Skill Slot System: Difference between revisions

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{{examples}}
* ''[[Final Fantasy]]'': The series has had many takes on this premise.
** ''[[Final Fantasy V]]'': Jobs allowed skills to be learned, which could then be reassigned to other jobs once learned permanently.
** ''[[Final Fantasy VI]]'': Had a reduced variant of this in the form of Gogo, the mimic, who could utilized the same system from ''FFV''.
** ''[[Final Fantasy VII]]'': Materia could be added to slots on equipment, which would provide skills for characters depending on setup.
** ''[[Final Fantasy VIII]]'': The GF system allowed for the customization of skills like in ''FFV'', though to a slightly reduced degree, as all characters had static classes, the GF system simply allowed them to learn common skills usable by all.
* ''[[Blue Dragon]]'': Each of the shadow classes have its own magic powers and techniques which can be equipped as skills. Skills are customized by equipping and unequipping, unless characters' shadows are aligned to a class.
* ''[[Bravely Default Flying Fairy]]'': Similar to '''Final Fantasy V.'''
** Don't forget the sequel, ''[[Bravely Second: End Layer]].''{{context}}
* ''[[Tales of the Abyss]]'': Characters learn from different skills via leveling up and unlocking the Capacity Cores, which are a bit customizable.
* ''[[Hyperdimension Neptunia Re;Birth1]]'': Skills can be learnlearned when characters levels up, though there are special skills, called SP Skills, which are unique to each individual characterscharacter.
 
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