Self-Imposed Challenge: Difference between revisions

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** Unlimited Indalecio is widely regarded as one of the most difficult bosses in any RPG ever made; add in a higher difficulty level ("Universe" mode) where all enemies' strength, defense, blocking ability and health is doubled for a new level of controller-meets-wall. And that's with a full party of mini-gods armed with their best moves and [[Infinity+1 Sword|ultimate weapons]].
** Additionally, you can refuse recruitment of all other characters, leaving you with only the two forced upon you (Claude and Rena). Combined with the above, controllers will be snapped.
* ''[[The Elder Scrolls IV: Oblivion]]'' has the "Chuck Norris" challenge; this one is [[Older Than They Think]], but didn't become popular until ''[[The Elder Scrolls IV: Oblivion]]''. You play as a fighter with no weapons or armour throughout the whole game. You are, however, allowed to use spells that buff your abilities. ''[[The Elder Scrolls]]'' series is ''made'' for this sort of thing.
** This is easier than it sounds. Hand-To-Hand has some surprising bonuses that other weapons don't, spells can make one very resistant to all types of damage, and not wearing armor makes you practically undetectable when using stealth. In fact, the Monk character class basically revolves around this challenge.
*** There's an additional 'Live Off The Land' challenge, begun by ''[[Morrowind]]'' players, that requires leaving ''all'' possessions and gold in town, traveling on foot, and surviving missions only with what the player comes across. A monk/alchemist build has the most success at making the use of any possible scavengings and loot. This challenge is also doable in Oblivion, but without unarmed skill the player needs to rely on acrobatics, athletics, and arcade reflexes. Also, it's permissible to use alchemy equipment only if left where it's found; looting it means that it has to be left in town, and inaccessible for future adventures.