Save Scumming: Difference between revisions

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Some games modify this by giving you limited amounts of saves (similar to [[Video Game Lives]] but perhaps allowing some strategy), bonuses for low numbers of saves, or immediately erasing/saving a game whenever you die or do something important (Iron Man mode). Some games kick it up to 11 by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of the said save file right after deletion by the game into its save folder. Even worse, wiser games will even call you out for actually trying to feed it an invalid saved file!
Some games modify this by giving you limited amounts of saves (similar to [[Video Game Lives]] but perhaps allowing some strategy), bonuses for low numbers of saves, or immediately erasing/saving a game whenever you die or do something important (Iron Man mode). Some games kick it up to 11 by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of the said save file right after deletion by the game into its save folder. Even worse, wiser games will even call you out for actually trying to feed it an invalid saved file!


The term '''Save Scumming''' comes from the [[Roguelike]] community, which has long frowned on the practice (most roguelike games prevent this by erasing a save file as soon as you load it, however, this puts the player's entire game at risk in the event of a crash) and thus categorized save/reload as one of the many forms of "scummy" behavior honorable players eschew. This is not to be confused with [[Lucas Arts]]' SCUMM game engine, when [[Lucas Arts]]' games are generally much more forgiving than their Sierra counterparts.
The term '''Save Scumming''' comes from the [[Roguelike]] community, which has long frowned on the practice (most roguelike games prevent this by erasing a save file as soon as you load it, however, this puts the player's entire game at risk in the event of a crash) and thus categorized save/reload as one of the many forms of "scummy" behavior honorable players eschew. This is not to be confused with [[LucasArts]]' SCUMM game engine, when [[LucasArts]]' games are generally much more forgiving than their Sierra counterparts.


Other games, however, especially Japanese-made games designed with the "maniacs" in mind, not only validate it as a tactic, but make it utterly mandatory for [[One Hundred Percent Completion]]. The [[Infinity+1 Sword]] is not only dropped only by the ultra-difficult [[Bonus Boss]], but it only has a 1% chance of dropping it, and there is only one of that boss in the game. Beating the boss once after a theoretically infinite number of save scummings may just be a fluke, but beating a difficult boss 50 to 500 times in a row shows not only mastery of the game, [[Determinator|but also]] [[Bladder of Steel|superhuman patience]].
Other games, however, especially Japanese-made games designed with the "maniacs" in mind, not only validate it as a tactic, but make it utterly mandatory for [[One Hundred Percent Completion]]. The [[Infinity+1 Sword]] is not only dropped only by the ultra-difficult [[Bonus Boss]], but it only has a 1% chance of dropping it, and there is only one of that boss in the game. Beating the boss once after a theoretically infinite number of save scummings may just be a fluke, but beating a difficult boss 50 to 500 times in a row shows not only mastery of the game, [[Determinator|but also]] [[Bladder of Steel|superhuman patience]].
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== Video game examples ==
== Video game examples ==
=== [[Action Adventure]] ===
=== [[Action Adventure]] ===
* A lot of old school [[Nintendo Hard]] games are ''much'' more pleasant using this. A perfect example is the original ''[[Castlevania 1986]]''.
* A lot of old school [[Nintendo Hard]] games are ''much'' more pleasant using this. A perfect example is the original ''[[Castlevania (1986 video game)|Castlevania]]''.
** On the subject of Castlevania, in ''[[Portrait of Ruin]]'', there are specific items and skills that can only be obtained in the Nest of Evil. if the player does not receive the item, they can simply suspend the game and restart, allowing them to refight the enemy without having to go through the entire floor again.
** On the subject of Castlevania, in ''[[Portrait of Ruin]]'', there are specific items and skills that can only be obtained in the Nest of Evil. if the player does not receive the item, they can simply suspend the game and restart, allowing them to refight the enemy without having to go through the entire floor again.
* ''[[Majoras Mask]]'' tries to avert this by requiring you to reset time in order to save, thus undoing all the minor details you'd accomplished. However, you can also talk to an owl statue—they're supposed to only be a ''temporary'' save, but you can cheat the owls by copying your save file before you load the game.
* ''[[Majoras Mask]]'' tries to avert this by requiring you to reset time in order to save, thus undoing all the minor details you'd accomplished. However, you can also talk to an owl statue—they're supposed to only be a ''temporary'' save, but you can cheat the owls by copying your save file before you load the game.
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*** If the player refuses to purchase a Saurus enough times in ''[[Quest for Glory II]]'', the game will eventually give a [[Game Over]] for [[Spoiler|undisclosed reasons]].
*** If the player refuses to purchase a Saurus enough times in ''[[Quest for Glory II]]'', the game will eventually give a [[Game Over]] for [[Spoiler|undisclosed reasons]].
{{quote|I think the reason was 'terminal stubbornness'}}
{{quote|I think the reason was 'terminal stubbornness'}}
* Parodied in [[Lucas Arts]]'s ''[[The Secret of Monkey Island]]'' game. There's a bit where if you walk too close to a cliff you fall, and a Sierra-style save/load screen appears. The main character then rebounds back onto the cliff with two words of explanation: "Rubber tree."
* Parodied in [[LucasArts]]'s ''[[The Secret of Monkey Island]]'' game. There's a bit where if you walk too close to a cliff you fall, and a Sierra-style save/load screen appears. The main character then rebounds back onto the cliff with two words of explanation: "Rubber tree."
* Lampshaded in the fifth [[Strong Bad's Cool Game for Attractive People|Strong Bads Cool Game for Attractive People]], ''8-Bit Is Enough''. If Strong Bad is attacked by the scorpion monster in the Peasant's Quest realm, the game presents a Sierra-style game over screen, while Strong Bad simply picks himself up off the ground and remarks about how he "never reads those things".
* Lampshaded in the fifth [[Strong Bad's Cool Game for Attractive People|Strong Bads Cool Game for Attractive People]], ''8-Bit Is Enough''. If Strong Bad is attacked by the scorpion monster in the Peasant's Quest realm, the game presents a Sierra-style game over screen, while Strong Bad simply picks himself up off the ground and remarks about how he "never reads those things".
* This is the only way to beat the old [[Infocom]] [[Interactive Fiction]] games. The worst examples being the two [[Douglas Adams]] entries, ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhikers Guide to The Galaxy]]'' and the deliberately maddening ''Bureaucracy.'' The process could be very rewarding, since going back and trying different things at certain points in the game often gave hilarious results.
* This is the only way to beat the old [[Infocom]] [[Interactive Fiction]] games. The worst examples being the two [[Douglas Adams]] entries, ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhikers Guide to The Galaxy]]'' and the deliberately maddening ''Bureaucracy.'' The process could be very rewarding, since going back and trying different things at certain points in the game often gave hilarious results.
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=== [[Platform Game]] ===
=== [[Platform Game]] ===
* The entire ''[[Masocore]]'' genre, by definition. Save scumming is ''intended behavior'' in many of these games.
* The entire ''[[Masocore]]'' genre, by definition. Save scumming is ''intended behavior'' in many of these games.
* ''[[New Super Mario Bros]]''. ... No, REALLY. If you're trying to get into World 4-7 as Mini Mario, or, well, ANY of the stages where you have to be Mini Mario from the start because they don't just give you a Mini Mushroom in the middle of the stage, you're going to do this if you have any appreciation for your sanity (or just really, really hate Level 1-4).
* ''[[New Super Mario Bros.]]''. ... No, REALLY. If you're trying to get into World 4-7 as Mini Mario, or, well, ANY of the stages where you have to be Mini Mario from the start because they don't just give you a Mini Mushroom in the middle of the stage, you're going to do this if you have any appreciation for your sanity (or just really, really hate Level 1-4).
** It doesn't help that while there are a few stages where being Mini Mario is downright necessary, there's also quite a few where it just makes everything easier (any stage where walljumping is needed, for instance, due to Mini's increased range).
** It doesn't help that while there are a few stages where being Mini Mario is downright necessary, there's also quite a few where it just makes everything easier (any stage where walljumping is needed, for instance, due to Mini's increased range).
** And again in ''[[New Super Mario Bros Wii]]'': You get the Super Guide if you die too many times on a level, but not activating it earns you a [[Bragging Rights Reward]]. But if you reset every few deaths, then you can try the level as many times as you want.
** And again in ''[[New Super Mario Bros. Wii]]'': You get the Super Guide if you die too many times on a level, but not activating it earns you a [[Bragging Rights Reward]]. But if you reset every few deaths, then you can try the level as many times as you want.
* This is the entire point of [[Platform Hell]] games to some extent. ''[[I Wanna Be the Guy]]'', ''[[Kaizo Mario World]]'', and various others will require you to basically save before doing absolutely anything and then keep going back to the save when you inevitably fail. More so in [[Game Mods]] with emulator save state features.
* This is the entire point of [[Platform Hell]] games to some extent. ''[[I Wanna Be the Guy]]'', ''[[Kaizo Mario World]]'', and various others will require you to basically save before doing absolutely anything and then keep going back to the save when you inevitably fail. More so in [[Game Mods]] with emulator save state features.
** It's also the entire point of Tool Assisted Speedrun only games such as [http://www.youtube.com/watch?v=yAzxnJKCEdU&feature=channel_page Pit of Despair/Death], where the whole point of the game is to be played with a constantly supply of save states, frame by frame slow down and a couple of thousand retries after things go wrong.
** It's also the entire point of Tool Assisted Speedrun only games such as [http://www.youtube.com/watch?v=yAzxnJKCEdU&feature=channel_page Pit of Despair/Death], where the whole point of the game is to be played with a constantly supply of save states, frame by frame slow down and a couple of thousand retries after things go wrong.
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** Not to mention the Scrappy levels in ''Command&Conquer'' where you only have the secret agent/commando type characters, and a light tank just wandered off into the darkness only to brake and turn around.
** Not to mention the Scrappy levels in ''Command&Conquer'' where you only have the secret agent/commando type characters, and a light tank just wandered off into the darkness only to brake and turn around.
* Lampshaded in the ending of ''[[Perimeter]]'', when [[Eldritch Abomination|The Infernals]] inform the player that their [[Evil Plan]] required the participation of an [[Mind Screw|extra-dimensional being]] with the ability to travel back in time at will in order to correct his or her past mistakes.
* Lampshaded in the ending of ''[[Perimeter]]'', when [[Eldritch Abomination|The Infernals]] inform the player that their [[Evil Plan]] required the participation of an [[Mind Screw|extra-dimensional being]] with the ability to travel back in time at will in order to correct his or her past mistakes.
* ''[[Starcraft]]'' follows the normal strategy/RTS pattern (see above examples) of "save when you're doing well or before taking major risks," but abusive save scumming can be used to defend against nuclear attacks. "Nuclear Launch Detected" > save > try to find cloaked Ghost > if unsuccessful, reload as necessary and search in different areas. Even if the attack can't be prevented, save scumming can give your units a chance to escape.
* ''[[StarCraft]]'' follows the normal strategy/RTS pattern (see above examples) of "save when you're doing well or before taking major risks," but abusive save scumming can be used to defend against nuclear attacks. "Nuclear Launch Detected" > save > try to find cloaked Ghost > if unsuccessful, reload as necessary and search in different areas. Even if the attack can't be prevented, save scumming can give your units a chance to escape.
* In the final mission (two missions, unless you are playing the Harkonnen) of the ''[[Dune II]]'' the enemy periodically launches ''Death Hand'' missiles at your base. The missile has an about 50% chance of hitting; [[Unwinnable|good luck continuing your mission]] if it had destroyed half of your base or - even better - a single bulding, but a vital one that you can't afford (or don't have means) to rebuild.
* In the final mission (two missions, unless you are playing the Harkonnen) of the ''[[Dune II]]'' the enemy periodically launches ''Death Hand'' missiles at your base. The missile has an about 50% chance of hitting; [[Unwinnable|good luck continuing your mission]] if it had destroyed half of your base or - even better - a single bulding, but a vital one that you can't afford (or don't have means) to rebuild.
* In ''[[Warcraft]]'' Nozdormu is the leader of the Bronze Dragonflight, responsible for overseeing time. Fighting him is a bit futile, since if even if you win against the titanic superpowerful dragon he'll just rewind time and fight you again, this time knowing exactly what you're going to do.
* In ''[[Warcraft]]'' Nozdormu is the leader of the Bronze Dragonflight, responsible for overseeing time. Fighting him is a bit futile, since if even if you win against the titanic superpowerful dragon he'll just rewind time and fight you again, this time knowing exactly what you're going to do.
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* Also, ''Liberal Crime Squad'' deletes the save.dat file if you die, or succeed, or really anything that would permanently prevent your character from furthering the goals.
* Also, ''Liberal Crime Squad'' deletes the save.dat file if you die, or succeed, or really anything that would permanently prevent your character from furthering the goals.


=== [[Role Playing Game]] ===
=== [[Role-Playing Game]] ===
* Sierra/Troika's ''[[Arcanum: Of Steamworks and Magick Obscura]]'' made save scumming efficient, easy and your best friend when you're about to try stealing something, with no drawbacks or penalties.
* Sierra/Troika's ''[[Arcanum: Of Steamworks and Magick Obscura]]'' made save scumming efficient, easy and your best friend when you're about to try stealing something, with no drawbacks or penalties.
* In ''[[Xenogears]]'' there's a part where you can have a doctor try to remove a bomb collar that your character has. It will either explode (or, rather, [[Fission Mailed|the main character will have a vision of the bomb exploding and call off the attempt in a panic]]), or the doctor will successfully remove part or all of it. This doesn't change the plot at all, but you can sell the removed parts. There's no way to affect what happens other than savescumming.
* In ''[[Xenogears]]'' there's a part where you can have a doctor try to remove a bomb collar that your character has. It will either explode (or, rather, [[Fission Mailed|the main character will have a vision of the bomb exploding and call off the attempt in a panic]]), or the doctor will successfully remove part or all of it. This doesn't change the plot at all, but you can sell the removed parts. There's no way to affect what happens other than savescumming.
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* Try this in the DS [[Dating Sim]] ''[[Love Plus]]'' and you'll have to vocally apologize to your girlfriend. [[But Thou Must!|If you don't, she will not let you play.]]
* Try this in the DS [[Dating Sim]] ''[[Love Plus]]'' and you'll have to vocally apologize to your girlfriend. [[But Thou Must!|If you don't, she will not let you play.]]
* In [[The Sims]], there's no way to choose a newborn's gender, unless saving right before the birth and reloading as often as needed to get the gender you want.
* In [[The Sims]], there's no way to choose a newborn's gender, unless saving right before the birth and reloading as often as needed to get the gender you want.
* [[Magical Diary]]. Given the multiple dialogue options, [[Multiple Endings|multiple game paths]], and [[Luck-Based Mission|random nature]] of magic skill gains, this is pretty much required. Given that you can literally save everywhere, to 80 slots, this is also practically a game feature.
* [[Magical Diary: Horse Hall]]. Given the multiple dialogue options, [[Multiple Endings|multiple game paths]], and [[Luck-Based Mission|random nature]] of magic skill gains, this is pretty much required. Given that you can literally save everywhere, to 80 slots, this is also practically a game feature.
* [[The Idolmaster (video game)|The Idolmaster]] suffers poorly from save scumming because one of the stats 'personality' directly affects their tension levels. When a character uses save scumming however their tension levels are useless because you can always win Auditions and do well in Lessons. This makes characters like Chihaya look unfairly balanced compared to others like the Futami twins even though her personality stat is 0. The Japanese call it 'fair play' to play without saving and reloading for better results which is how the game originally played in the arcades.
* [[The Idolmaster (video game)|The Idolmaster]] suffers poorly from save scumming because one of the stats 'personality' directly affects their tension levels. When a character uses save scumming however their tension levels are useless because you can always win Auditions and do well in Lessons. This makes characters like Chihaya look unfairly balanced compared to others like the Futami twins even though her personality stat is 0. The Japanese call it 'fair play' to play without saving and reloading for better results which is how the game originally played in the arcades.


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** ''[[Luminous Arc 2]]'''s Intermissions are chapter-based for almost all characters, but the player can still save scum for Best Breaks.
** ''[[Luminous Arc 2]]'''s Intermissions are chapter-based for almost all characters, but the player can still save scum for Best Breaks.
*** ''[[Luminous Arc 3]]'' makes it even easier by letting you save right before you talk to a character so you can reload immediately after if you don't like the result.
*** ''[[Luminous Arc 3]]'' makes it even easier by letting you save right before you talk to a character so you can reload immediately after if you don't like the result.
* While researching AI in ''[[Sword of the Stars]]'', there is a random chance each turn of [[AI Is a Crapshoot|AI Rebellion]], turning some of your ships and planets into a new enemy empire and permanently disabling all AI tech in yours. Of course, the game also auto-saves at the end of each turn so if you're playing single-player, it's trivially easy to just reload every time they rebel.
* While researching AI in ''[[Sword of the Stars]]'', there is a random chance each turn of [[A.I. Is a Crapshoot|AI Rebellion]], turning some of your ships and planets into a new enemy empire and permanently disabling all AI tech in yours. Of course, the game also auto-saves at the end of each turn so if you're playing single-player, it's trivially easy to just reload every time they rebel.


=== [[Turn Based Tactics]] ===
=== [[Turn Based Tactics]] ===
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=== [[Wide Open Sandbox]] ===
=== [[Wide Open Sandbox]] ===
* The ''[[Grand Theft Auto]]'' games had save scumming in spades when it came to weapons. Any time you died or got busted, you lost all your guns, leading players to save after every single mission and reloading if they died or get busted on a mission. San Andreas and GTA 4 introduced ways to let the player keep their weapons after death or arrest to discourage save scumming.
* The ''[[Grand Theft Auto]]'' games had save scumming in spades when it came to weapons. Any time you died or got busted, you lost all your guns, leading players to save after every single mission and reloading if they died or get busted on a mission. San Andreas and GTA 4 introduced ways to let the player keep their weapons after death or arrest to discourage save scumming.
** ''[[Grand Theft Auto San Andreas|San Andreas]]'' had a few missions where you would lose all your guns in the start of a mission, pissing off players who been save scumming to keep their guns and finding out they have to lose them anyway.
** ''[[Grand Theft Auto: San Andreas|San Andreas]]'' had a few missions where you would lose all your guns in the start of a mission, pissing off players who been save scumming to keep their guns and finding out they have to lose them anyway.
* ''[[Minecraft]]'', of all things, prevents this in single-player by auto-saving periodically, including when you die. You can easily copy and manipulate your saves when the game is closed though.
* ''[[Minecraft]]'', of all things, prevents this in single-player by auto-saving periodically, including when you die. You can easily copy and manipulate your saves when the game is closed though.
** Doesn't even need to be closed. Quit to main menu, alt-tab, copypaste the save, go back to the game, load.
** Doesn't even need to be closed. Quit to main menu, alt-tab, copypaste the save, go back to the game, load.
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=== [[Fighting Game]] ===
=== [[Fighting Game]] ===
* ''[[Blaz Blue: Calamity Trigger]]'', which not only has multiple endings for each character's story depending on dialogue choices and certain victory conditions, but also forces you to go back and lose EVERY SINGLE MATCH to get 100% and unlock the True Ending.
* ''[[BlazBlue: Calamity Trigger]]'', which not only has multiple endings for each character's story depending on dialogue choices and certain victory conditions, but also forces you to go back and lose EVERY SINGLE MATCH to get 100% and unlock the True Ending.
** Having to lose each fight for 100% completion was removed in the sequal. This was done specifically because people complained so much about it. An egg explaining it is found if you lose a match enough times.
** Having to lose each fight for 100% completion was removed in the sequal. This was done specifically because people complained so much about it. An egg explaining it is found if you lose a match enough times.
* In ''[[Dissidia Final Fantasy]]'', getting storyline rewards required having a certain number of Destiny Points at the end of a stage. These points are earned by beating opponents within certain parameters. On failure to do resetting the PSP allows the player to repeat the battle.
* In ''[[Dissidia Final Fantasy]]'', getting storyline rewards required having a certain number of Destiny Points at the end of a stage. These points are earned by beating opponents within certain parameters. On failure to do resetting the PSP allows the player to repeat the battle.
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* The first ''[[Tomb Raider]]'' had save crystals, so save scumming was impossible. People complained about the time between saves, so they implemented a save anywhere feature for the sequel. Unfortunately to compensate they raised the difficulty level to the point where some sections required Save Scumming to get through.
* The first ''[[Tomb Raider]]'' had save crystals, so save scumming was impossible. People complained about the time between saves, so they implemented a save anywhere feature for the sequel. Unfortunately to compensate they raised the difficulty level to the point where some sections required Save Scumming to get through.


=== [[Role Playing Game]] ===
=== [[Role-Playing Game]] ===
* ''[[Mass Effect 2]]'' only has three ending options {{spoiler|everyone dies, some people die or everyone lives}}. However, given the tendency of some people to become somewhat attached to specific characters (witness the [[Fan Dumb|flame]] [[Internet Backdraft|wars]]) and the real possibility [[Anyone Can Die]], there's a temptation to mess around with saves. The game's morality system also can lead to perfectionism, which reinforces the tendency to do things over.
* ''[[Mass Effect 2]]'' only has three ending options {{spoiler|everyone dies, some people die or everyone lives}}. However, given the tendency of some people to become somewhat attached to specific characters (witness the [[Fan Dumb|flame]] [[Internet Backdraft|wars]]) and the real possibility [[Anyone Can Die]], there's a temptation to mess around with saves. The game's morality system also can lead to perfectionism, which reinforces the tendency to do things over.
* ''[[Might and Magic]] VII''.
* ''[[Might and Magic]] VII''.
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=== [[Wide Open Sandbox]] ===
=== [[Wide Open Sandbox]] ===
* Not quite conventional Save Scumming, but ''[[Saints Row|Saint's Row 2]]'' lets you keep all your gear and ammo at the time of when you saved, but if it was during a mission, you start at the beginning of said mission. This can actually be abused, as during the Veteran Child mission there's ''always'' one of the Sons of Samedi in the same location wielding a [[AKA-47|K6 Krukov]]; Assault Rifle ammo is shared between weapons, even if they don't even use the same caliber, much less magazines. Kill, save, load, repeat until you have all the Assault Rifle ammo you want.
* Not quite conventional Save Scumming, but ''[[Saints Row|Saint's Row 2]]'' lets you keep all your gear and ammo at the time of when you saved, but if it was during a mission, you start at the beginning of said mission. This can actually be abused, as during the Veteran Child mission there's ''always'' one of the Sons of Samedi in the same location wielding a [[AKA-47|K6 Krukov]]; Assault Rifle ammo is shared between weapons, even if they don't even use the same caliber, much less magazines. Kill, save, load, repeat until you have all the Assault Rifle ammo you want.
* In ''[[Grand Theft Auto San Andreas|Grand Theft Auto: San Andreas]]'' you can save scum to build up all the money you'll ever need by gambling, if you're willing to spend several hours. This is most easily accomplished after you purchase the casino in Los Venturas (to have a nearby save point). Simply gamble at your choice of game (video poker is a popular one) and save when you win big, or quit/reset when you lose all your money (though leave the sound off unless you want to hear the same two songs on an ''endless loop''. Tell 'em, Godfather...).
* In ''[[Grand Theft Auto: San Andreas]]'' you can save scum to build up all the money you'll ever need by gambling, if you're willing to spend several hours. This is most easily accomplished after you purchase the casino in Los Venturas (to have a nearby save point). Simply gamble at your choice of game (video poker is a popular one) and save when you win big, or quit/reset when you lose all your money (though leave the sound off unless you want to hear the same two songs on an ''endless loop''. Tell 'em, Godfather...).
** Another method of doing this which can be accessed earlier in the game is to use the betting shop in Blueberry. Catalina's house on Fern Ridge has a save spot and a fast car that spawns on every load. The road down the ridge leads directly to the Shop, and only takes about 30 seconds. Betting on the longshot has a massive payout and can net you a huge income very quickly.
** Another method of doing this which can be accessed earlier in the game is to use the betting shop in Blueberry. Catalina's house on Fern Ridge has a save spot and a fast car that spawns on every load. The road down the ridge leads directly to the Shop, and only takes about 30 seconds. Betting on the longshot has a massive payout and can net you a huge income very quickly.


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=== Literature ===
=== Literature ===
* In the [[Star Trek: Voyager|Star Trek Voyager]] Novel ''The Escape,'' Torres, Kim, and Neelix are searching a seemingly deserted planet when they accidentally activate a [[Time Travel]] device, violating the laws of the aliens who inhabit the various timelines on the planet. All attempts to escape by the trio are thwarted by the [[Sufficiently Advanced Aliens|seemingly omniscient aliens,]] who are really just rewinding the timeline to before the team makes their attempts, sometimes requiring several iterations before the aliens found a favorable outcome.
* In the [[Star Trek: Voyager]] Novel ''The Escape,'' Torres, Kim, and Neelix are searching a seemingly deserted planet when they accidentally activate a [[Time Travel]] device, violating the laws of the aliens who inhabit the various timelines on the planet. All attempts to escape by the trio are thwarted by the [[Sufficiently Advanced Aliens|seemingly omniscient aliens,]] who are really just rewinding the timeline to before the team makes their attempts, sometimes requiring several iterations before the aliens found a favorable outcome.
* In the ''[[Discworld]]'' book ''[[Discworld/Thief of Time|Thief of Time]]'', Yetis have learned to do this, and will periodically save their lives, and if they get killed, they'll go back and not be such a fool this time. It's mentioned that the whole species has gone extinct on three separate occasions.
* In the ''[[Discworld]]'' book ''[[Discworld/Thief of Time|Thief of Time]]'', Yetis have learned to do this, and will periodically save their lives, and if they get killed, they'll go back and not be such a fool this time. It's mentioned that the whole species has gone extinct on three separate occasions.