SWAT 4: Difference between revisions

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** [[Deadly Gas|CS Grenades]] affect a large area and can bypass cover, but can be resisted by [[Gas Mask Mooks|suspects wearing gas masks]], who are thankfully rare. Outside of said suspects, they are useful [[Boring but Practical|for clearing rooms without engaging in direct combat]].
** [[Deadly Gas|CS Grenades]] affect a large area and can bypass cover, but can be resisted by [[Gas Mask Mooks|suspects wearing gas masks]], who are thankfully rare. Outside of said suspects, they are useful [[Boring but Practical|for clearing rooms without engaging in direct combat]].
** Stingers, designed for short-range engagements, [[Crippling Overspecialization|affect a very small area and cannot penetrate cover]], but anyone hit by them is guaranteed to surrender. Such a shame [[The Spoony Experiment|Spoony]] never found out they were good for clearing bathrooms.
** Stingers, designed for short-range engagements, [[Crippling Overspecialization|affect a very small area and cannot penetrate cover]], but anyone hit by them is guaranteed to surrender. Such a shame [[The Spoony Experiment|Spoony]] never found out they were good for clearing bathrooms.
* [[Useless Useful Spell]]: Despite what Spoony may tell you, not the stinger grenades, which are actually pretty useful if deployed right. However, in the [[Expansion Pack]], the tazer and pepper spray become somewhat useless when you get the ability to simply punch suspects.
* [[Unwinnable]]: The eleventh mission (The Old Granite Hotel) is apparently impossible to finish if you get shot in the leg before you've diffused all the bombs, because the wound slows you down too much.
* [[Unwinnable]]: The eleventh mission (The Old Granite Hotel) is apparently impossible to finish if you get shot in the leg before you've diffused all the bombs, because the wound slows you down too much.
* [[Useless Useful Spell]]: Despite what Spoony may tell you, not the stinger grenades, which are actually pretty useful if deployed right. However, in the [[Expansion Pack]], the tazer and pepper spray become somewhat useless when you get the ability to simply punch suspects.
* [[Video Game Cruelty Punishment]]: Just shooting suspects instead of convincing them to surrender will lose you points and potentially the game. Killing a hostage, even by accident, will cause an automatic Fail.
* [[Video Game Cruelty Punishment]]: Just shooting suspects instead of convincing them to surrender will lose you points and potentially the game. Killing a hostage, even by accident, will cause an automatic Fail.
** [[Video Game Cruelty Potential]]: However, once you fail a level the game doesn't autonomously quit to the starting menu. You are free to roam the scenario gunning down suspects and hostages alike until you click exit.
** [[Video Game Cruelty Potential]]: However, once you fail a level the game doesn't autonomously quit to the starting menu. You are free to roam the scenario gunning down suspects and hostages alike until you click exit.