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* ''Command and Conquer 3'' includes walking artillery units for the GDI that can fire the length of the map. However, for game balance purposes, they can only do this when a sniper is close enough to paint the target with a laser designator.
* ''Command and Conquer 3'' includes walking artillery units for the GDI that can fire the length of the map. However, for game balance purposes, they can only do this when a sniper is close enough to paint the target with a laser designator.
** Juggernauts could fire across half the map in their normal attack mode in the last mission of the NOD campaign. This was so they could pound the Threshold tower's defenses, but any juggernauts had this modified range (cue pounding of their ion cannon structure, which is another sidenote altogether...)
** Juggernauts could fire across half the map in their normal attack mode in the last mission of the NOD campaign. This was so they could pound the Threshold tower's defenses, but any juggernauts had this modified range (cue pounding of their ion cannon structure, which is another sidenote altogether...)
* In ''[[Eve Online]]'' the range of ship weapons varies depending on the size and type of the weapon. Small ships usually have a max weapon range of few dozen kilometers for long range weapons and a few kilometers for short range ones. Large battleships can potentially hit targets from several hundred kilometers away (although their close range weapons still require getting very close, especially for such slow and hard to maneuver ships). Large scale space battles tend to consist out of two large groups of ships about 100 kilometers from each other, blowing up the other group by focusing fire to one ship at a time.
* In ''[[EVE Online]]'' the range of ship weapons varies depending on the size and type of the weapon. Small ships usually have a max weapon range of few dozen kilometers for long range weapons and a few kilometers for short range ones. Large battleships can potentially hit targets from several hundred kilometers away (although their close range weapons still require getting very close, especially for such slow and hard to maneuver ships). Large scale space battles tend to consist out of two large groups of ships about 100 kilometers from each other, blowing up the other group by focusing fire to one ship at a time.
* ''[[Star Control]] 2'' has some spaceships that can hit enemies from the other side of the map (Earthling, Druuge), and a few who can only hit at what's effectively ''melee'' range (Zot-Dot-Pik, Ilwrath).
* ''[[Star Control]] 2'' has some spaceships that can hit enemies from the other side of the map (Earthling, Druuge), and a few who can only hit at what's effectively ''melee'' range (Zot-Dot-Pik, Ilwrath).
* In [[Mass Effect]] 2, this is the modus operandi for [[Magic Knight|Vanguards]], [[Foe-Tossing Charge|due to their main unique class power]].
* In [[Mass Effect]] 2, this is the modus operandi for [[Magic Knight|Vanguards]], [[Foe-Tossing Charge|due to their main unique class power]].