Scripted Event: Difference between revisions

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{{examples}}
{{examples}}
== Action-Adventure ==
* ''[[Psychonauts]]'' has the guillotine in Waterloo World. When you get close to it, it crashes down and you can't get through. The solution? {{spoiler|Turn invisible.}}
** Also the asylum rats. [[Nightmare Fuel|Good lord,]] [[Demonic Spiders|the rats...]]
*** For those of you not in the know, the upper floors of the asylum level are infested with rats that [[Made of Explodium|exp]][[Taking You with Me|lode]] into a cloud of [[Interface Screw|Confusion Gas]] while doing massive damage, and their ambushes are scripted. If you pay attention, the walls [[Bizarrchitecture|(or equivalent thereof)]] sometimes have rat graffiti on them. That signifies the checkpoint for a certain appearance of those giant, red-eyed, bloated vermin that will first flip your controls, screw up your psi powers, and make your screen all cloudy and green before killing you very quickly. It actually ''adds'' to the [[Nightmare Fuel]].

== Eastern RPG ==
* The photographer in ''[[EarthBound]]'' shows up when the player walks across certain patches of ground for the first time. Say "fuzzy pickles"!

== First-Person Shooter ==
* Many recent action-military shooter games (especially those based on previous wars) are filled with scripted sequences. ''[[Call of Duty]] 2'' featured many set-piece battles and events, from squadmates kicking down doors to carrying a wounded teammate (both impossible for the [[Player Character]]).
* Many recent action-military shooter games (especially those based on previous wars) are filled with scripted sequences. ''[[Call of Duty]] 2'' featured many set-piece battles and events, from squadmates kicking down doors to carrying a wounded teammate (both impossible for the [[Player Character]]).
** ''Call of Duty 4'' includes achievements for interfering with the scripted events, saving the lives of the NPCs who would otherwise die.
** ''Call of Duty 4'' includes achievements for interfering with the scripted events, saving the lives of the NPCs who would otherwise die.
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* ''[[Resident Evil]]'' is famous for its sudden scares from zombie dogs crashing through the windows. At least, it's scary the [http://www.penny-arcade.com/comic/1999/09/29 first couple of times.]
* ''[[Resident Evil]]'' is famous for its sudden scares from zombie dogs crashing through the windows. At least, it's scary the [http://www.penny-arcade.com/comic/1999/09/29 first couple of times.]
** Sequels varied the scripted scare repertoire to include zombie arms crashing through walls, Licker encounters, and Nemesis encounters.
** Sequels varied the scripted scare repertoire to include zombie arms crashing through walls, Licker encounters, and Nemesis encounters.
* ''[[Left 4 Dead]]'' has one in the finale of "Dead Air". When the survivors leave the safe room, an airplane can be seen in the background making a really tight turn and is low to the ground before it crashes and explodes into fiery bits, causing the survivors to reply in shock and awe. Happens every time the map is played.
* [[Psychonauts]] has the guillotine in Waterloo World. When you get close to it, it crashes down and you can't get through. The solution? {{spoiler|Turn invisible.}}

** Also the asylum rats. [[Nightmare Fuel|Good lord,]] [[Demonic Spiders|the rats...]]
== MMORPGs ==
*** For those of you not in the know, the upper floors of the asylum level are infested with rats that [[Made of Explodium|exp]][[Taking You with Me|lode]] into a cloud of [[Interface Screw|Confusion Gas]] while doing massive damage, and their ambushes are scripted. If you pay attention, the walls [[Bizarrchitecture|(or equivalent thereof)]] sometimes have rat graffiti on them. That signifies the checkpoint for a certain appearance of those giant, red-eyed, bloated vermin that will first flip your controls, screw up your psi powers, and make your screen all cloudy and green before killing you very quickly. It actually ''adds'' to the [[Nightmare Fuel]].
* The photographer in ''[[EarthBound]]'' shows up when the player walks across certain patches of ground for the first time. Say "fuzzy pickles"!
* Incredibly annoying in the Game Boy Advance game ''Drill Dozer''. To get [[100% Completion]], the player has to go through levels multiple times with better equipment. In-level plot events play out every time, with no changes—if a character taunts you, they'll taunt you every time, even if they join your side later in the game.
* Many [[Escort Mission]]s in ''[[World of Warcraft]]'' have scripted events to make sure you don't just clean out the escort path beforehand and waltz the guy to safety (even where that ''would'' make sense).
* Many [[Escort Mission]]s in ''[[World of Warcraft]]'' have scripted events to make sure you don't just clean out the escort path beforehand and waltz the guy to safety (even where that ''would'' make sense).

* ''[[Battle for Wesnoth]]'''s single player mode is full of them.
== Platformers ==
* Incredibly annoying in the Game Boy Advance game ''Drill Dozer''. To get [[100% Completion]], the player has to go through levels multiple times with better equipment. In-level plot events play out every time, with no changes—if a character taunts you, they'll taunt you every time, even if they join your side later in the game.

== Racing Games ==
* The ''[[Midnight Club]]'' series, and many other "free-roam" racing games, love to script in large moving obstacles (such as trucks or traffic) during otherwise calm moments. If the player knows one is coming and correctly controls their speed, they can often get the scripted obstacle to take out NPC cars, allowing for easier victories.
* The ''[[Midnight Club]]'' series, and many other "free-roam" racing games, love to script in large moving obstacles (such as trucks or traffic) during otherwise calm moments. If the player knows one is coming and correctly controls their speed, they can often get the scripted obstacle to take out NPC cars, allowing for easier victories.

== Real-Time Strategy ==
* Most [[Paradox Interactive]] games have had scripted events that fire for specific countries at specific dates, although usually with some other qualifiers as well. In the later installments Paradox has moved away from this into scripting highly complex random events instead (where various factors can increase or decrease the chance of a particular event firing). Whether or not this change is good or not is one of the perennial [[Your Mileage May Vary|topics of debate]] on the Paradox boards.
* Most [[Paradox Interactive]] games have had scripted events that fire for specific countries at specific dates, although usually with some other qualifiers as well. In the later installments Paradox has moved away from this into scripting highly complex random events instead (where various factors can increase or decrease the chance of a particular event firing). Whether or not this change is good or not is one of the perennial [[Your Mileage May Vary|topics of debate]] on the Paradox boards.

== Stealth-Based Games ==
* Happens very often in the ''[[Metal Gear Solid]]'' series, although all of them "might" be part of the [[Gambit Pileup]] featured in every game...
* Happens very often in the ''[[Metal Gear Solid]]'' series, although all of them "might" be part of the [[Gambit Pileup]] featured in every game...

== Third-Person Shooter ==
* ''[[Max Payne (series)|Max Payne]]'' uses many. Everytime an enemy lobs a grenade at you as you come round a corner? That was Pre-scripted. The enemy AI doesn't know how to throw grenades, run for cover, or anything else more complex than shooting or jogging.
* ''[[Max Payne (series)|Max Payne]]'' uses many. Everytime an enemy lobs a grenade at you as you come round a corner? That was Pre-scripted. The enemy AI doesn't know how to throw grenades, run for cover, or anything else more complex than shooting or jogging.

* ''[[Left 4 Dead]]'' has one in the finale of Dead Air. When the survivors leave the safe room, an airplane can be seen in the background making a really tight turn and is low to the ground before it crashes and explodes into fiery bits, causing the survivors to reply in shock and awe. Happens every time the map is played.
== Turn-Based Strategy ==
* ''[[Battle for Wesnoth]]'''s single player mode is full of them.

== Wide Open Sandbox ==
* "Fallout 3", No matter what, you will be captured by the Enclave after retrieving the GECK. Then, Fawkes will be there to help you escape, and lastly, (before Broken Steel) the game will end, weather you started the purifier, or made Lyons do it, you evil bastard.
* "Fallout 3", No matter what, you will be captured by the Enclave after retrieving the GECK. Then, Fawkes will be there to help you escape, and lastly, (before Broken Steel) the game will end, weather you started the purifier, or made Lyons do it, you evil bastard.
* ''[[Subnautica]]'': The arrival of the ''Sunbeam'' is a scripted sequence that starts about a month after your arrival on Planet 4546B, but it's dependent upon you actually going to your radio and listening to a couple of messages; if you never listen to the messages, they never actually try to land on the planet.
* ''[[Subnautica]]'': The arrival of the ''Sunbeam'' is a scripted sequence that starts about a month after your arrival on Planet 4546B, but it's dependent upon you actually going to your radio and listening to a couple of messages; if you never listen to the messages, they never actually try to land on the planet.
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