Samurai Shodown: Difference between revisions

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|Intro, ''Samurai Shodown II''}}
 
Known as ''[[Samurai Spirits]]'' in Japan, this SNK Playmore one-on-one [[Fighting Game]] series is set during the closing years of the Edo period. The first '''''Samurai Shodown''''' game was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the [[Turns Red|Rage Gauge]]. Once filled, this gauge increases the strength of attacks; starting with the second game, ''Samurai Shodown II'', each character also has a [[Limit Break|super move]] that empties the gauge after successfully connecting. ''Samurai Shodown II'' is also credited with introducing the first "parry" system.
 
Overall compared to its numerous fighting game brethren, Samurai Shodown stood out from the crowd namely by being more about finesse and less about chaining super combos. Specifically, thanks to the high damage output of singular moves, the battles here would run either incredibly quick or maddeningly slow. It leads to a more chess-like experience with a focus on hit-an-run tactics that makes play quite unlike most other 2-D fighters. However, for this very reason, its remained mostly in the cult favorite realm as high-speed super-combo-chaining fighters have taken nearly complete prominence. Also, on a lesser note, its rather bloody to say the least...it may not have focused on the gore aspect like say; Mortal Kombat, but it can fill almost as many buckets.
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* [[Beam Spam]]: Hanmen no Asura, and to far bigger degree... Yuga.
* [[The Beast Master]]: Nakoruru (with Mamahaha), Purple Nakoruru/Rera (with Shikuru), Galford (with Poppy), Cham Cham (with Paku Paku), Genjuro and Kyoshiro (with unnamed frogs), Mizuki (with Maju/Haon in ''Samurai Shodown RPG''), Bizuki (with Haon in ''Samurai Shodown RPG''), Rimururu (with Konru), Rinka (with Tetsunosuke), Mina (with Champuru).
* [[Beauty Is Never Tarnished]]: MaleFemale characters, includingfrom theSamurai youngShodown Shizumaru,III are subjectthrough to fatalitiesV inSpecial, ''Samuraiwere Shodownimmune III''to fatalities, butand allbeing ofdefeated thesimply femaleresulting charactersin arethem immunebeing knocked unconscious.
** Brutally averted in ''from Samurai Shodown V Special'' onward, where all female characters, evenincluding the very pretty Nakoruru and her cute sister Rimururu are susceptible to fatalities, and weredefeating givena angirl entirein rangebattle ofwould deathresult animationsin where theyher can bebeing sliced in half, decapitated, crushed, impaled andor otherwise brutally killed in multiple ways, usually with their clothes cut off their bodies, exposing their breasts, underwear and genitals as they died..
* [[Become a Real Boy]]: Rasetsumaru plans to do this by killing Haohmaru and taking his place.
* [[Berserk Button]]: Enja.Kazuki's Insanity Awakening (if you thought he couldnt get any more insane). Rasetsumaru's Death Curse move (he cuts himself to increase own rage).
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* [[Classic Villain]]: Amakusa, being the first boss in series, and afterwards a recurring character.
* [[Clifftop Caterwauling]]: Galford's and Sieger's ''Samurai Shodown II'' endings.
* [[Clothing Damage]]: FemaleHappens charactersto arefemale subject to thischaracters from ''SamuraiV Shodown V''Special onward, when they are killed by fatalities:certain attacks; their clothes will be cut off by the fataltheir attackbodies, exposing their underwear and / or breastsbody beforeparts theyas collapsethey deaddie.
**Killing a female with a vertical slash attack commonly cuts her top apart, which will slide off, exposing the girl's breasts as her body keels over and collapses.
* [[Cloudcuckoolander]]: Jushiro. His main hobbies are dreaming and watching the clouds.
* [[Combat Pragmatist]]: Hanzo, Jushiro and Sankuro.
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** Shizumaru can do the same with his umbrella, and such "physical" projectile destroys other projectiles it encounters in same fashion as Cham Cham's. Mikoto can do the same with her ''pudao''-like weapon.
** Magic sphere which appears in Mizuki's super move, moves in a boomerang fashion as well.
* [[ThePromethean Punishment]]: In the past, god Ambrosia had its body destroyed and its spiritual form banished to demon realm of Makai. Led to Ambrosia becoming the Dark God of Makai, ruling over demons and drawing strength from humans' negative enrgy. Also its body could be resurrected with the help of [[Artifact of Doom|Palenke and Tangil stones]], serving as source of Ambrosia's evil plots.
* [[Promoted to Unlockable]]
* [[Prophecies Are Always Right]]: Jigen Taishi's rebellion scheme was postponed to the moment when "two misfortune dragons appear" (according to his prophecy) and so Oboro was left waiting for the two strangers who would be his future companions (Tohma and Mikoto). They eventually appeared, starting the events of ''Warriors Rage'' (PS).
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* [[Public Domain Soundtrack]]: ''Samurai Shodown VI'' uses Sousa's "Stars and Stripes Forever" as a background theme for the USA stage, rearranged as a military march.
** And the arranged version adds the National Anthem (Star-Spangled Banner) in the beginning, then goes into a rock version of Stars and Stripes Forever.
* [[The Punishment]]: In the past, god Ambrosia had its body destroyed and its spiritual form banished to demon realm of Makai. Led to Ambrosia becoming the Dark God of Makai, ruling over demons and drawing strength from humans' negative enrgy. Also its body could be resurrected with the help of [[Artifact of Doom|Palenke and Tangil stones]], serving as source of Ambrosia's evil plots.
* [[Put Them All Out of My Misery]]: Amakusa, who wants to avenge his slain comrades and is often seen carrying skull of woman he loved.
* [[Quest for Identity]]: Shizumaru and Yuda happen to be in such situation. Its not like Yuda cares much about this, since he seems to lack emotions.
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* [[Time Travel]]: Hero and his party going 200 years back at one point the second chapter in ''Samurai Shodown RPG''. Also, Yuda crossing 20 years arriving to times of ''Warriors Rage'' (PS).
** Basara also got time-travelling abilities that allowed him to appear in ''Samurai Shodown V'', and also serve as basis of his endings in ''Samurai Shodown V'' and ''Samurai Shodown VI''.
* [[Token Mini-MoeLoli]]: Rimururu, Suzuhime and probably Minto (although she's not nearly as popular as previous two).
* [[Token Motivational Nemesis]]: Draco may very well be this to Galford, {{spoiler|since he killed his father which served one of Galford's main motivators in his quest for justice}}.
** Also Seishiro to Tohma; Hanzo Hattori to Oboro; Oboro to Jushiro and Saya.
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