Shin Megami Tensei: Strange Journey: Difference between revisions

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* [[Adaptive Armor]]: The DEMONICA suit, designed to continuously improve your performance. You don't gain levels. The suit does.
* [[Adult Fear]]: This game is designed to strike fear in those who are concerned about the Earth's many issues, from overpopulation to the dastardly results it has on the global environment.
* [[Advancing Wall of Doom]]: The Schwarzwelt's earthly boundaries are delimited by a wall of plasma that destroys anything it touches. The Schwarzwelt is constantly ''expanding''. So don't worry too much about all the people being swallowed up by the Schwarzwelt if the mission fails—everyone will be vaporized before it happens.
** The role of the wall is to "disassemble" everything at the molecular level so it can be properly reconstituted as whatever the Schwarzwelt thinks it would best fit as. The outside world is the "crime", the plasma wall the verdict, the Schwarzwelt the sentence.
* [[Affably Evil]]: Mitra and {{spoiler|Captain Jack}}.
** Demons with the "gentleman" personality are unfailingly polite, even if negotiations fall through. Instead of angrily telling you to piss off like other demons will, "gentlemen" demons will simply politely request to return to the battle.
* [[Alas, Poor Villain]]: {{spoiler|Jimenez in the Neutral path. Even before the fight, he expresses regret that things have lead to a [[Duel to the Death]] due to your bond with each other, and after the battle, as he dies, he acknowledges that you were always better than him}}.
* [[America Saves the Day]]: Subverted. Red Sprite and the other ships do have members from the USA, including the main character (who is Japanese in the Japanese version), but many other crew members come from other parts of the world.
* [[Anti-Grinding]]: As per ''Megami Tensei'' tradition, overleveled demons or protagonist will stifle experience point rewards. Rather annoying in that on a [[New Game+]], bringing in your endgame party at the start of the game will greatly stunt your level growth.
** Not that you really ''need'' your endgame party, as an end-level sword and decent armour allow the player to get through a decent chunk of the game without using demons. If your armour is good enough, it can even be done on auto battle!
* [[Apocalyptic Log]]: Transmissions from unmanned drones sent into the Schwarzwelt. And the reports found in the Demonicas of the slain crew members.
* [[Arch Enemy]]: The vampire Kudlak and his hunter Kresnik, who [[Mythology Gag|first showed up in]] ''[[Shin Megami Tensei]]: Devil Summoner'', [[The Cameo|return again]] in this game. They're still pretty much at a stalemate.
** Barong and Rangda of Balinese mythology are also represented, with Barong sending you on a sub-quest to issue a challenge to his eternal enemy Rangda.
* [[Authority Equals Asskicking]]: The main character is the leader of the Strike Team, and the one who does most (if not all) of the fighting in the mission.
* [[Badass Normal]]: The Strike Team, with the Main Protagonist being the most notable. Only demons can wield magic, whereas you need to rely on the Demonica and your firearm to substitute for it. Doesn't stop you from steamrolling and subjugating supernatural beasts.
* [[Bandit Mook]]: Demons who can use the enemy-exclusive Macca Beam or Wastrel Beam are the number 1 cause for premature baldness in gamers. Especially since they don't make you drop a preset amount of Macca, but a ''percentage'' of your total, so if a piddly little Preta from the second sector hits your endgame-level party with Macca Beam, you'll probably have to reload just from losing hundreds of thousands of Macca.