye. Meta Crab introduces the fact that from here on, everything the player did to attack the other enemies without much in the way of retaliation is ineffective (i.e., you MUST start using Melee attacks). Big Eye cements what's necessary in boss fights from there on out. If you are ill-equipped for Big Eye, aside from grinding, the average player stands little chance.