Runaway Train: Difference between revisions

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* One of these is created as part of an escape plan in ''[[Grandia (video game)|Grandia]]''. The heroes lure the villains into the train engine, where they had stoked up the fire really high and then broke the brakes. Then they detached the passenger cares, trapping the villains in the engine. While nobody was hurt, by the time the engine had slowed down enough for the villains to safely leave, they were too far away to be an immediate threat.
* The ending of ''[[Total Overdose]]'', after missiles destroy the train trestle. The train can't be saved, but Ram can rescue his [[Chickification|de-Actioned]] [[Love Interest]] from her bondage at the front of it.
* ''[[World of Warcraft]]''; in the Grimrail Depot instance in ''Warlords of Draenor'', the players have to cause this ''on purpose''. The goal is to board the Iron Horde's locomotive, sabotage it, and cause it to crash. Given that this is '''a munitions-carrying train''' with trigger-happy gun-using enemies, that's not difficult, at least story-wise.
 
== [[Web Comics]] ==