Shatterhand: Difference between revisions

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The game was also notable by being redone as a [[Licensed Game]] in Japan, of ''[[Tokkyuu Shirei Solbrain]]'', even though ''Shatterhand'' started out as an original IP.
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{{tropelist}}
=== Provides Examples Of: ===
* [[One 1-Up]]: Can be bought with enough money at select sections.
* [[All There in the Manual]]
* [[All There in the Manual]]: Why Steve is fighting these robots, why he has his nickname, or that he even has robotic hands.
* [[Artificial Limbs]]
* [[Artificial Limbs]]: Cybernetic hands, hence the name of the game.
* [[Boss Rush]]
* [[Boss Rush]]: The final level involves periodic fights with past bosses.
* [[Chain Reaction Destruction]]
* [[Chain-Reaction Destruction]]: Major enemies, and some objects, will have several small explosions before finally shattering.
* [[Cyborg]]
* [[Cyborg]]: Steve's hands are robotic.
* [[Dolled-Up Installment]]: But didn't originally start out as that.
* [[Dual Boss]]: The bosses in the oil refinery level.
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* [[Inconveniently-Placed Conveyor Belt]]
* [[Invulnerable Knuckles]]: Literally, Steve can ''punch bullets away''.
* [[Kill It Withwith Fire]]: The pyrobot.
* [[One Up]]: Can be bought with enough money at select sections.
* [[Palette Swap]]: Steve's jacket turns from green to red when you buy the double attack [[Power-Up]].
* [[Pinball Projectile]]: The "bounce" bot fires projectiles that rebound off walls.
* [[Punched Across the Room]]: Everything that doesn't go into [[Chain -Reaction Destruction]].
* [[Rule of Three]]: Three alpha or beta powerups need to be collected to activate a robot.
* [[Super Mode]]: When two sets of the same powerups are collected in a row.