SNK Boss: Difference between revisions

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::The main thing that makes him a pain in the butt is his ability to turn off hit stun on himself whenever he pleases. So you can just punch him as much as you want but you're still eating a shoulder to the face. All the bosses seem to have this property but Shao Kahn certainly makes the best use of it. He can also fling his hammer at you, which is unblockable and has a considerable hit stun. And God help you if his X-Ray attack hits you, though, since it does 54% damage. Oh and all the damage he takes is reduced by 50%, effectively doubling his lifebar. Overall, a very challenging boss at least and SNK Boss at worst.
::And things are even worse in the Challenge Tower, where you fight him a bunch of times. Some are just straight one-on-one matches (though you don't get to choose your character), but most stack things against you even further, such as making you go solo against Shao Kahn and two other opponents, or go solo against [[Up to Eleven|three Shao Kahns on one lifebar.]]
* Finally - for now - we have Kronika from ''[[Mortal Kombat 11]]''. Continuing the tradition of the franchise, Kronika is ridiculously overpowered as a boss. While you only have to defeat her one round (as opposed to two out of three) she attacks with a relentless onslaught that can decimate your character quickly. First off, while X-Ray Moves could hurt the Final Bosses of the previous two games, Fatal Blows (their equivalent in this game) do literally nothing to Kronika, nor do grapples and certain specials. What's more, she summons a Kombatant to fight for her (presumably chosen at random) when she hits two-thirds and one-third of her health. This Kombatant is thankfully much weaker than he/she is in other fights, but once it's defeated, Kronika re-enters the fight with new powers to pound you with. The first time she can summon a raging dinosaur to trample you (which mercifully, she can only do once) but the second time she can call plummeting meteors from the sky, which are unblockable and do terrible damage if they connect. Her normal specials are even worse; sand projectiles that hone in on you, a shield you have to smash through, and most annoying of all, [[That One Attack| an insanely fast, unblockable laser]] that, should it connect, does a LOT of damage and leaves you unable to move and at her mercy for a few seconds - or rather, her lack of it, as she'll use the time to pull off all the combos she is able to.
 
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