Shin Megami Tensei IV: Difference between revisions

Content added Content deleted
(Added some tropes (fandom opinion has soured a LOT on this game since release and this is what I remember clearly since it's what gets talked about))
(moved "needs more tropes" template out of middle of tropelist)
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* [[Glass Cannon]]/[[Fragile Speedster]]: Since the game has no defense stats the only thing that makes higher level characters not die (as much) compared to lower level ones is more HP. The result is '''everything''' under the player's control falls under this or [[Master of None]].
* [[Glass Cannon]]/[[Fragile Speedster]]: Since the game has no defense stats the only thing that makes higher level characters not die (as much) compared to lower level ones is more HP. The result is '''everything''' under the player's control falls under this or [[Master of None]].
* [[Luck Based Mission]]/[[Stop Helping Me]]: NPC allies are effectively random and ''will'' hit enemy weaknesses, powering them up and potentially leading to a Smirk <!-- game mechanic--> based one turn beatdown of your entire party.
* [[Luck Based Mission]]/[[Stop Helping Me]]: NPC allies are effectively random and ''will'' hit enemy weaknesses, powering them up and potentially leading to a Smirk <!-- game mechanic--> based one turn beatdown of your entire party.
{{Needs More Tropes}}
* [[Sidequest]]: Lots of them in Chaos and Law routes, none in the Neutral route due to the curious decision to make '''all''' of what are sidequests in the other routes into mandatory requirements.
* [[Sidequest]]: Lots of them in Chaos and Law routes, none in the Neutral route due to the curious decision to make '''all''' of what are sidequests in the other routes into mandatory requirements.

{{Needs More Tropes}}



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