Screw This, I'm Outta Here: Difference between revisions

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== [[Tabletop Games]] ==
* Wargames often have Morale checks, so the units can be routed, and then rallied. This helps with flavour/believability, increases randomness and allows a meaningful result that isn't either a plain debuff (which is prolonging the inevitable in a [[Unstable Equilibrium|death spiral]]), or more gradual damage via more hitpoints (which is one more step toward [[Padded Sumo Gameplay]], usually avoided by wargames).
* In general, any RPG that isn't completely Hack&Slash has a morale system. As summarized in a [//takeonrules.com/2019/01/19/lets-read-stars-without-number-game-master-resources/ review] of ''[[Stars Without Number]]'' on Take on Rules:
{{quote|And do not forget morale. The morale system does a few things:
* Increases the likelihood of shorter combats
* Provides tactical options for players
* Increases the likelihood of recurring characters
* Resolves the immediate conflict but may leave open future conflict
* Highlights that not everyone is in it to the death}}
* The opening fiction to ''[[Vampire: The Requiem|Night Horrors: The Wicked Dead]]'' has a recurring character rooming with an up-and-coming supermodel, trying to see if she'd be a good candidate for initiation into a cult. She comes home a bit early one night, and finds some hideously bloated ''thing'' sucking what looks like the supermodel's life out from her thigh... and the supermodel enjoying it. Her reaction? "Yeah, I'll just... see myself out."
 
 
== Video Games ==