SSX: Difference between revisions

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[[File:ssxtrickyps2_004-large_1052.jpg|frame| How is he ''not'' dying?!]]
 
{{quote|'''''[[Ear Worm|ITSIT'S TRICKY TO ROCK A RHYME TO ROCK A RHYME THAT'S RIGHT ON TIME ITSIT'S TRICKY! IT'S TRICKY!']]''''}}
 
A series of snowboarding games by made by [[Electronic Arts]]. It shares some similarities in style and mentality with the ''Tony Hawk's Pro Skater'' games, but places the action and snowboards (and later skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
 
The series is inspired by the [[Real Life]] sport of "boardercross", a mix of snowboarding and motocross. In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of SimiulationSimulation vs. Arcade.
 
Now with a Character Sheet under construction.
 
* '''''SSX''' (2000):'' The first game in the series, and one of the launch games for the [[PlayStation 2|Playstation 2]], being hailed by many critics and gamers alike as the best in the bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (in the races a least) and included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a pinball machine.
* '''''SSX Tricky''' (2001):'' The second game, ''Tricky'' was arguably the high point for the series. It took its still somewhat modest predecessor and turned the craziness [[Up to Eleven]] by [[Flanderization|Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging form breakdancingbreak-dancing to faking an execution.
* '''''SSX 3''' (2003):'' Took the basic gameplay features of ''Tricky'' and set all racing events on the creatively-named Big Mountain, thereby introducing a [[Wide Open Sandbox]] mechanic. As a result, the track diversity suffered somewhat and the general quirkiness of ''Tricky'' was played down a notch. However, some fans consider it to be the best game in the series.
* '''''SSX On Tour''' (2005):'' Reduced most of the crazy cast to simple cameos and instead included a pretty restrictive Create-a-Boarder mode. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. The fanbase was not all that pleased.
* '''''SSX Blur''' (2007):'' A [[Wii]]-exclusive title, the general consensus is that this game, while not bad (it still received very positive reviews), is worse than its predecessors due to rehashed tracks and somewhat inaccurate motion controls.
* '''''SSX''''' ''(2012):'' Originally called '''''SSX: Deadly Descents''''', an "[[Darker and Edgier|extreme]]" reboot of the franchise for next-gen consoles, the game plays more like a [[Spiritual Successor]] to SSX Tricky. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica. In addditionaddition to the new Deadly Decent peaks, the game features traditional Trick and Race modes with online leaderboards and events.
 
{{tropelist|page=the SSX series}}
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{{reflist}}
[[Category:Play StationPlayStation 2]]
[[Category:Sports Game]]
[[Category:Xbox 360]]
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[[Category:SSX]]
[[Category:Video Game]]
[[Category:Electronic Arts]]
[[Category:Origin (EA)]]