Secret of Evermore: Difference between revisions

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Each 'environment' in Evermore seems to exist in its own biome; each is separated from the others in some way (Fire Eyes' village is on a massive plateau, some areas are only reachable by travelling through sewer pipes, and the final area of the game isn't part of Evermore at all). Likewise, each area has its own distinct life-forms, which are unique to the region and do not appear in other locales.
Each 'environment' in Evermore seems to exist in its own biome; each is separated from the others in some way (Fire Eyes' village is on a massive plateau, some areas are only reachable by travelling through sewer pipes, and the final area of the game isn't part of Evermore at all). Likewise, each area has its own distinct life-forms, which are unique to the region and do not appear in other locales.


A long-dead post in the ''Secret of Evermore'' [[GameFAQs]] forum featured an extended (and very interesting) discussion with one of the game's programmers who happened to stumble upon the conversation -- topics covered before the thread 'died' ranged from what the programmers did after work, to an explanation of what the Gourd does (it doesn't do anything, incidentally), and even some personal anecdotes regarding the design process itself.
A long-dead post in the ''Secret of Evermore'' [[GameFAQs]] forum featured an extended (and very interesting) discussion with one of the game's programmers who happened to stumble upon the conversation: topics covered before the thread 'died' ranged from what the programmers did after work, to an explanation of what the Gourd does (it doesn't do anything, incidentally), and even some personal anecdotes regarding the design process itself.


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* [[Abandoned Laboratory]]/[[Big Fancy House]]: Ruffleberg's derelict mansion.
* [[Abandoned Laboratory]]/[[Big Fancy House]]: Ruffleberg's derelict mansion.
* [[Absurdly Spacious Sewer]]: There are several of these, and each is a maze that must be successfully navigated to proceed.
* [[Absurdly Spacious Sewer]]: There are several of these, and each is a maze that must be successfully navigated to proceed.
* [[Adipose Rex]]: A female variant -- Queen Bluegarden, whose derrière is the size of a Buick.
* [[Adipose Rex]]: A female variant: Queen Bluegarden, whose derrière is the size of a Buick.
* [[Adventurer Outfit]]: Horace.
* [[Adventurer Outfit]]: Horace.
* [[Air Vent Passageway]]
* [[Air Vent Passageway]]: In Ivor Tower, the player must guide the Dog through one of these.
* [[A.I. Is a Crapshoot]]: Ruffleberg outfitted {{spoiler|Carltron}} with an intelligence chip so he would play chess with him. [[Psycho Prototype|Bad idea]].
* [[A.I. Is a Crapshoot]]: Ruffleberg outfitted {{spoiler|Carltron}} with an intelligence chip so he would play chess with him. [[Psycho Prototype|Bad idea]].
* [[Analogy Backfire]]: Before facing [[Gladiator Games|Vigor the Indestructible]], the hero is reminded of a fight scene ''Dirt, Swords, Sweat and Togas'':
* [[Analogy Backfire]]: Before facing [[Gladiator Games|Vigor the Indestructible]], the hero is reminded of a fight scene ''Dirt, Swords, Sweat and Togas'':
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* [[Broken Bridge]]: There is an actual broken bridge in Crustacia cutting off access to the west bank of the river. Only the dog can jump across. There is also a raised drawbridge in Gothica cutting off direct access to Ebon Keep.
* [[Broken Bridge]]: There is an actual broken bridge in Crustacia cutting off access to the west bank of the river. Only the dog can jump across. There is also a raised drawbridge in Gothica cutting off direct access to Ebon Keep.
* {{spoiler|[[The Butler Did It]]}}: As anyone who's read old crime novels would expect. [[The Untwist|Seriously]].
* {{spoiler|[[The Butler Did It]]}}: As anyone who's read old crime novels would expect. [[The Untwist|Seriously]].
* [[The Cameo]]:
* [[The Cameo]]: Cecil Harvey from ''[[Final Fantasy IV]]'' shows up as a shopkeeper in Ebon Keep, and even [[Shout-Out|makes references to his adventures from that game]].
** Cecil Harvey from ''[[Final Fantasy IV]]'' shows up as a shopkeeper in Ebon Keep, and even [[Shout-Out|makes references to his adventures from that game]].
** Also, during the [[Gladiator Games]] in Nobilia, you can see [[Final Fantasy VI|Terra, Locke, Mog, Strago, Relm and Umaro]] in the spectator stands.
** During the [[Gladiator Games]] in Nobilia, you can see [[Final Fantasy VI|Terra, Locke, Mog, Strago, Relm and Umaro]] in the spectator stands.
* [[Canine Companion]]
* [[Canine Companion]]: The hero's dog, who has his own health bar and attacks.
* [[Chain of Deals]]: Used in the desert city, Nobilia. You start out buying small items, and trade your way up to items that give you permanent stat boosts.
* [[Chain of Deals]]: Used in the desert city, Nobilia. You start out buying small items, and trade your way up to items that give you permanent stat boosts.
* [[Charged Attack]]: Like in ''[[Secret of Mana]]'', each weapon has multiple levels of charge. At first, you only have a choice between a piddly little swipe and a full swing, but as your skill with a weapon improves, you can charge [[Charge Meter|up to two power meters]] into a single blow.
* [[Charged Attack]]: Like in ''[[Secret of Mana]]'', each weapon has multiple levels of charge. At first, you only have a choice between a piddly little swipe and a full swing, but as your skill with a weapon improves, you can charge [[Charge Meter|up to two power meters]] into a single blow.
* [[Chekhov's Volcano]]
* [[Chekhov's Volcano]]: The Volcano in the middle of Prehistoria.
* [[A Child Shall Lead Them]]: Elizabeth.
* [[A Child Shall Lead Them]]: Elizabeth.
* [[Climax Boss]]: Aegis is one for Nobilia; he's not the last boss, but he's unleashed by the villain's plan.
* [[Climax Boss]]: Aegis is one for Nobilia; he's not the last boss, but he's unleashed by the villain's plan.
* [[Cognizant Limbs]]: Thraxx, and later his stronger [[Palette Swap|Palette Swapped]] offspring, Choleoptera. Their ribcages shield their [[Achilles' Heel|hearts]] from damage.
* [[Cognizant Limbs]]: Thraxx, and later his stronger [[Palette Swap|Palette Swapped]] offspring, Choleoptera. Their ribcages shield their [[Achilles' Heel|hearts]] from damage.
* [[Commonplace Rare]]: Averted. Ingredients are priced according to where the seller is located, and the patterns are fairly logical: the easier access a merchant would logically have to an ingredient, the cheaper they sell it for. Water and Clay are cheapest when bought from the man who gives you Acid Rain, and he lives next to a river. The alchemist in the Bugmuck has the cheapest Oil and Wax, and he lives next to tar pits full of bugs and skeletons. Limestone can only be bought from Blimp, and he lives near what looks to be a limestone cliff. Aside from Omnitopia, the best price on Ethanol is a merchant who lives near a pirate city (keep in mind what ethanol is used to make). Conversely, Brimstone isn't something that's easy for anyone to get a hold of, and is quite pricey. Aside from Omnitopia again, the only merchants who sell Mushrooms and Acorns live in Gothica, where their homes are adjacent to forests. Gunpowder is very expensive, but is only sold in Omnitopia since none of the other regions have firearms.
* [[Commonplace Rare]]: Some of the alchemy ingredients. How is water so expensive?
** Most likely, it's ''pure'' water, which would be pretty rare in the first two civilizations (and the last two don't sell it).
** Ingredients are priced according to where the seller is located, and the patterns are fairly logical. Water and Clay are cheapest when bought from the man who gives you Acid Rain, and he lives next to a river. The alchemist in the Bugmuck has the cheapest Oil and Wax, and he lives next to tar pits full of bugs and skeletons. Limestone can only be bought from Blimp, and he lives near what looks to be a limestone cliff. Aside from Omnitopia, the best price on Ethanol is a merchant who lives near a pirate city (keep in mind what ethanol is used to make).
* [[Darker and Edgier]]: Pre-production materials and commercials imply that the game was supposed to be moodier than the final product, but was changed up near the end of development.
* [[Darker and Edgier]]: Pre-production materials and commercials imply that the game was supposed to be moodier than the final product, but was changed up near the end of development.
* [[Degraded Boss]]: Robot raptors and Rimsala Eyes are crawling all over Omnitopia.
* [[Degraded Boss]]: Robot raptors and Rimsala Eyes are crawling all over Omnitopia.
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* [[Eleventh-Hour Superpower]]: Energize. See [[Game Breaker]] on the YMMV page.
* [[Eleventh-Hour Superpower]]: Energize. See [[Game Breaker]] on the YMMV page.
* [[Empathic Shapeshifter]]: The dog, whose appearance is determined by what area the hero is exploring. Feral wolf for Prehistoria, sleek jackal-esque dog for Antiqua, pampered poodle in Gothica, and mechanical Toaster-Dog (with [[Frickin' Laser Beams]]!) in Omnitopia. He looks like a fairly normal terrier breed in the real world.
* [[Empathic Shapeshifter]]: The dog, whose appearance is determined by what area the hero is exploring. Feral wolf for Prehistoria, sleek jackal-esque dog for Antiqua, pampered poodle in Gothica, and mechanical Toaster-Dog (with [[Frickin' Laser Beams]]!) in Omnitopia. He looks like a fairly normal terrier breed in the real world.
** Toaster-Dog is also a [[Game Breaker]], landing critical hits [[For Massive Damage]] with almost disturbing frequency.
* [[Establishing Series Moment]]: The game opens with the hero having just seen a cheesy movie, and he makes many references to similar movies.
* [[Establishing Series Moment]]: The game opens with the hero having just seen a cheesy movie, and he makes many references to similar movies.
* [[Eternal English]]: All four lands use the same language. Justified in that they're artificial constructs, not "real" locations.
* [[Eternal English]]: All four lands use the same language. Justified in that they're artificial constructs, not "real" locations.
* [[Everything Trying to Kill You]]: Most egregious in the desert area, where the player is attacked by a malevolent ''tumbleweed''. This stuff doesn't just defy the laws of physics by rolling against the wind; it actually ''[[It Can Think|chases]]'' the hero and absolutely will not turn aside until it has [[Collision Damage|collided]] with him. After it has either landed a hit or been blocked, it blows away in random directions.
* [[Everything Trying to Kill You]]: Most egregious in the desert area, where the player is attacked by a malevolent ''tumbleweed''. This stuff doesn't just defy the laws of physics by rolling against the wind; it actually ''[[It Can Think|chases]]'' the hero and absolutely will not turn aside until it has [[Collision Damage|collided]] with him. After it has either landed a hit or been blocked, it blows away in random directions.
* [[Evil Knockoff]]:
* [[Evil Knockoff]]: Elizabeth, Horace and Camilla each have robotic clones of them running around and making trouble. Clones of the hero and his dog are encountered during the [[Final Boss]] fight.
** Elizabeth, Horace and Camilla each have robotic clones of them running around and making trouble. Clones of the hero and his dog are encountered during the [[Final Boss]] fight.
** There's also a battle on a bridge, where the hero has to fight three clones of himself. Which leads to the line, "[[If My Calculations Are Correct|According to my calculations]], [[20% More Awesome|you're three times stronger than yourself!]]".
** The third to last battle involves a clone of the hero (no harder thsm any of the three aforementioned ones) and the dog (who is a much stronger opponent).
** There's a battle on a bridge, where the hero has to fight three clones of himself. Which leads to the line, "[[If My Calculations Are Correct|According to my calculations]], [[20% More Awesome|you're three times stronger than yourself!]]".
* [[Eye of Newt]]: The alchemy ingredients, often taking the form of chemicals, minerals or various flora.
* [[Eye of Newt]]: The alchemy ingredients, often taking the form of chemicals, minerals or various flora.
* [[The Ferry Man]]: There is a desert ferryman who will ferry you across the desert to the Nobilia Trading Market... at the cost of [[No Hero Discount|one Amulet of Annihilation]]. He's chatty for a skeleton, constantly remarking on the desert scenery like a tour bus captain.
* [[The Ferry Man]]: There is a desert ferryman who will ferry you across the desert to the Nobilia Trading Market... at the cost of [[No Hero Discount|one Amulet of Annihilation]]. He's chatty for a skeleton, constantly remarking on the desert scenery like a tour bus captain.
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* [[Global Currency]]: [[Averted Trope|Averted]]. Each world the hero visits has its own form of currency, and there's a steep exchange rate for each of them.
* [[Global Currency]]: [[Averted Trope|Averted]]. Each world the hero visits has its own form of currency, and there's a steep exchange rate for each of them.
* [[Guide Dang It]]: Good luck finding some of the Alchemy formulas without one. Sting, the formula in the desert, is probably the most annoying one.
* [[Guide Dang It]]: Good luck finding some of the Alchemy formulas without one. Sting, the formula in the desert, is probably the most annoying one.
* [[Guns Are Worthless]]: Averted: the bazooka easily equals or outmatches the various melee weapons you put to use. And even if it somehow runs out of ammo, the hero can still wield it like a club. The bazooka does have some drawbacks. The recoil forces the hero backwards quite a bit, which can be disadvantageous, and using it like a club is woefully underpowered. That being said, ammo (even without the infinite ammo glitch) is very cheap, so you'll likely never run out once it becomes available. The hand-to-hand weapons are more fun, but certainly less useful. Actually, the Neutron Blade wins out for highest damage potential if you know how to use it. Trap an enemy in a corner and use a Level 3 attack, and you can potentially hit the enemy three times for 1000+ damage. That's enough to one-shot almost any non-boss enemy in the game.
* [[Guns Are Worthless]]: Averted; the bazooka easily equals or outmatches the various melee weapons you put to use.
** And even if it somehow runs out of ammo, the hero can still wield it like a club.
** The bazooka does have some drawbacks. The recoil forces the hero backwards quite a bit, which can be disadvantageous, and using it like a club is woefully underpowered. That being said, ammo (even without the infinite ammo glitch) is very cheap, so you'll likely never run out once it becomes available. The hand-to-hand weapons are more fun, but certainly less useful.
*** Actually, the Neutron Blade wins out for highest damage potential if you know how to use it. Trap an enemy in a corner and use a Level 3 attack, and you can potentially hit the enemy three times for 1000+ damage. That's enough to one-shot almost any non-boss enemy in the game.
* [[Hedge Maze]]: Chessboard Plateau.
* [[Hedge Maze]]: Chessboard Plateau.
* [[Hello, Insert Name Here]]
* [[Hello, Insert Name Here]]
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* [[Load-Bearing Boss]]: Several, but {{spoiler|Carltron}} is the most outstanding example -- offing him causes Evermore to begin breaking up due to the lack of [[Balance Between Good and Evil]].
* [[Load-Bearing Boss]]: Several, but {{spoiler|Carltron}} is the most outstanding example -- offing him causes Evermore to begin breaking up due to the lack of [[Balance Between Good and Evil]].
* [[Long List]]: In Nobilia, one guard will inform you of all the things he will not permit you to do in the city square. These include laughing, crying, moose-calling, juggling mummified cats, eating pancakes on Monday - and of course, barking like a seal (it upsets him).
* [[Long List]]: In Nobilia, one guard will inform you of all the things he will not permit you to do in the city square. These include laughing, crying, moose-calling, juggling mummified cats, eating pancakes on Monday - and of course, barking like a seal (it upsets him).
* [[Lost Forever]]: There's a lot you can miss in this game without even realizing it, a lot of the optional Alchemy formulas and trade items are a case of [[Guide Dang It]]. Probably the worst offender is Gothica as a whole: the alleyway shops close once you kill Mungola, the castle doors once you return the worker's key, and if you open the wrong chest in Lance's house, you won't meet Lance or get the Alchemy formula of the same name.
* [[Lost Forever]]: There's a lot you can miss in this game without even realizing it, a lot of the optional Alchemy formulas and trade items are a case of [[Guide Dang It]]. Probably the worst offender is Gothica as a whole: the alleyway shops close once you kill Mungola, the castle doors once you return the worker's key, and if you open the wrong chest in Lance's house, you won't meet Lance or get the Alchemy formula of the same name. The various trade items can be acquired in multiple places if you miss them, but it's still very easy to accidentally trade the wrong item away and never see it again. Furthermore, the merchants around the world who trade you these items will offer you something different if you already have what they'd normally offer (Merchant A normally trades the Jade Disk, if you already have it he'll trade the Silver Sheath, thus Merchant B who normally trades the sheath instead trades the Chocobo Egg, and so forth). So not only can certain trade items be lost forever, but which ones you can lose depends on which ones you already have.
** The various trade items can be acquired in multiple places if you miss them, but it's still very easy to accidentally trade the wrong item away and never see it again. Furthermore, the merchants around the world who trade you these items will offer you something different if you already have what they'd normally offer (Merchant A normally trades the Jade Disk, if you already have it he'll trade the Silver Sheath, thus Merchant B who normally trades the sheath instead trades the Chocobo Egg, and so forth). So not only can certain trade items be lost forever, but which ones you can lose depends on which ones you already have.
* [[Lotus Eater Machine]]
* [[Lotus Eater Machine]]
* [[Mad Scientist]]: Sydney Ruffleberg and his surface counterpart, Tinker.
* [[Mad Scientist]]: Sydney Ruffleberg and his surface counterpart Tinker.
* [[Magic Knight]]: Once the main character has been outfitted with better armor, and his weapon selection always qualifies.
* [[Man of Wealth and Taste]]/[[Man in White]]: Carltron dresses like a boss, with a white tuxedo and tailcoat.
* [[Man of Wealth and Taste]]/[[Man in White]]: Carltron dresses like a boss, with a white tuxedo and tailcoat.
* [[The Maze]]:
* [[The Maze]]: The desert south of Nobilia, where east and west eventually wrap around to each other. A tame example, compared to the trope's use in other games, since you only have to run straight north or south to reach your destination, but this one contains a difficult-to-find alchemy spell named Sting.
** Bugmuck Swamp, full of lillypad paths that only appear when you kill certain enemies that need you to take the long way around to get to.
** The desert south of Nobilia, where east and west eventually wrap around to each other. A tame example, compared to the trope's use in other games, since you only have to run straight north or south to reach your destination, but this one contains a difficult-to-find alchemy spell named Sting.
** Gothica is chock full of these. Among them: the [[Garden of Evil|hedge maze]] around the chessboard, the [[Everything Trying to Kill You|Dark Forest]] (complete with a [[Mirror Boss|boss fight]] in the center, and another at the end), and the sewers under both castles to a lesser extent. This isn't even taking into consideration that you have to go through a teleporter maze to even get to Gothica!
** Gothica is chock full of these. Among them: the [[Garden of Evil|hedge maze]] around the chessboard, the [[Everything Trying to Kill You|Dark Forest]] (complete with a [[Mirror Boss|boss fight]] in the center, and another at the end), and the sewers under both castles to a lesser extent. This isn't even taking into consideration that you have to go through a teleporter maze to even get to Gothica!
* [[Meaningful Name]]: Each of the game's 'worlds', not to mention the protagonist's hometown.
* [[Meaningful Name]]: Each of the game's 'worlds', not to mention the protagonist's hometown.
** Fire Eyes.
** Fire Eyes.
** Tinker's brother, Gomi. ''Gomi'' means "garbage" in Japanese, an appropriate name considering the ramshackle tower he lives in.
** Tinker's brother Gomi. ''Gomi'' means "garbage" in Japanese, an appropriate name considering the ramshackle tower he lives in.
** There's a good reason why you can't go through the Omnitopia Greenhouse with the lights on: it contains ''Flowering Deaths''.
* [[Meganekko]]: Elizabeth makes her coke-bottle [[Nerd Glasses]] look cute.
* [[Meganekko]]: Elizabeth makes her coke-bottle [[Nerd Glasses]] look cute.
* [[Mirror Boss]]: Bad Boy and Bad Dawg. {{spoiler|And Dark Toaster}}.
* [[Mirror Boss]]: Bad Boy and Bad Dawg. {{spoiler|And Dark Toaster}}.
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* [[New World Tease]]: The hero's first visit to Omnitopia.
* [[New World Tease]]: The hero's first visit to Omnitopia.
* [[No Name Given]]: The hero and the dog. But the player is given a ''ridiculously'' huge amount of character spaces to work with, to the point that it's possible to give him a first, middle and last name, [[Full-Name Basis|which everyone will then say after meeting him]].
* [[No Name Given]]: The hero and the dog. But the player is given a ''ridiculously'' huge amount of character spaces to work with, to the point that it's possible to give him a first, middle and last name, [[Full-Name Basis|which everyone will then say after meeting him]].
* [[Non Lethal Bottomless Pits]]: They would be lethal, but the hero exclaims "Boy, I'm glad we missed those spikes at the bottom!". They also don't do any damage and serve nothing more than either a [[Broken Bridge]] or an annoyance for those timed bridges.
* [[Non Lethal Bottomless Pits]]:
** They would be lethal, but the hero exclaims "Boy, I'm glad we missed those spikes at the bottom!". They also don't do any damage and serve nothing more than either a [[Broken Bridge]] or an annoyance for those timed bridges.
* [[The Nose Knows]]: The dog can be used to hunt out alchemy ingredients with a touch of a button.
* [[The Nose Knows]]: The dog can be used to hunt out alchemy ingredients with a touch of a button.
* [[Not Rare Over There]]: Annihilation amulets. 10,000 gems to get one if you don't want to cross the desert on foot, and once on the other side, you can easily buy a couple others in the marketplace.
* [[Not Rare Over There]]: Annihilation amulets. 10,000 gems to get one if you don't want to cross the desert on foot, and once on the other side, you can easily buy a couple others in the marketplace.
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* [[Our Founder]]: A statue of {{spoiler|Carltron}} decorates Nobilia square.
* [[Our Founder]]: A statue of {{spoiler|Carltron}} decorates Nobilia square.
* [[Perverse Puppet]]: [[Meaningful Name|Mephista and Old Nick]], a pair of enormous, staring marionettes from the land of Gothica. The king just ''loves'' to watch them dance...
* [[Perverse Puppet]]: [[Meaningful Name|Mephista and Old Nick]], a pair of enormous, staring marionettes from the land of Gothica. The king just ''loves'' to watch them dance...
* [[Power-Up Letdown]]/[[Useless Item]]: The Magic Gourd, which serves absolutely no purpose other than to deprive you of a valuable [[Shout-Out|Chocobo Egg]].
* [[Power-Up Letdown]]/[[Useless Item]]: The Magic Gourd, which serves absolutely no purpose other than to deprive you of a valuable [[Shout-Out|Chocobo Egg]].
** There's a spot in the Desert of Doom where you can get free 99 Rice and Spice. Trade this for something profitable in Nobilia, and you can accrue the 10,000 Jewels a monk is asking for to buy an Amulet of Annihilation in Crustacia (the shipwreck place). He also throws in a Chocobo Egg, as he probably feels guilty about selling you a piece of crap. You can use this to trade for The Magic Gourd, and you can get your Chocobo Egg back when you reach Ivor Tower in Gothica.
* [[The Present Day]]: Released in October of 1995, takes place a non-specific date from that same year.
* [[The Present Day]]: Released in October of 1995, takes place a non-specific date from that same year.
* [[Puzzle Boss]]: Tiny.
* [[Puzzle Boss]]: Tiny.
* [[Quicksand Sucks]]: There are appearing/disappearing hole of quick sand that send you back if you get caught.
* [[Quicksand Sucks]]
* [[Reality Warper]]: The different worlds are manifestations of each of the inhabitants' personal [[Utopia|utopias]], as are the superhuman powers each one's developed during their stay.
* [[Reality Warper]]: The different worlds are manifestations of each of the inhabitants' personal [[Utopia|utopias]], as are the superhuman powers each one's developed during their stay.
* [[Recurring Boss]]: Stronger copies of the game's bosses appear in Omnitopia, where their originals were built.
* [[Recurring Boss]]: Stronger copies of the game's bosses appear in Omnitopia, where their originals were built.
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* [[Sprint Shoes]]: The Jaguar Ring.
* [[Sprint Shoes]]: The Jaguar Ring.
* [[Squishy Wizard]]: In an interesting twist, the main character is one in this game. Although there is no actual magic in this game, the hero is the only one who can use Alchemy. He also takes a ''lot'' more damage than the dog from enemy attacks.
* [[Squishy Wizard]]: In an interesting twist, the main character is one in this game. Although there is no actual magic in this game, the hero is the only one who can use Alchemy. He also takes a ''lot'' more damage than the dog from enemy attacks.
** [[Magic Knight]]: Once he's been outfitted with better armor, and his weapon selection always qualifies.
* [[A Taste of Power]]: The hero starts out with a bazooka, but it's quickly lost when his space pod lands. Cecil gives it back to you in Gothica.
* [[A Taste of Power]]: The hero starts out with a bazooka, but it's quickly lost when his space pod lands. Cecil gives it back to you in Gothica.
* [[Temporary Bulk Change]]: The Atlas spell causes your hero to spontaneously bust out in [http://shrines.rpgclassics.com/snes/soe/images/atlas.gif ridiculous muscles] for a moment. [[Rule of Funny|It's anyone's guess how his clothes survive.]]
* [[Temporary Bulk Change]]: The Atlas spell causes your hero to spontaneously bust out in [http://shrines.rpgclassics.com/snes/soe/images/atlas.gif ridiculous muscles] for a moment. [[Rule of Funny|It's anyone's guess how his clothes survive.]]
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* [[The Unfought]]: Ruffleberg comes to the rescue and switches off {{spoiler|Cartolron}} before he can fight you properly.
* [[The Unfought]]: Ruffleberg comes to the rescue and switches off {{spoiler|Cartolron}} before he can fight you properly.
* [[Useless Useful Spell]]: A couple:
* [[Useless Useful Spell]]: A couple:
** Reflect: It reflects magic. The problem is, by the time you get it, it's only useful on the optional boss. And almost immediately afterwards, you can get the [[Game Breaker]] spell Barrier, which negates all damage anyway.
** Reflect: it reflects magic. The problem is, by the time you get it, it's only useful on the optional boss. And almost immediately afterwards, you can get the [[Game Breaker]] spell Barrier, which negates all damage anyway.
** Explosion: More in the sense of its in-game description. Supposedly, it can cut through barriers. The problem is, nobody in the game uses barrier spells. And you can get a more powerful version, Nitro, within an hour.
** Explosion: more in the sense of its in-game description. Supposedly, it can cut through barriers. The problem is, nobody in the game uses barrier spells. And you can get a more powerful version, Nitro, within an hour.
** Super Cure: It combines Cure (removes status ailments) and Heal (restores HP); however, by the time you get it, status ailments don't pose much of a problem and Super Heal (completely restores the HP of both characters) has been a staple alchemy spell.
** Super Cure: it combines Cure (removes status ailments) and Heal (restores HP); however, by the time you get it, status ailments don't pose much of a problem and Super Heal (completely restores the HP of both characters) has been a staple alchemy spell.
* [[Video Game Cruelty Punishment]]: Go ahead. Taunt those chickens. [http://www.youtube.com/watch?v=1HDmSUMD32Q We dare] [http://www.youtube.com/watch?v=b5ulqdDq4Vs you].
* [[Video Game Cruelty Punishment]]: Go ahead. Taunt those chickens. [http://www.youtube.com/watch?v=1HDmSUMD32Q We dare] [http://www.youtube.com/watch?v=b5ulqdDq4Vs you].
* [[Video Game Settings]]:
* [[Video Game Settings]]:
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** [[Toy Time]]: The chessboard.
** [[Toy Time]]: The chessboard.
** [[Womb Level]]: The giant skeleton in Bugmuck Swamp.
** [[Womb Level]]: The giant skeleton in Bugmuck Swamp.
* [[Warmup Boss]]: The Raptors, which ends with an inverted [[Heads I Win, Tails You Lose]] boss battle. If you're successful in fighting off the raptors at the end, you get some free stuff, but if you fail (and you likely will fail), you just continue on with the plot.
* [[Warmup Boss]]: The Raptors.
** Which ends with an inverted [[Heads I Win, Tails You Lose]] boss battle. If you're successful in fighting off the raptors at the end, you get some free stuff, but if you fail (and you likely will fail), you just continue on with the plot.
* [[We Will Spend Credits in the Future]]: Omnitopia's local currency is the credit.
* [[We Will Spend Credits in the Future]]: Omnitopia's local currency is the credit.
* [[Where It All Began]]: The hero is jettisoned from Omnitopia in the prologue, and it takes him the entire game to get back.
* [[Where It All Began]]: The hero is jettisoned from Omnitopia in the prologue, and it takes him the entire game to get back.
* [[Who Names Their Kid "Dude"?|Who Names Their Dog "Dude"?]]: Elizabeth's reaction to your dog, regardless of what you've named him.
* [[Who Names Their Kid "Dude"?|Who Names Their Dog "Dude"?]]: Elizabeth's reaction to your dog, regardless of what you've named him.
* [[Year Outside, Hour Inside]]: Prof. Ruffleberg's initial experiment with Evermore took place in 1965. Thirty years later, when the hero finds them, they're not any older, and even comment in the ending that life will be much different now.
* [[Year Outside, Hour Inside]]: Prof. Ruffleberg's initial experiment with Evermore took place in 1965. Thirty years later, when the hero finds them, they're not any older, and even comment in the ending that life will be much different now. This may be more of a case of [[Who Wants to Live Forever?]] as everyone is well aware of exactly how much time has passed since the experiment, but none of them have aged a day. This makes them want to return home all the more.
** This may be more of a case of [[Who Wants to Live Forever?]] as everyone is well aware of exactly how much time has passed since the experiment, but none of them have aged a day. This makes them want to return home all the more.
* [[You Must Be This Tall to Enter]]: Comes in three varieties. First, the weeds that your starting bone weapon can't cut down until you get the Spider Claw. Second, the switches in a dungeon have to be hit from a distance, and your spear is too light to do the job, so you have to find the heavier Bronze Spear. And then there's stone barriers and blocked doorways that your current Axe is too weak to demolish, so you have to find an upgrade.
* [[You Must Be This Tall to Enter]]: Comes in three varieties. First, the weeds that your starting bone weapon can't cut down until you get the Spider Claw. Second, the switches in a dungeon have to be hit from a distance, and your spear is too light to do the job, so you have to find the heavier Bronze Spear. And then there's stone barriers and blocked doorways that your current Axe is too weak to demolish, so you have to find an upgrade.