SWAT 4: Difference between revisions

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* [[Video Game Cruelty Punishment]]: Just shooting suspects instead of convincing them to surrender will lose you points and potentially the game. Killing a hostage, even by accident, will cause an automatic Fail.
* [[Video Game Cruelty Punishment]]: Just shooting suspects instead of convincing them to surrender will lose you points and potentially the game. Killing a hostage, even by accident, will cause an automatic Fail.
** [[Video Game Cruelty Potential]]: However, once you fail a level the game doesn't autonomously quit to the starting menu. You are free to roam the scenerio gunning down suspects and hostages alike until you click exit.
** [[Video Game Cruelty Potential]]: However, once you fail a level the game doesn't autonomously quit to the starting menu. You are free to roam the scenerio gunning down suspects and hostages alike until you click exit.
* [[What Could Have Been]] : [http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime] [http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005] [http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006], [[Irrational Games]] used the existing SWAT 4 engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a [[Survival Horror]] shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious [[Zombie Apocalypse]]. The project was eventually scrapped in favour of concentrating on ''[[Bioshock]]''. Three years later, Valve published [[Left 4 Dead|a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful 4 years ago...
* [[What the Hell, Hero?]]: Civilians give one to you when you order/suppress/cuff them, as they are... you know... ''innocent''. But of course, it is part of any special unit's dogma to detain ''anyone'' they come across during such missions, as anybody may be a hazard source for the SWAT officers. So if you leave anyone un-cuffed in any mission, you will lose plenty of points for your negligence.
* [[What the Hell, Hero?]]: Civilians give one to you when you order/suppress/cuff them, as they are... you know... ''innocent''. But of course, it is part of any special unit's dogma to detain ''anyone'' they come across during such missions, as anybody may be a hazard source for the SWAT officers. So if you leave anyone un-cuffed in any mission, you will lose plenty of points for your negligence.