Serendipity Writes the Plot: Difference between revisions

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Related to [[Reality Subtext]]. Compare [[Ascended Glitch]], [[Throw It In]].
Related to [[Reality Subtext]]. Compare [[Ascended Glitch]], [[Throw It In]].

{{examples}}
{{examples}}


== Film - Animated ==
== Film - Animated ==
* The limits of CGI regarding the [[Uncanny Valley|depiction of organic shapes and natural surfaces]] is the reason [[Pixar]]'s first feature film was about [[Toy Story (franchise)||toys]]. As the technology improved, they worked their way up to [[A Bug's Life|bugs]], then [[Monsters, Inc.|furry/scaly monsters]], then [[Finding Nemo|fish]], and finally, [[The Incredibles|human]] [[Up (animation)|beings]].
* The limits of CGI regarding the [[Uncanny Valley|depiction of organic shapes and natural surfaces]] is the reason [[Pixar]]'s first feature film was about [[Toy Story (franchise)|toys]]. As the technology improved, they worked their way up to [[A Bug's Life|bugs]], then [[Monsters, Inc.|furry/scaly monsters]], then [[Finding Nemo|fish]], and finally, [[The Incredibles|human]] [[Up (animation)|beings]].




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* Low budget horror movies with no-name stars lead to [[Anyone Can Die]]. ''[[Alien]]'' may be the best known example. A cast filled with great character actors, but none of them are a big enough star to guarantee their character's survival. {{spoiler|Almost everyone dies. The sole survivor is perhaps the [[Sigourney Weaver|least known actress]].}}
* Low budget horror movies with no-name stars lead to [[Anyone Can Die]]. ''[[Alien]]'' may be the best known example. A cast filled with great character actors, but none of them are a big enough star to guarantee their character's survival. {{spoiler|Almost everyone dies. The sole survivor is perhaps the [[Sigourney Weaver|least known actress]].}}
* This trope is touched on in the classic black and white movie, ''[[The Bad and The Beautiful]]''.
* This trope is touched on in the classic black and white movie, ''[[The Bad and The Beautiful]]''.
** A horror movie producer couldn't afford decent special effects for the monster. He teams up with the director to use camera tricks to make the monster into [[The Unseen]].
** A horror movie producer couldn't afford decent special effects for the monster. He teams up with the director to use camera tricks to make the monster into ''[[The Unseen]]''.
** From the trivia in the movies Imdb entry, "The scene showing the production of the fictional low budget horror film was based on how [http://www.imdb.com/name/nm0507932/ Val Lewton] produced ''[[Cat People (film)|Cat People]]'' (1942)."
** From the trivia in the movie's IMDb entry, "The scene showing the production of the fictional low budget horror film was based on how [http://www.imdb.com/name/nm0507932/ Val Lewton] produced ''[[Cat People (film)|Cat People]]'' (1942)."
* [[Steven Spielberg]] couldn't get the mechanical shark in ''[[Jaws (film)|Jaws]]'' to work very well, so it became mostly [[The Unseen]], with the entire concept of the sailors using barrels to track it as a way to keep filming as though the shark was there. The film is widely credited as working ''far'' better because of the increased tension and the greater impact of scenes where the shark actually ''did'' appear.
* [[Steven Spielberg]] couldn't get the mechanical shark in ''[[Jaws (film)|Jaws]]'' to work very well, so it became mostly [[The Unseen]], with the entire concept of the sailors using barrels to track it as a way to keep filming as though the shark was there. The film is widely credited as working ''far'' better because of the increased tension and the greater impact of scenes where the shark actually ''did'' appear.
** Hooper was originally intended to die in the screenplay. However, some footage captured by Spielberg's secondary crew, of a ''real'' great white attacking a visibly-empty diving cage, was so awesome that the plot was changed to let Hooper slip out of it safely, allowing them to use the shot.
** Hooper was originally intended to die in the screenplay. However, some footage captured by Spielberg's secondary crew, of a ''real'' great white attacking a visibly-empty diving cage, was so awesome that the plot was changed to let Hooper slip out of it safely, allowing them to use the shot.
* Originally, [[Godzilla]] was going to be rendered via claymation for the original 1954 film ''[[Gojira (film)|Gojira]]''. However, due to budget and time restraints, he was portrayed in classic guy-in-rubber-suit fashion and has been so ever since.
* Originally, [[Godzilla]] was going to be rendered via claymation for the original 1954 film ''[[Gojira (film)|Gojira]]''. However, due to budget and time restraints, he was portrayed in classic [[People in Rubber Suits]] fashion and has been so ever since.
* In the climax of the film version of ''[[From Russia with Love]]'', villainess Rosa Klebb was fighting [[James Bond (film)|James Bond]] using a poisoned shoe knife. The script called for her to be accidentally killed by her own weapon, but the director couldn't figure out a way to film it that didn't look ridiculous. Then someone realized that a) there was a gun on the floor from when Bond had disarmed Klebb and b) the heroine, who had been an enemy agent recruited by Klebb before falling in love with Bond, was [[Neutral Female|just standing there watching the fight]]. So the director changed the script to have the heroine pick up the gun, and after some hesitation, shoot Klebb.
* In the climax of the film version of ''[[From Russia with Love]]'', villainess Rosa Klebb was fighting [[James Bond (film)|James Bond]] using a poisoned shoe knife. The script called for her to be accidentally killed by her own weapon, but the director couldn't figure out a way to film it that didn't look ridiculous. Then someone realized that a) there was a gun on the floor from when Bond had disarmed Klebb and b) the heroine, who had been an enemy agent recruited by Klebb before falling in love with Bond, was [[Neutral Female|just standing there watching the fight]]. So the director changed the script to have the heroine pick up the gun, and after some hesitation, shoot Klebb.
* In the ''[[Raiders of the Lost Ark]],'' the scene with the swordsman involved Indy disarming the man with his whip. But [[Harrison Ford]] was sick with [[Oregon Trail|dysentery]] at the time, and asked if he could just shoot the man, which the final cut had him doing.
* In the ''[[Raiders of the Lost Ark]],'' the scene with the swordsman involved Indy disarming the man with his whip. But [[Harrison Ford]] was sick with [[The Oregon Trail|dysentery]] at the time, and asked if he could just shoot the man, which the final cut had him doing.
* The opening of ''[[Spy Kids]] 2'' was originally meant to take place at [[Disney Theme Parks|Disneyland]]. However, [[Robert Rodriguez]] discovered that Disney generally doesn't allow movies to shoot in their parks, not even Disney movies (note: The original ''Spy Kids'' films were distributed by [[Miramax Films]], which is owned by Disney, and released under the [[Dimension Films]] name). This led to the scene instead taking place at a fictional amusement park with humorously impossible CGI rides. Rodriguez thinks this is mostly an improvement, although he still would have preferred it if Carmen and Juni had appeared undercover at the park wearing Mickey Mouse hats, but they had to settle for propeller hats.
* The opening of ''[[Spy Kids]] 2'' was originally meant to take place at [[Disney Theme Parks|Disneyland]]. However, [[Robert Rodriguez]] discovered that Disney generally doesn't allow movies to shoot in their parks, not even Disney movies (note: The original ''Spy Kids'' films were distributed by [[Miramax Films]], which is owned by Disney, and released under the [[Dimension Films]] name). This led to the scene instead taking place at a fictional amusement park with humorously impossible CGI rides. Rodriguez thinks this is mostly an improvement, although he still would have preferred it if Carmen and Juni had appeared undercover at the park wearing Mickey Mouse hats, but they had to settle for propeller hats.
** Funnily enough, though, the finished film still has Carmen saying the line, "No more Mickey Mouse assignments" when she's annoyed at getting stuck with a mission at an amusement park.
** Funnily enough, though, the finished film still has Carmen saying the line, "No more Mickey Mouse assignments" when she's annoyed at getting stuck with a mission at an amusement park.
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* Some TV shows do "[[Bottle Episode]]s" due to budget limitations.
* Some TV shows do "[[Bottle Episode]]s" due to budget limitations.
** One episode of ''[[Friends]]'' did one about the NYC blackout because of budget constraints.
** One episode of ''[[Friends]]'' did one about the NYC blackout because of budget constraints.
*** Not quite. Although it's a fairly low-budget episode (mostly pre-existing sets, and only two additional actors), the blackout gimmick was part of an NYC blackout storyline running through one night of NBC programming. The characters in ''[[Mad About You]]'' knocked out the power, and characters in ''Friends'' and one other show (can't recall which one right now) suffered through it since those shows were all set in New York. The ''[[Seinfeld]]'' folks wouldn't play, though. A better example of this in ''Friends'' would be The One Where No-One's Ready, which, with the exception of the credit sequence, takes place entirely in Monica and Rachel's apartment and features only the main cast. Even the final scene is in a very uncomplicated set with only one additional actor.
*** Not quite. Although it was a fairly low-budget episode (mostly pre-existing sets, and only two additional actors), the blackout gimmick was part of an NYC blackout storyline running through one night of NBC programming. The characters in ''[[Mad About You]]'' knocked out the power, and characters in ''Friends'' and one other show (can't recall which one right now) suffered through it since those shows were all set in New York. The ''[[Seinfeld]]'' folks wouldn't play, though. A better example of this in ''Friends'' would be "The One Where No-One's Ready", which, with the exception of the credit sequence, takes place entirely in Monica and Rachel's apartment and features only the main cast. Even the final scene is in a very uncomplicated set with only one additional actor.
* ''[[Star Trek]]'': Originally, going down to the planets involved the crew boarding a shuttle and flying down, but the cost of doing landings would have been too expensive, thus, the transporter was created.
* ''[[Star Trek]]'': Originally, going down to the planets involved the crew boarding a shuttle and flying down, but the cost of doing landings would have been too expensive, thus, the transporter was created. (Years later, members of the writing staff admitted that they had completely overlooked the even simpler expedient of writing "Send down a team!" followed by a [[Hard Cut]] to "Here we are, on the planet".)
** Inverted with the flat forehead Klingons. Because of low budget, Klingons only had a mostly ethnic makeup in the original series. In the movies and later series, which had better budgets and better makeup technology, they obviously had the ridged foreheads. In ''[[Star Trek: Enterprise|Enterprise]]'', a [[Prequel]] to the Original Series, they actually make a storyline to explain the change.
** Inverted with the flat forehead Klingons. Because of low budget, Klingons only had a mostly ethnic makeup in the original series. In the movies and later series, which had better budgets and better makeup technology, they obviously had the ridged foreheads. In ''[[Star Trek: Enterprise|Enterprise]]'', a [[Prequel]] to the Original Series, they actually make a storyline to explain the change.
** Played straight with the model used to depict Romulan Warbirds in the original series. A technician apparently dropped the model before filming, and there wasn't time to fix it or come up with a new one, so they used the Klingon Warship's model instead. This led to the conclusion that Klingons and Romulans formed an alliance, with warship sent over to the Romulans and cloaking device sent to the Klingons. Consequences of this action influenced the storyline of the entire franchise forever.
** Played straight with the model used to depict Romulan Warbirds in the original series. A technician apparently dropped the model before filming, and there wasn't time to fix it or come up with a new one, so they used the Klingon Warship's model instead. This led to the conclusion that Klingons and Romulans formed an alliance, with warships sent over to the Romulans and cloaking device sent to the Klingons. Consequences of this action influenced the storyline of the entire franchise forever.
* ''[[Star Trek: Deep Space Nine]]'' had this, with the character Dax. Jadzia Dax was a "joined species," an alien who was actually two entities sharing one body. Both entities (Jadzia, the "host," and Dax, the "symbiont") were intended to remain on the show for the entire run, but Jadzia's actress Terry Ferrel left the show. The writers killed off Jadzia, but kept Dax, and gave it a new host, Ezri. The suddenness of Jadzia's death and Ezri's arrival worked greatly into the storyline, with Ezri Dax's main conflict being her having to form new relationships with people who'd already been her (Dax's) friends, and in Worf's case, husband.
* ''[[Star Trek: Deep Space Nine]]'' had this, with the character Dax. Jadzia Dax was a "joined species," an alien who was actually two entities sharing one body. Both entities (Jadzia, the "host," and Dax, the "symbiont") were intended to remain on the show for the entire run, but Jadzia's actress Terry Farrell left the show. The writers killed off Jadzia, but kept Dax, and gave it a new host, Ezri. The suddenness of Jadzia's death and Ezri's arrival worked greatly into the storyline, with Ezri Dax's main conflict being her having to form new relationships with people who'd already been her (Dax's) friends, and in Worf's case, ''husband''.
* ''[[Doctor Who]]'': The TARDIS was originally going to be a big, magnificent vehicle. Except the show lacked the funding, so they said that it can disguise itself as anything it wants. Then ''that'' turned out to be too expensive, so it stayed as a police call box.
* ''[[Doctor Who]]'': The TARDIS was originally going to be a big, magnificent vehicle. Except the show lacked the funding, so they said that it can disguise itself as anything it wants. Then ''that'' turned out to be too expensive they broke the chameleon circuit, so it stayed as a police call box.
** In the original script of "[[Doctor Who/Recap/S13/E05 The Brain of Morbius|The Brain of Morbius]]", Morbius's new body was cobbled together by his devoted robot servant. But it was the cheap story of the season, so they couldn't afford a robot costume as well as Morbius's body. So it was heavily rewritten to make the robot a human mad scientist (brilliantly played by Philip Madoc, resulting in a classic story).
** In the original script of "[[Doctor Who/Recap/S13/E05 The Brain of Morbius|The Brain of Morbius]]", Morbius's new body was cobbled together by his devoted robot servant. But it was the cheap story of the season, so they couldn't afford a robot costume as well as Morbius's body. So it was heavily rewritten to make the robot a human mad scientist (brilliantly played by Philip Madoc, resulting in a classic story).
* While not a technical difficulty, during series 3 of ''[[Red Dwarf]]'', Chris Barrie had complained that between his character on that show and the one in [[The Brittas Empire]], he was suffering from 'git overload' and desperately wanted to play someone heroic and likeable for once. The writers took that desire and turned it [[Up to Eleven]] by creating [[The Ace|Ace Rimmer]].
* While not a technical difficulty, during series 3 of ''[[Red Dwarf]]'', Chris Barrie had complained that between his character on that show and the one in ''[[The Brittas Empire]]'', he was suffering from "git overload" and desperately wanted to play someone heroic and likable for once. The writers took that desire and turned it [[Up to Eleven]] by creating [[The Ace|"Ace" Rimmer]].
* Jane Leeves' second pregnancy on ''[[Frasier]]'' came at the perfect time, plot-wise, for Niles and Daphne to have a baby—in the final season, just ahead of schedule enough for Daphne to give birth {{spoiler|in the finale.}}
* Jane Leeves' second pregnancy on ''[[Frasier]]'' came at the perfect time, plot-wise, for Niles and Daphne to have a baby—in the final season, just ahead of schedule enough for Daphne to give birth {{spoiler|in the finale.}}
* [[The Sarah Connor Chronicles]] originally was going to have a massive fight scene between the FBI and the central antagonist of the first season, a Terminator called Cromartie. When the budget turned out to be too low for it, the writing team got creative. This resulted in a [[Nightmare Fuel|chilling,]] [[Nothing Is Scarier|minimalistic]] sequence where Cromartie slaughters the FBI agents (mostly off-screen) and tosses their bodies into the hotel swimming pool. All while [[Johnny Cash|Johnny Cash's]] [[Crowning Music of Awesome|''When The Man Comes Around'']] plays...
* ''[[The Sarah Connor Chronicles]]'' originally was going to have a massive fight scene between the FBI and the central antagonist of the first season, a Terminator called Cromartie. When the budget turned out to be too low for it, the writing team got creative. This resulted in a [[Nightmare Fuel|chilling,]] [[Nothing Is Scarier|minimalistic]] sequence where Cromartie slaughters the FBI agents (mostly off-screen) and tosses their bodies into the hotel swimming pool. All while [[Johnny Cash]]'s [[Crowning Music of Awesome|"When The Man Comes Around"]] plays...




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== [[Video Games]] ==
== [[Video Games]] ==
* In ''[[City of Heroes]]'', you could not initially wear a cape. In real life this is because the developers couldn't figure out how to implement [[No Flow in CGI|decent cape physics.]] In game, new heroes could not wear capes out of respect for Hero 1, who [[Heroic Sacrifice|went on a suicide mission]] to stop the [[Alien Invasion]] that [[Kill'Em All|wiped out the beta.]] The city representative gave a mission where you could read the history of Hero 1 and visit his memorial. Upon completion you get the option to wear a cape.
* In ''[[City of Heroes]]'', you could not initially wear a cape. In real life this was because the developers couldn't figure out how to implement [[No Flow in CGI|decent cape physics.]] [[In-Universe|In-game]], the explanation was that new heroes could not wear capes out of respect for Hero 1, who [[Heroic Sacrifice|went on a suicide mission]] to stop the [[Alien Invasion]] that [[Kill'Em All|wiped out the beta.]] The city representative eventually would give a mission where you could read the history of Hero 1 and visit his memorial. Upon completion you got the option to wear a cape.
** By the time ''[[City of Villains]]'' arrived this was a bit of [[The Artifact]]. But Lord Recluse will not let you wear a cape until you prove you're bad enough to go to Paragon City, smash lots of property, take out a chunk of [[Redshirt Army|Longbow]], beat up a hero and take his cape for yourself.
** By the time ''[[City of Villains]]'' arrived this was a bit of [[The Artifact]]. But Lord Recluse will not let you wear a cape until you proved you were bad enough to go to Paragon City, smash lots of property, take out a chunk of [[Redshirt Army|Longbow]], beat up a hero and take his cape for yourself.
* In ''[[Sonic 3 and Knuckles|Sonic 3]]'', there are a few glitches that could get Sonic stuck in a wall or otherwise trapped in, forcing the player to have to reset the game and start the stage over. The testers apparently found these glitches after the team had no time to fix them, so the instruction manual says that Dr. Robotnik placed undetectable traps that the player must bail Sonic out from by resetting the game.
* In ''[[Sonic 3 and Knuckles|Sonic 3]]'', there are a few glitches that could get Sonic stuck in a wall or otherwise trapped in, forcing the player to have to reset the game and start the stage over. The testers apparently found these glitches after the team had no time to fix them, so the instruction manual says that Dr. Robotnik placed undetectable traps that the player must bail Sonic out from by resetting the game.
* Fog in video games is usually done because it would be very difficult, or even impossible, to render an entire area all at once. In order to make-up for it, the developers will usually [[Hand Wave]] it in some way. Some examples:
* Fog in video games is usually done because it would be very difficult, or even impossible, to render an entire area all at once. In order to make-up for it, the developers will usually [[Hand Wave]] it in some way. Some examples:
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** ''Spider-Man'' for the PS used the fog as a major plot point. The sequel got around it by having all the rooftop levels at night or dawn.
** ''Spider-Man'' for the PS used the fog as a major plot point. The sequel got around it by having all the rooftop levels at night or dawn.
** ''[[Grand Theft Auto III]]'' has heavy fog that just adds to the overall aesthetic of 'Crappy New York-esque city'.
** ''[[Grand Theft Auto III]]'' has heavy fog that just adds to the overall aesthetic of 'Crappy New York-esque city'.
** The gas zombies in [[Dead Rising 2]] are accompanied by green fog because it makes it easier to render the increased amounts of zombies.
** The gas zombies in ''[[Dead Rising 2]]'' are accompanied by green fog because it makes it easier to render the increased amounts of zombies.
* As indicated above, multiple disc games often make certain areas inaccessable after certain points in the plot, to save on space on each disc. Each disc usually has some big event occur at the end of the disc that will remove access to certain side areas that are no longer useful to the plot in the next disc. It's annoying if you needed a certain item for a side quest, but allowing the developers to not have to try and fit the entire world and everything in it on the last disc, freeing them up some space for ending cutscenes, boss data, and the very definite final dungeon.
* As indicated above, multiple disc games often make certain areas inaccessible after certain points in the plot, to save on space on each disc. Each disc usually has some big event occur at the end of the disc that will remove access to certain side areas that are no longer useful to the plot in the next disc. It's annoying if you needed a certain item for a side quest, but allowed the developers to not have to try and fit the entire world and everything in it on the last disc, freeing them up some space for ending cutscenes, boss data, and the very definitely final dungeon.
* ''[[Deus Ex]]'': The Unreal Engine would not have been able to handle a fully rendered city with 2000 technology, forcing the creators to [[Hand Wave]] the boxed-in sections in the New York levels with a justification that due to high crime rates, authorities have walled in ghettos and other undesirable areas. In Paris, the boxed-in city is justified with the nation being on lock-down due to terrorist attacks.
* ''[[Deus Ex]]'': The Unreal Engine would not have been able to handle a fully rendered city with 2000 technology, forcing the creators to [[Hand Wave]] the boxed-in sections in the New York levels with a justification that due to high crime rates, authorities have walled in ghettos and other undesirable areas. In Paris, the boxed-in city is justified with the nation being on lock-down due to terrorist attacks.
** A very eerie example was the lack of the World Trade Center in the New York Skyline. Due to memory limitations, the sections of the skybox including the World Trade Center had to be removed, and the creators justified it saying that they had been destroyed in a terrorist attack before the game started. Keep in the mind that the ''[[Harsher in Hindsight|game came out in 2000.]]'' <ref>It's not ''that'' prescient, mind-- people forget this because 9/11 eclipsed it, but Al Qaeda operatives had already attempted to bring the World Trade Center down in 1993, with a truck bomb.</ref>
** A very eerie example was the lack of the World Trade Center in the New York Skyline. Due to memory limitations, the sections of the skybox including the World Trade Center had to be removed, and the creators justified it saying that they had been destroyed in a terrorist attack before the game started. Keep in the mind that the ''[[Harsher in Hindsight|game came out in 2000.]]''<ref>It's not ''that'' prescient, mind -- people forget this because 9/11 eclipsed it, but Al-Qaeda operatives had already attempted to bring the World Trade Center down in 1993, with a truck bomb.</ref>
** A [[Game Mod]] of the game, ''[[The Nameless Mod]]'', boxes its cities in as well and justifies it with a mention that Forum City is on lockdown due to one of the moderators being kidnapped. The maps are bigger than [[Deus Ex]]'s were, but you can see why the boxed-in method was needed if you "noclip" yourself away from the map and try to view it all at once. It can lag or even crash the game.
** A [[Game Mod]] of the game, ''[[The Nameless Mod]]'', boxes its cities in as well and justifies it with a mention that Forum City is on lockdown due to one of the moderators being kidnapped. The maps are bigger than [[Deus Ex]]'s were, but you can see why the boxed-in method was needed if you "noclip" yourself away from the map and try to view it all at once. It can lag or even crash the game.
* ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'': The final level at {{spoiler|Liberty Island}} was frozen over and much of it cut off due to the fact that the console version of the game would not be able to handle swimming and larger maps. The map size is true of every level (though isn't as blatant because they are all new otherwise) and such limitations due to console hardware are ''always'' cited as the game's reasons for failing and hatred from the fanbase.
* ''[[Deus Ex: Invisible War]]'': The final level at {{spoiler|Liberty Island}} was frozen over and much of it cut off due to the fact that the console version of the game would not be able to handle swimming and larger maps. The map size is true of every level (though isn't as blatant because they are all new otherwise) and such limitations due to console hardware are ''always'' cited as the game's reasons for failing and hatred from the fanbase.
* ''[[Donkey Kong]]'': The original arcade game had a chubby, mustachioed Mario (then known as Jumpman) wearing a hat and overalls due to technical limitations. The technology at the time would not have been able to show Mario's hair sticking up when he fell, a mustache would be easier to show than a mouth at that resolution, overalls were the only piece of clothing that could also been seen with 1981 graphics, and only square hit boxes were possible. These same traits would latter come to benefit Mario again in his Nintendo64 outings, which have aged considerably better than other early 3D games as a result.
* ''[[Donkey Kong]]'': The original arcade game had a chubby, mustachioed Mario (then known as "Jumpman") wearing a hat and overalls due to technical limitations. The technology at the time would not have been able to show Mario's hair sticking up when he fell, a mustache would be easier to show than a mouth at that resolution, overalls were the only piece of clothing that could also been seen with 1981 graphics, and only square hit boxes were possible. These same traits would latter come to benefit Mario again in his [[Nintendo 64]] outings, which have aged considerably better than other early 3D games as a result.
* One of the key traits of ''[[Space Invaders]]'' is how the aliens get faster as you destroy more and more of them. This was originally an unfortunate consequence of the low processing power being choked by the large number of enemies, but the creators liked it and decided to keep it in.
* One of the key traits of ''[[Space Invaders]]'' is how the aliens get faster as you destroy more and more of them. This was originally an unfortunate consequence of the low processing power being choked by the large number of enemies, but the creators liked it and decided to keep it in.
* Probably one of the reasons games that were set [[Recycled in Space|in space]] were probably so popular in the early days of video games was how easy they were on both the part of the developers and on the hardware they ran on. Black screen with occasional white dots is very easy to draw.
* Probably one of the reasons games that were set [[Recycled in Space|in space]] were probably so popular in the early days of video games was how easy they were on both the part of the developers and on the hardware they ran on. Black screen with occasional white dots is very easy to draw.