Silent Hill 2/Nightmare Fuel: Difference between revisions

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*** Eventually, it feels like he isn't staring at James, he's staring at ''you'', the player.
** One of the scariest parts of the game is seeing the huge painting of Pyramid Head just before you start exploring the prison. After already encountering him a couple of times and having built up a healthy fear of him, seeing it hanging over the entrance will have you constantly dreading his eventual appearance as you go deeper and deeper underground.
** To top all of this, he sometimes jumps out of impossible angles, case in point {{spoiler|the moment where you pass from one fixed camera to another in a long corridor of the hospital and he's suddenly right behind you}}. Also, when you reach the roof of the hospital. Turns out there's not actually anything for you to do on the roof {{spoiler|unless you're honestly curious about the diary in the corner}}, so you try to leave through the door you came in from and it's locked. Uncertain what to do next, you wander over to a nearby section of fence and {{spoiler|Pyramid Head appears literally out of nowhere to give you a hand (read: use his [[BFSBig Freaking Sword|Great Knife]] to give James a good shove in the midsection, sending both him and the fence over the edge and crashing ''through'' the roof below, leaving James one hit away from death).}}
** The scene of Pyramid Head {{spoiler|raping the Lying Figure before you battle him}} in the apartment stairwell is just eerie. [[Hell Is That Noise|That groaning...]]
* In the abandoned apartment complex, James finds a flashlight on a mannequin whose dress eerily resembles Mary's. As soon as you take it, another previously inanimate mannequin [[Jump Scare|abruptly stands up]] and begins to shamble towards you.