Roguelike: Difference between revisions

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* ''[[Caves of Qud]]''
* ''[[Dark Cloud]]'' and ''[[Dark Cloud|Dark Chronicle]]''
* ''[[Darkest Dungeon]]'' is part Roguelike, part RPG
* ''[[Desktop Dungeons]]'' is part roguelike, part puzzle game.
* ''[[Diablo]]'' and its sequels, which take the Roguelike formula into real time. They have arguably become a [[Genre Killer]] in that almost all new post-''Diablo'' roguelikes take inspiration from it instead of ''Rogue'' itself. Its own clones include:
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* ''[[Dungeons of Dredmor]]'' not only has sprite graphics, but also animations, sound effects, background music, [[Difficulty Levels]] and the option to turn off Permadeath, all of which are very rare for roguelikes.
* The Adventure mode of ''[[Dwarf Fortress]]''.
* Arguably the RM Game ''[https://web.archive.org/web/20140401072547/http://www.rpgrevolution.com/game/dungeons_1177.html/ Dungeons]''
* ''[[Elona]]''
* ''[[Enter the Gungeon]]'': Roguelike [[Bullet Hell]] shoot-em-up.
* ''[[Evolution Worlds]]'', albeit with a turn-based battle system.
* ''[[Fatal Labyrinth]]''
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* ''[[Liberal Crime Squad]]''
* ''[[Lufia]] 2'''s "Ancient Cave"
* ''[https://web.archive.org/web/20100218151000/http://www-math.bgsu.edu/~grabine/moria.html Moria]''
* ''Monster Gate'' 1 and 2, two GBA games that function very much like the ''Mysterious Dungeon'' games, but only had a Japanese release.
** The arcade game that these are based on, where you put in real currency to get game money which is used to pay the dungeon fee for each dungeon (and to cast spells). Each dungeon you start at 0 XP, but can usually take up to 10 spells with you. The game also featured a non-interactive multiplayer where you could beat dungeons to take them over, and the ability to customize your own dungeons (set the number of levels, type of enimies, and specials) and challenge other players to try and beat it.