Shown Their Work/Video Games: Difference between revisions

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*** Likewise, the sequel had extensive attention paid to depicting late-fifteenth-century Florence, and Venice (San Gimignano and Forli being far less prominent), with several players and their friends/families commenting on how they'd visited those very locations in real life only to find them accurately (for the time) replicated in the game.
*** Likewise, the sequel had extensive attention paid to depicting late-fifteenth-century Florence, and Venice (San Gimignano and Forli being far less prominent), with several players and their friends/families commenting on how they'd visited those very locations in real life only to find them accurately (for the time) replicated in the game.
**** Leonardo's War Machines in Brotherhood were based on his [http://www.cracked.com/article_18407_9-inventions-that-prove-leonardo-da-vinci-was-supervillain_p2.html actual designs]. As were the flying machine and parachutes.
**** Leonardo's War Machines in Brotherhood were based on his [http://www.cracked.com/article_18407_9-inventions-that-prove-leonardo-da-vinci-was-supervillain_p2.html actual designs]. As were the flying machine and parachutes.
** Cappadocia, as we see it rendered in ''[[Assassin's Creed Revelations]]'' is also particularly impressive.
** Cappadocia, as we see it rendered in ''[[Assassin's Creed: Revelations]]'' is also particularly impressive.
* Similarly, ''[[Mass Effect]]'' has ''reams'' of encyclopedic info on how everything in the Mass Effect universe works. It's clear that a lot of work went into understanding the ramifications of the mass effect, even if the effect itself (gravitational fields arising from currents flowing through a new element) is impossible given current works of physics. If it could exist, a lot of the things described in the game are very plausible.
* Similarly, ''[[Mass Effect]]'' has ''reams'' of encyclopedic info on how everything in the Mass Effect universe works. It's clear that a lot of work went into understanding the ramifications of the mass effect, even if the effect itself (gravitational fields arising from currents flowing through a new element) is impossible given current works of physics. If it could exist, a lot of the things described in the game are very plausible.
* ''[[Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire, and Emerald]]'' have a side-quest to catch the legendary golems (Regirock, Regice, and Registeel) which involves reading the Braille language. The Pokémon games have a tendency to drop little educational bits in, like museums and space launch centers. In addition, many Pokémon have Pokédex entries that refer to real-life animals.
* ''[[Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire, and Emerald]]'' have a side-quest to catch the legendary golems (Regirock, Regice, and Registeel) which involves reading the Braille language. The Pokémon games have a tendency to drop little educational bits in, like museums and space launch centers. In addition, many Pokémon have Pokédex entries that refer to real-life animals.
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* The makers of ''[[Gabriel Knight]]'' appear to love research more than life itself. While the information is both useful and interesting, you'll be very glad that the game has provided you with a tape recorder that allows you to play back all the conversations that Gabriel has had with various Voodoo experts.
* The makers of ''[[Gabriel Knight]]'' appear to love research more than life itself. While the information is both useful and interesting, you'll be very glad that the game has provided you with a tape recorder that allows you to play back all the conversations that Gabriel has had with various Voodoo experts.
* Developers of ''[[Command & Conquer]] Tiberium Wars'' contacted MIT students for input on the propagation of Tiberium, and even have a mocked-up scientific paper on the subject.
* Developers of ''[[Command & Conquer]] Tiberium Wars'' contacted MIT students for input on the propagation of Tiberium, and even have a mocked-up scientific paper on the subject.
* The original ''[[Age of Empires I (Video Game)|Age of Empires I]]'' allowed you to click on any unit, piece of rock, shrub etc - then expand into an encyclopediac background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth.
* The original ''[[Age of Empires (video game)||Age of Empires I]]'' allowed you to click on any unit, piece of rock, shrub etc - then expand into an encyclopediac background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth.
** Similarly, its successor ''[[Age of Mythology]]'' has a massive encyclopaedia dedicated to the mythological creatures. Right down to listing not just the names of the original Valkyries, but ''what each name meant''.
** Similarly, its successor ''[[Age of Mythology]]'' has a massive encyclopaedia dedicated to the mythological creatures. Right down to listing not just the names of the original Valkyries, but ''what each name meant''.
* ''[[World in Conflict]]'' does a frankly superb job of depicting downtown Seattle circa 1989. This would be expected if Massive Entertainment was one of the multiple developers based in the area, but they're ''Swedish''. They even play with it by having the invading Soviets {{spoiler|blow up the Kingdome, which was demolished in reality a few years before the game's release.}}
* ''[[World in Conflict]]'' does a frankly superb job of depicting downtown Seattle circa 1989. This would be expected if Massive Entertainment was one of the multiple developers based in the area, but they're ''Swedish''. They even play with it by having the invading Soviets {{spoiler|blow up the Kingdome, which was demolished in reality a few years before the game's release.}}
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* ''[[Golden Sun: Dark Dawn]]'''s [[Summon Magic|summon sequences]] include several notable corrections to the... erm... [[Sadly Mythtaken|liberties they'd taken]] with the first two games' summons, though most are still [[Sadly Mythtaken|quite inaccurate]].
* ''[[Golden Sun: Dark Dawn]]'''s [[Summon Magic|summon sequences]] include several notable corrections to the... erm... [[Sadly Mythtaken|liberties they'd taken]] with the first two games' summons, though most are still [[Sadly Mythtaken|quite inaccurate]].
** The ''[[Golden Sun]]'' series in general is ''very'' good at geography and history. Many of the [[Wacky Wayside Tribe|Wacky Wayside Tribes]] and villages are [[Fantasy Counterpart Culture]] versions of real historical places and cultures, with reasonably-authentic architecture and, if you looked at the stoves/ovens, [[Food Porn|local cuisine]].
** The ''[[Golden Sun]]'' series in general is ''very'' good at geography and history. Many of the [[Wacky Wayside Tribe|Wacky Wayside Tribes]] and villages are [[Fantasy Counterpart Culture]] versions of real historical places and cultures, with reasonably-authentic architecture and, if you looked at the stoves/ovens, [[Food Porn|local cuisine]].
* For ''[[LA Noire]]'', Team Bondi and Rockstar used over 180,000 photographs to map out and detail 1947 Los Angeles.
* For ''[[L.A. Noire]]'', Team Bondi and Rockstar used over 180,000 photographs to map out and detail 1947 Los Angeles.
* The team behind the ''[[Red Baron (video game)|Red Baron]]'' series did a considerable amount of research into [[World War One]] combat aviation, and it shows in the attention to detail given to the physics engine and the aircraft designs. They also included a great deal of supplementary information. Much of it is solely educational flavor, but a significant portion consists of tactics and maneuvers which are quite useful in-game.
* The team behind the ''[[Red Baron (video game)|Red Baron]]'' series did a considerable amount of research into [[World War I]] combat aviation, and it shows in the attention to detail given to the physics engine and the aircraft designs. They also included a great deal of supplementary information. Much of it is solely educational flavor, but a significant portion consists of tactics and maneuvers which are quite useful in-game.
* At times, ''[[Mother 3]]'' takes a little time out to justify some '[[Reality Is Unrealistic]]' moments (which, in a game that is very much a [[Widget Series]], is saying something), such as explaining that there are types of [[Save Point|frog]] that ''can'' survive in desert climates, or that [[Mole Miner|mole tunnels]] actually can be incredibly complex in real life (even [[Anti-Poopsocking|encouraging the player]] to go and do some mole-watching sometime).
* At times, ''[[Mother 3]]'' takes a little time out to justify some '[[Reality Is Unrealistic]]' moments (which, in a game that is very much a [[Widget Series]], is saying something), such as explaining that there are types of [[Save Point|frog]] that ''can'' survive in desert climates, or that [[Mole Miner|mole tunnels]] actually can be incredibly complex in real life (even [[Anti-Poopsocking|encouraging the player]] to go and do some mole-watching sometime).
* There's a [[PlayStation 2]] game called ''Dogs's Life'', where you play as a dog named Jake and can control other dogs. A focus point about the game was making sure the dogs act like dogs, instead of the cartoony dogs we're used to. The dogs are quite accurate both in design, size, and behavior. They trot like they should, move like they should, and generally act like dogs aside from a few [[Rule of Funny]] moments.
* There's a [[PlayStation 2]] game called ''Dogs's Life'', where you play as a dog named Jake and can control other dogs. A focus point about the game was making sure the dogs act like dogs, instead of the cartoony dogs we're used to. The dogs are quite accurate both in design, size, and behavior. They trot like they should, move like they should, and generally act like dogs aside from a few [[Rule of Funny]] moments.