Show Accuracy, Toy Accuracy: Difference between revisions

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{{tropeUseful Notes}}
[[File:showratchettoyratchet_7695showratchettoyratchet 7695.jpg|link=Transformers Generation 1|right]]
 
A common problem with a [[Merchandise-Driven]] piece of media is consistency between the media and the merchandise; whatever merchandise is made for the show or comic book has to look at least reasonably close to what's on the show or comic, and vice versa, for the kiddies to equate one with the other and, thus, buy both. This can prove a problem, though; marketing execs have a funny way of working their mojo, and it's not uncommon to see a chicken-or-the-egg scenario pop up - do they make the merchandise, ''then'' build the media around them, make the media ''then'' the merchandise, or make both together? Whichever one they pick is whichever manner the fans will judge the other on.
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Then there's the hardest: making the media and merchandise together. Combine the problems inherent of the other two, and you can see why producers/developers end up ''hating'' doing [[Merchandise-Driven]] media.
 
 
To be fair, though, advancements in toy-designing technology has made this less of a problem than it was in, say...the '70s or '80s, when the most articulation a toy can expect was in the waist, shoulders, and neck, and [[Humongous Mecha]] looked more like candy-colored hunks of brick than an actual robot. Nowadays, we have the ability to make ''[[Transformers]]'' that can shift from realistic model car to crazily-articulated behemoth mecha, action figures with full range of movement and insane muscle details... At least, [[Clarke's Law for Girls Toys|we can do that for merchandise marketed to boys]].