So Bad It's Horrible/Video Games: Difference between revisions

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{{quote|''"When I did a [http://www.gametrailers.com/player/16971.html Video Game Vault] on this game, I mentioned it made little kids cry. Upon further review, I was wrong: [[No Except Yes|it makes grown men weep like babies]]."''|'''[[Screw Attack|Stuttering Craig]]''' on ''3D Ballz'', "[http://www.gametrailers.com/player/20506.html Top Ten Worst] [[Fighting Game]]s".}}
{{quote|''"When I did a [http://www.gametrailers.com/player/16971.html Video Game Vault] on this game, I mentioned it made little kids cry. Upon further review, I was wrong: [[No Except Yes|it makes grown men weep like babies]]."''|'''[[ScrewAttack|Stuttering Craig]]''' on ''3D Ballz'', "[http://www.gametrailers.com/player/20506.html Top Ten Worst] [[Fighting Game]]s".}}


Hopefully, someone in the quality-assurance divisions of several game companies got fired over letting [[So Bad It's Horrible (Darth Wiki)|these titles]] slip through the cracks. These probably wouldn't pass muster as coasters or clay pigeons.
Hopefully, someone in the quality-assurance divisions of several game companies got fired over letting [[So Bad It's Horrible (Darth Wiki)|these titles]] slip through the cracks. These probably wouldn't pass muster as coasters or clay pigeons.
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* After ''[[Sonic the Hedgehog]]'' proved to be a big hit, some hacker tried [http://nintendo8.com/game/84/sonic_the_hedgehog_blast_5/ porting it to the NES] as ''[[Word Salad Title|Sonic 3D Blast 5]]''. It was a broken and nearly unplayable port, and possibly the worst case of unbuilding a game ever. It doesn't help that the game is actually a hack of Hummer Team's bootleg crossover ''Somari''.
* After ''[[Sonic the Hedgehog]]'' proved to be a big hit, some hacker tried [http://nintendo8.com/game/84/sonic_the_hedgehog_blast_5/ porting it to the NES] as ''[[Word Salad Title|Sonic 3D Blast 5]]''. It was a broken and nearly unplayable port, and possibly the worst case of unbuilding a game ever. It doesn't help that the game is actually a hack of Hummer Team's bootleg crossover ''Somari''.
* ''Super Monkey Daibouken'' is an [[RPG]] based on ''[[Journey to the West]]'' in which Son Goku and his party make an agonizingly slow journey from China to India through a confusingly designed overworld with blotchy graphics and invisible exits. It has side-scrolling combat sequences like ''[[Zelda II: The Adventure of Link]]'', but worse in practically every way.
* ''Super Monkey Daibouken'' is an [[RPG]] based on ''[[Journey to the West]]'' in which Son Goku and his party make an agonizingly slow journey from China to India through a confusingly designed overworld with blotchy graphics and invisible exits. It has side-scrolling combat sequences like ''[[Zelda II: The Adventure of Link]]'', but worse in practically every way.
* ''Super Pitfall'' was an attempt to update [[Activision]]'s classic hit ''[[Pitfall]]'' for the NES... but they didn't update the right things. The gameplay was sluggish and unenjoyable because of unforgiving amounts of [[Fake Difficulty]] stemming from terrible stage design, [[Trial and Error Gameplay]] that gives [[Guide Dang It|zero clue]] as to what to do, and [[Moon Logic Puzzle|logic-defying]] ways of getting to a different place (for example, at one point you must jump into a bird enemy that looks no different than any other bird mook in the game). Your character (who looks a bit too much like Mario) remains a [[One-Hit-Point Wonder]] and, while he does have a gun, it's near useless until the final level because most of the enemies are waist-high in height and you can't shoot while you duck! The graphics were awful, full of sickening strobing, slowdown, flickering, and bland sprites (waterfalls look like avalanches of blue garbage). The music is the same annoying loop played over and over again until the final level. The company that anonymously developed the game, Micronics, was also responsible for the NES [[Porting Disaster]]s of ''Athena'' and ''[[Ikari Warriors]]''. The game was a failure when it was released and is considered among the worst games available for the NES. (The obscure [[PC 88]] version of ''Super Pitfall'' was not so bad; it included a life bar, the ability to shoot while ducking, and [[Dungeon Shop]]s that made gold useful besides for [[Scoring Points]].) If you're still not convinced, check out [http://www.youtube.com/watch?v=juYxGcTq9HQ Aqualung's full walkthrough of the game] or [http://www.gametrailers.com/video/angry-video-screwattack/54664 The Angry Video Game Nerd's review].
* ''Super Pitfall'' was an attempt to update [[Activision]]'s classic hit ''[[Pitfall]]'' for the NES... but they didn't update the right things. The gameplay was sluggish and unenjoyable because of unforgiving amounts of [[Fake Difficulty]] stemming from terrible stage design, [[Trial and Error Gameplay]] that gives [[Guide Dang It|zero clue]] as to what to do, and [[Moon Logic Puzzle|logic-defying]] ways of getting to a different place (for example, at one point you must jump into a bird enemy that looks no different than any other bird mook in the game). Your character (who looks a bit too much like Mario) remains a [[One-Hit-Point Wonder]] and, while he does have a gun, it's near useless until the final level because most of the enemies are waist-high in height and you can't shoot while you duck! The graphics were awful, full of sickening strobing, slowdown, flickering, and bland sprites (waterfalls look like avalanches of blue garbage). The music is the same annoying loop played over and over again until the final level. The company that anonymously developed the game, Micronics, was also responsible for the NES [[Porting Disaster]]s of ''Athena'' and ''[[Ikari Warriors]]''. The game was a failure when it was released and is considered among the worst games available for the NES. (The obscure [[PC-88]] version of ''Super Pitfall'' was not so bad; it included a life bar, the ability to shoot while ducking, and [[Dungeon Shop]]s that made gold useful besides for [[Scoring Points]].) If you're still not convinced, check out [http://www.youtube.com/watch?v=juYxGcTq9HQ Aqualung's full walkthrough of the game] or [http://www.gametrailers.com/video/angry-video-screwattack/54664 The Angry Video Game Nerd's review].
* ''[[Transformers]]: Convoy no Nazo'' ("Mystery of Optimus Prime," or, as the label calls him, "Comvoy") for the Famicom has Ultra Magnus as a [[One-Hit-Point Wonder]], palette-swapped bosses (including three instances of the Decepticon logo), Trypticon as a [[Giant Space Flea From Nowhere]], and an ending that is [[A Winner Is You|nothing but text]]. You had to collect letters that spelled out Rodimus and then beat the game to play as Rodimus Prime (also a OHPW); if you beat the game with him, then you got [[A Winner Is You|"Congratulation!"]] and your high score. [[Arson, Murder, and Jaywalking|On top of that, the logo of the company who made the game has some guy in blackface.]]<ref>This was Takara's, presently TakaraTomy, who distributed the toyline and its predecessors ''Diaclone'' and ''Microman'' in Japan.</ref> It is yet another horrible video game that [[The Angry Video Game Nerd]] reviewed on his show.
* ''[[Transformers]]: Convoy no Nazo'' ("Mystery of Optimus Prime," or, as the label calls him, "Comvoy") for the Famicom has Ultra Magnus as a [[One-Hit-Point Wonder]], palette-swapped bosses (including three instances of the Decepticon logo), Trypticon as a [[Giant Space Flea From Nowhere]], and an ending that is [[A Winner Is You|nothing but text]]. You had to collect letters that spelled out Rodimus and then beat the game to play as Rodimus Prime (also a OHPW); if you beat the game with him, then you got [[A Winner Is You|"Congratulation!"]] and your high score. [[Arson, Murder, and Jaywalking|On top of that, the logo of the company who made the game has some guy in blackface.]]<ref>This was Takara's, presently TakaraTomy, who distributed the toyline and its predecessors ''Diaclone'' and ''Microman'' in Japan.</ref> It is yet another horrible video game that [[The Angry Video Game Nerd]] reviewed on his show.
* ''Where's Waldo?'' for the NES. The appalling graphics are inexcusable because ''the point of the game is to see where Waldo is''. To add insult to injury, the real Waldo is sometimes wearing ''different colors''. The levels that don't consist of finding Waldo are just as terrible, especially the subway level. In it, you had to reach Waldo by entering through tunnels. The board is randomly generated, meaning that sometimes, the whole level becomes [[Unwinnable By Mistake]].
* ''Where's Waldo?'' for the NES. The appalling graphics are inexcusable because ''the point of the game is to see where Waldo is''. To add insult to injury, the real Waldo is sometimes wearing ''different colors''. The levels that don't consist of finding Waldo are just as terrible, especially the subway level. In it, you had to reach Waldo by entering through tunnels. The board is randomly generated, meaning that sometimes, the whole level becomes [[Unwinnable By Mistake]].
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* ''Perfect Weapon'', a [[Beat'Em Up]] title released early in the [[PlayStation]]'s life. It has a terrible, unfitting control scheme—imagine ''[[Resident Evil]]''-style [[Tank Controls]] for a [[Beat'Em Up]]; camera angles that [[Camera Screw|change completely if you move as much as two steps]]; a main character who [[Most Annoying Sound|constantly shouts "No way"]] every three seconds; and constant slowdown despite unimpressive graphics. It somehow managed to sneak onto the U.S. [[Playstation Network|Playstation Store]] where it is among the worst-rated "PS One Classics" games.
* ''Perfect Weapon'', a [[Beat'Em Up]] title released early in the [[PlayStation]]'s life. It has a terrible, unfitting control scheme—imagine ''[[Resident Evil]]''-style [[Tank Controls]] for a [[Beat'Em Up]]; camera angles that [[Camera Screw|change completely if you move as much as two steps]]; a main character who [[Most Annoying Sound|constantly shouts "No way"]] every three seconds; and constant slowdown despite unimpressive graphics. It somehow managed to sneak onto the U.S. [[Playstation Network|Playstation Store]] where it is among the worst-rated "PS One Classics" games.
* ''[http://www.youtube.com/watch?v=3ZZPC6eBQUc Planet Joker]'', one of the many shmups on the Saturn and tied with the aforementioned ''Divine Sealing'' and ''Galactic Crusaders'' as one of the worst games in the genre. It is notable for ''spectacularly''-horrible graphics even after taking the Saturn's handicap with 3D graphics into account, a strange isometric view that makes dodging bullets harder than it should be, bad collision detection, unresponsive controls, being ridiculously easy at even the harder difficulties, the huge size of the player characters, and several unskippable cutscenes involving babbling heads (especially bad in a shmup).
* ''[http://www.youtube.com/watch?v=3ZZPC6eBQUc Planet Joker]'', one of the many shmups on the Saturn and tied with the aforementioned ''Divine Sealing'' and ''Galactic Crusaders'' as one of the worst games in the genre. It is notable for ''spectacularly''-horrible graphics even after taking the Saturn's handicap with 3D graphics into account, a strange isometric view that makes dodging bullets harder than it should be, bad collision detection, unresponsive controls, being ridiculously easy at even the harder difficulties, the huge size of the player characters, and several unskippable cutscenes involving babbling heads (especially bad in a shmup).
* ''[[Plumbers Don't Wear Ties]]'' on the 3DO was a rare Western example of a [[Visual Novel]], but it had nothing but still images run through bad [[Photoshop Filter of Evil|Photoshop filters]] with annoying narration. The only way the player could affect the game's outcome was by selecting an option in a menu screen; thus, the game was no more interactive than a standard DVD menu. The game [[Railroading|railroads]] the player through a single specific sequence of choices. [[Wall Banger (Darth Wiki)|Most of those choices in the sequence cause the narrator to scold the player, even though they're the right ones.]] All other branches are [[Cutting Off the Branches|cut off]] immediately with [[Nonstandard Game Over|Game Over clips]]; thus, it's a failure even as an interactive story. Despite this, the game had control issues — you couldn't select another menu option until the narration had stopped. More puzzling is why the game used badly-edited images when its intro used [[Full Motion Video]]. The founder of [[GameFAQs]] [http://web.archive.org/web/20080215000026/http://www.gamefaqsinfo.net/gamefaqs/media/cjaycinterview.txt called it the worst game he's ever played], and [[The Angry Video Game Nerd]] [http://www.gametrailers.com/video/angry-video-screwattack/52921?type=flv had a similar opinion.] The whole "interaction" can be, and [http://www.youtube.com/watch?v=rjMAG5IDnek has been], easily replicated with video annotations on [[YouTube]]!
* ''[[Plumbers Don't Wear Ties]]'' on the 3DO was a rare Western example of a [[Visual Novel]], but it had nothing but still images run through bad [[Photoshop Filter of Evil|Photoshop filters]] with annoying narration. The only way the player could affect the game's outcome was by selecting an option in a menu screen; thus, the game was no more interactive than a standard DVD menu. The game [[Railroading|railroads]] the player through a single specific sequence of choices. [[Wall Banger|Most of those choices in the sequence cause the narrator to scold the player, even though they're the right ones.]] All other branches are [[Cutting Off the Branches|cut off]] immediately with [[Nonstandard Game Over|Game Over clips]]; thus, it's a failure even as an interactive story. Despite this, the game had control issues — you couldn't select another menu option until the narration had stopped. More puzzling is why the game used badly-edited images when its intro used [[Full Motion Video]]. The founder of [[GameFAQs]] [http://web.archive.org/web/20080215000026/http://www.gamefaqsinfo.net/gamefaqs/media/cjaycinterview.txt called it the worst game he's ever played], and [[The Angry Video Game Nerd]] [http://www.gametrailers.com/video/angry-video-screwattack/52921?type=flv had a similar opinion.] The whole "interaction" can be, and [http://www.youtube.com/watch?v=rjMAG5IDnek has been], easily replicated with video annotations on [[YouTube]]!
** The sad thing about this game is that it could have been [[So Bad It's Good]]. It has many genuinely funny [[Breaking the Fourth Wall]] moments, and it [[What the Hell, Player?|gleefully tells you what a perverse gamer you are]]. If it had been in a non-interactive medium, then it would've been [[So Bad It's Good]]. But it was a full-priced game on the 3DO that didn't include any gameplay; thus, it's Horrible.
** The sad thing about this game is that it could have been [[So Bad It's Good]]. It has many genuinely funny [[Breaking the Fourth Wall]] moments, and it [[What the Hell, Player?|gleefully tells you what a perverse gamer you are]]. If it had been in a non-interactive medium, then it would've been [[So Bad It's Good]]. But it was a full-priced game on the 3DO that didn't include any gameplay; thus, it's Horrible.
* ''[http://www.youtube.com/watch?v=25ZoxZFp9Dk Robocop]'' for the PC, by Titus Games, suffers from broken controls, crappy AI, and horrid voice actors.
* ''[http://www.youtube.com/watch?v=25ZoxZFp9Dk Robocop]'' for the PC, by Titus Games, suffers from broken controls, crappy AI, and horrid voice actors.
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{{quote|"It would have been more fun if they made a game about Superman window shopping with Aquaman."}}
{{quote|"It would have been more fun if they made a game about Superman window shopping with Aquaman."}}
** The rings, in which Lex Luthor tasks you to "Solve My Maze",<ref>of ''linear'' ring formations, mind you</ref> became a [[Running Gag]] in N64 Magazine and got [[Ascended Meme|promoted]] to a ''regular feature'' when it became NGC magazine.
** The rings, in which Lex Luthor tasks you to "Solve My Maze",<ref>of ''linear'' ring formations, mind you</ref> became a [[Running Gag]] in N64 Magazine and got [[Ascended Meme|promoted]] to a ''regular feature'' when it became NGC magazine.
** To make insult to the injury, [http://micro-64.com/features/supermanbeta1.shtml it was revealed] that the ''beta version'' was actually ''more playable'' than the one that ended in retail ([https://www.youtube.com/watch?v=XCBX-OuZxcA people who played a leak of that version did confirm this]), and [http://web.archive.org/web/20110111070930/http://www.protonjon.com/blog/?p=48 the developers explained] that the game ended becoming such a mess because of [[Executive Meddling]]: the people on DC objected to every [[Acceptable Breaks From Reality]] that could have make the game a game because they didn't adjust to the image they wanted to give to Superman, and at the same time they didn't gave them enough time to reprogram the game and compensate for the loss of features. In fact, it was DC who insisted in the Ring Maze levels the most!
** To make insult to the injury, [http://micro-64.com/features/supermanbeta1.shtml it was revealed] that the ''beta version'' was actually ''more playable'' than the one that ended in retail ([https://www.youtube.com/watch?v=XCBX-OuZxcA people who played a leak of that version did confirm this]), and [http://web.archive.org/web/20110111070930/http://www.protonjon.com/blog/?p=48 the developers explained] that the game ended becoming such a mess because of [[Executive Meddling]]: the people on DC objected to every [[Acceptable Breaks From Reality]] that could have make the game a game because they didn't adjust to the image they wanted to give to Superman, and at the same time they didn't gave them enough time to reprogram the game and compensate for the loss of features. In fact, it was DC who insisted in the Ring Maze levels the most!
* ''[[Virtuoso]]'' was a ''hilariously'' bad shooter... or something. It's hard to figure out what kind of game it was, mainly since the combination of shitty graphics and the terrifyingly-bad camera made seeing the game something of a [[Bragging Rights Reward]]. Maybe that was a good thing, since the game was ''terrible'' on its face. Apparently, you play a "famous rock and roll music star" in the future who "escapes from the rigors of stardom" by logging onto the future version of a VR [[MMORPG]], which is one meta level too many. The enemies were also terrifyingly generic. You fight spiders, bats, giant spiders, more bats, and the boss (are you sitting down?) is ''another spider''. But [[Giant Spider|bigger]] this time! Yay.
* ''[[Virtuoso]]'' was a ''hilariously'' bad shooter... or something. It's hard to figure out what kind of game it was, mainly since the combination of shitty graphics and the terrifyingly-bad camera made seeing the game something of a [[Bragging Rights Reward]]. Maybe that was a good thing, since the game was ''terrible'' on its face. Apparently, you play a "famous rock and roll music star" in the future who "escapes from the rigors of stardom" by logging onto the future version of a VR [[MMORPG]], which is one meta level too many. The enemies were also terrifyingly generic. You fight spiders, bats, giant spiders, more bats, and the boss (are you sitting down?) is ''another spider''. But [[Giant Spider|bigger]] this time! Yay.
* ''WCW Nitro'' and ''WCW/nWo Thunder'' for the [[PS 1]] are probably the worst wrestling games ever made. The presentation's decent — the intro's kick-ass, and the taunt option (where a FMV of the wrestler plays to urge you to pick him) is a neat idea...but everything else sucks:
* ''WCW Nitro'' and ''WCW/nWo Thunder'' for the [[PS 1]] are probably the worst wrestling games ever made. The presentation's decent — the intro's kick-ass, and the taunt option (where a FMV of the wrestler plays to urge you to pick him) is a neat idea...but everything else sucks:
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* ''European Street Racing'', one in a series of budget racing titles by Dutch developer Team 6, fails in many ways - blocky-looking cars that neither drive nor sound like high-powered vehicles, laughably stupid computer driver AI, and a physics engine that causes cars and other objects to bounce off walls like pinballs. Someone went so far as to explain the "ESR" acronym as '''E'''xtremely '''S'''hitty '''R'''acing.
* ''European Street Racing'', one in a series of budget racing titles by Dutch developer Team 6, fails in many ways - blocky-looking cars that neither drive nor sound like high-powered vehicles, laughably stupid computer driver AI, and a physics engine that causes cars and other objects to bounce off walls like pinballs. Someone went so far as to explain the "ESR" acronym as '''E'''xtremely '''S'''hitty '''R'''acing.
* ''[[G.I. Joe]]: [[G.I. Joe: The Rise of Cobra|The Rise of Cobra]]'' was rushed to come out with the new film to make a fast buck. Its controls are retarded, the graphics (if you can call them that) look like they were programmed 15 years ago, and the sound and music are annoying. (German computer games magazine CBS said it was "[...]the first game which is better WITHOUT sound.") If you try to aim at anything, the weapon will most probably fire at the enemy...then the bullet rethinks this and flies straight to any random object but the enemy. Oh, and if you die (which happens easily), then you land right at the beginning because no save points exist. This is an unwelcome throwback.
* ''[[G.I. Joe]]: [[G.I. Joe: The Rise of Cobra|The Rise of Cobra]]'' was rushed to come out with the new film to make a fast buck. Its controls are retarded, the graphics (if you can call them that) look like they were programmed 15 years ago, and the sound and music are annoying. (German computer games magazine CBS said it was "[...]the first game which is better WITHOUT sound.") If you try to aim at anything, the weapon will most probably fire at the enemy...then the bullet rethinks this and flies straight to any random object but the enemy. Oh, and if you die (which happens easily), then you land right at the beginning because no save points exist. This is an unwelcome throwback.
** By the way, you get to play as Cobra in it for one mission...fighting other Cobra troops as they say "GI Joe is HERE!" (''[[Wall Banger (Darth Wiki)|thud]]'')
** By the way, you get to play as Cobra in it for one mission...fighting other Cobra troops as they say "GI Joe is HERE!" (''[[Wall Banger|thud]]'')
* ''Guitar Superstar'', a horrid [[Plagiarism|ripoff]] of [[Guitar Hero|a certain popular rhythm game franchise]]. [http://www.youtube.com/watch?v=-z4DhMtGW54 You have to see it to believe it.]
* ''Guitar Superstar'', a horrid [[Plagiarism|ripoff]] of [[Guitar Hero|a certain popular rhythm game franchise]]. [http://www.youtube.com/watch?v=-z4DhMtGW54 You have to see it to believe it.]
** Looks an awful lot like [http://www.youtube.com/watch?v=JhHOaMXYXU4 the thing Dr. Ashens reviewed.]
** Looks an awful lot like [http://www.youtube.com/watch?v=JhHOaMXYXU4 the thing Dr. Ashens reviewed.]
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* The latter half of the ''[[Painkiller]]'' series was already notorious for basing ''Overdose'' on a [[Running the Asylum|fan-made game mod]]. ''Painkiller: Resurrection'' does the same thing, but not as well. Everything but a single monster (which looks like an orc made of raw hamburger and has [[Your Size May Vary|three different sizes]]) and a single weapon (a re-skinned "Battle Out Of Hell" weapon) are taken pixel-for-pixel from earlier installments. The levels are the largest the franchise has ever seen, but are usually either too cramped to comfortably accomodate the sort of monsters found in them or so huge that the player must backtrack constantly to find a new monster spawn point. The clumsy storyline is shoehorned into the game with comic-style cutscenes ''à la'' ''[[Max Payne (series)|Max Payne]]'' and mood-killing voice acting ''à la'' ''[[Resident Evil]]'' ([http://www.youtube.com/watch?v=KfWFImtwLnQ case in point]). It's [[Obvious Beta|loaded with bugs]] that no patch effort has successfully deterred — it crashes to desktop frequently, the weather effects slow the dated engine to a crawl, [[Artificial Stupidity|enemy AI tends to get hung up on the scenery]], online co-op (a major selling point) was inaccessible at launch, the game crashed if a certain weapon was fired in multiplayer, and glitching out the final checkpoint was common and made hour-long levels [[Unwinnable By Mistake]]. If that won't make you quit playing ''Painkiller'', put on "[[Judas Priest|Painkiller]]", and down some painkillers, then nothing will. For added pain, be sure to [http://web.archive.org/web/20110108221014/http://www.homegrowngames.at/index_en.html check out] the homepage of the (now-defunct) developer.
* The latter half of the ''[[Painkiller]]'' series was already notorious for basing ''Overdose'' on a [[Running the Asylum|fan-made game mod]]. ''Painkiller: Resurrection'' does the same thing, but not as well. Everything but a single monster (which looks like an orc made of raw hamburger and has [[Your Size May Vary|three different sizes]]) and a single weapon (a re-skinned "Battle Out Of Hell" weapon) are taken pixel-for-pixel from earlier installments. The levels are the largest the franchise has ever seen, but are usually either too cramped to comfortably accomodate the sort of monsters found in them or so huge that the player must backtrack constantly to find a new monster spawn point. The clumsy storyline is shoehorned into the game with comic-style cutscenes ''à la'' ''[[Max Payne (series)|Max Payne]]'' and mood-killing voice acting ''à la'' ''[[Resident Evil]]'' ([http://www.youtube.com/watch?v=KfWFImtwLnQ case in point]). It's [[Obvious Beta|loaded with bugs]] that no patch effort has successfully deterred — it crashes to desktop frequently, the weather effects slow the dated engine to a crawl, [[Artificial Stupidity|enemy AI tends to get hung up on the scenery]], online co-op (a major selling point) was inaccessible at launch, the game crashed if a certain weapon was fired in multiplayer, and glitching out the final checkpoint was common and made hour-long levels [[Unwinnable By Mistake]]. If that won't make you quit playing ''Painkiller'', put on "[[Judas Priest|Painkiller]]", and down some painkillers, then nothing will. For added pain, be sure to [http://web.archive.org/web/20110108221014/http://www.homegrowngames.at/index_en.html check out] the homepage of the (now-defunct) developer.
** [http://www.youtube.com/watch?v=OYuPdzVM4oY Painkiller: Recurring Evil wasn't much better].
** [http://www.youtube.com/watch?v=OYuPdzVM4oY Painkiller: Recurring Evil wasn't much better].
* ''[[Power Gig Rise of the Six String]]'' is considered not only one of the worst ''[[Guitar Hero]]'' clones ever made, but also one of the worst rhythm games in recent memory. Its mission statement was ambitious: get players to "rock for real" by replacing the standard guitar controllers, with their coloured buttons and strum bars, with a proper six-string guitar that works both in and out of the game. They went so far as to make [[Take That]]s for this reason. Now, one of their competitors did this -- ''[[Rock Band]] 3'' can be played with a real six-string—but the real guitar for ''this'' game barely works in the game and sounds like you'd expect a $150 guitar to sound in [[Real Life]]. Worse, this game barely encourages players to learn to play real guitar. Aside from the "power chords," which can be turned off, the gameplay is ''identical'' to the game's chief competitors, only there are ''only'' six-string guitar charts—no bass guitars. The notes you play in the game aren't even close to how you would play the song in real life, eliminating the reason to have a real six-string as a controller. The track list does have some decent songs in it (including artists who have never appeared in any previous music game, such as [[Eric Clapton]] and Dave Matthews), but very few songs are available from the get-go. Players will have to slog through the game's story mode, which has an idiotic plotline centered around collecting "mojo" from different bands to defeat the evil Headliner who has [[Culture Police|outlawed playing music in public]].
* ''[[Power Gig: Rise of the SixString]]'' is considered not only one of the worst ''[[Guitar Hero]]'' clones ever made, but also one of the worst rhythm games in recent memory. Its mission statement was ambitious: get players to "rock for real" by replacing the standard guitar controllers, with their coloured buttons and strum bars, with a proper six-string guitar that works both in and out of the game. They went so far as to make [[Take That]]s for this reason. Now, one of their competitors did this -- ''[[Rock Band]] 3'' can be played with a real six-string—but the real guitar for ''this'' game barely works in the game and sounds like you'd expect a $150 guitar to sound in [[Real Life]]. Worse, this game barely encourages players to learn to play real guitar. Aside from the "power chords," which can be turned off, the gameplay is ''identical'' to the game's chief competitors, only there are ''only'' six-string guitar charts—no bass guitars. The notes you play in the game aren't even close to how you would play the song in real life, eliminating the reason to have a real six-string as a controller. The track list does have some decent songs in it (including artists who have never appeared in any previous music game, such as [[Eric Clapton]] and Dave Matthews), but very few songs are available from the get-go. Players will have to slog through the game's story mode, which has an idiotic plotline centered around collecting "mojo" from different bands to defeat the evil Headliner who has [[Culture Police|outlawed playing music in public]].
** Speaking of outlawing playing in public, this game's drum controller seems designed for it. It is four pads sitting on the floor, and you have to air drum ''over'' them. It is quieter, but it misses the point of playing drums. You also have to be absurdly precise to know which pad you're "hitting"; you get no touch feedback from air drumming, and keeping an eye on the screen and another on the ground won't let you watch your hands to be sure where they are.
** Speaking of outlawing playing in public, this game's drum controller seems designed for it. It is four pads sitting on the floor, and you have to air drum ''over'' them. It is quieter, but it misses the point of playing drums. You also have to be absurdly precise to know which pad you're "hitting"; you get no touch feedback from air drumming, and keeping an eye on the screen and another on the ground won't let you watch your hands to be sure where they are.
* ''[[Rogue Warrior]]'' is a FPS/stealth action hybrid title based on the exploits and autobiography of real-life Navy SEAL Dick Marcinko (voiced by Mickey Rourke), with a multiplayer mode that was supposed to revolutionize online play with its randomized maps. This was ''supposed'' to be Bethesda's big game for the 2009 holiday season. Instead, it was roundly trashed for its completely broken enemy AI, hit detection, and [[Useless Useful Stealth|stealth mechanics]]; a single-player campaign runtime of under two hours; and a script [[Cluster F-Bomb|so foul-mouthed]] that it was more annoying than hardcore. The only redeeming factor was the [[So Bad It's Good]] [http://www.youtube.com/watch?v=OVoyGUcXepc rapping] that Mickey Rourke does over the credits. [http://www.giantbomb.com/quick-look-rogue-warrior/17-1719/ Here's] [[Giant Bomb]] having their fun with it.
* ''[[Rogue Warrior]]'' is a FPS/stealth action hybrid title based on the exploits and autobiography of real-life Navy SEAL Dick Marcinko (voiced by Mickey Rourke), with a multiplayer mode that was supposed to revolutionize online play with its randomized maps. This was ''supposed'' to be Bethesda's big game for the 2009 holiday season. Instead, it was roundly trashed for its completely broken enemy AI, hit detection, and [[Useless Useful Stealth|stealth mechanics]]; a single-player campaign runtime of under two hours; and a script [[Cluster F-Bomb|so foul-mouthed]] that it was more annoying than hardcore. The only redeeming factor was the [[So Bad It's Good]] [http://www.youtube.com/watch?v=OVoyGUcXepc rapping] that Mickey Rourke does over the credits. [http://www.giantbomb.com/quick-look-rogue-warrior/17-1719/ Here's] [[Giant Bomb]] having their fun with it.
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* ''You Are Empty'', a Russian game released by 1C Games in 2006. The plot reads like a mishmash of ''[[The Butterfly Effect]]'', ''[[The Red Star]]'' and ''[[Command & Conquer]]: Red Alert'', the game is bugged to death, and it uses flat textures. That's right, folks — in 2006, someone released a game with no lighting effects whatsoever. Gamespot's reviewer '''apologized''' for wasting the reader's time with the review. One of the game's greatest moments is when a monster jumps out at you from a higher level...and [[Not the Fall That Kills You|dies on impact with the floor]].
* ''You Are Empty'', a Russian game released by 1C Games in 2006. The plot reads like a mishmash of ''[[The Butterfly Effect]]'', ''[[The Red Star]]'' and ''[[Command & Conquer]]: Red Alert'', the game is bugged to death, and it uses flat textures. That's right, folks — in 2006, someone released a game with no lighting effects whatsoever. Gamespot's reviewer '''apologized''' for wasting the reader's time with the review. One of the game's greatest moments is when a monster jumps out at you from a higher level...and [[Not the Fall That Kills You|dies on impact with the floor]].
* ''Dimension Witches'' is a free game (at one point was for sale at a ridiculous price apparently)that plays off the Touhou Project style of playing but fails horribly with terrible looking gameplay and even worse,and cliche looking, designs and art style to the playable characters as well as NPC and enemies. It was taken down from the [[Indie City]] site and would have been forgotten had [[Mike Nnemonic]] not played it one a livestream as well as post a video on his youtube channel [http://www.youtube.com/watch?v=PxAeC-H0TqQ&feature=plcp\] (somewhat NSFW)
* ''Dimension Witches'' is a free game (at one point was for sale at a ridiculous price apparently)that plays off the Touhou Project style of playing but fails horribly with terrible looking gameplay and even worse,and cliche looking, designs and art style to the playable characters as well as NPC and enemies. It was taken down from the [[Indie City]] site and would have been forgotten had [[Mike Nnemonic]] not played it one a livestream as well as post a video on his youtube channel [http://www.youtube.com/watch?v=PxAeC-H0TqQ&feature=plcp\] (somewhat NSFW)
* ''[http://www.youtube.com/watch?v=7Eo8W3VsBrE Terrawars: NY Invasion]'', a PC game released in 2006 by Tri Synergy and developed by Philippines-based Ladyluck Digital Media. The game purports to be a budget-priced quality shooter inspired by ''[[The War of the Worlds]]''. Instead, the game is just about as shoddy if not much worse than its price tag. Level designs are either incredibly bland or painful to the eyes. Most enemies are generic aliens with different colors. The story [[Excuse Plot|doesn't make much sense apart from "aliens invade New York,"]] with phoned-in voice acting done by people who [[Not Even Bothering with the Accent|barely even ''pretend'' to give an American accent]]. Graphics-wise, it uses the dated Lithtech Jupiter engine (the same one used in ''[[No One Lives Forever]]'') but manages to look even worse. While gameplay itself is repetitive, dragging and plain un-engagingly boring. Gamespot described the game [http://asia.gamespot.com/terrawars-new-york-invasion/reviews/terrawars-new-york-invasion-review-6154704/ as a rip-off that has to be avoided]. And the sad part of all this: not only did the developers [[Shown Their Work|go through the trouble of making a scale recreation of NYC]], but the game was also intended to be a ''showcase'' of a burgeoning Filipino gaming industry.
* ''[http://www.youtube.com/watch?v=7Eo8W3VsBrE Terrawars: NY Invasion]'', a PC game released in 2006 by Tri Synergy and developed by Philippines-based Ladyluck Digital Media. The game purports to be a budget-priced quality shooter inspired by ''[[The War of the Worlds (novel)|The War of the Worlds]]''. Instead, the game is just about as shoddy if not much worse than its price tag. Level designs are either incredibly bland or painful to the eyes. Most enemies are generic aliens with different colors. The story [[Excuse Plot|doesn't make much sense apart from "aliens invade New York,"]] with phoned-in voice acting done by people who [[Not Even Bothering with the Accent|barely even ''pretend'' to give an American accent]]. Graphics-wise, it uses the dated Lithtech Jupiter engine (the same one used in ''[[No One Lives Forever]]'') but manages to look even worse. While gameplay itself is repetitive, dragging and plain un-engagingly boring. Gamespot described the game [http://asia.gamespot.com/terrawars-new-york-invasion/reviews/terrawars-new-york-invasion-review-6154704/ as a rip-off that has to be avoided]. And the sad part of all this: not only did the developers [[Shown Their Work|go through the trouble of making a scale recreation of NYC]], but the game was also intended to be a ''showcase'' of a burgeoning Filipino gaming industry.
* ''Unearthed: Trail of Ibn Battuta'' is an episodic Arab adventure game purportedly in the mould of the likes of ''[[Tomb Raider]]'' and ''[[Uncharted]]''. Despite its pretensions of showcasing the best of Middle Eastern game development, the game is ''at best'' a [[Mockbuster]], and at worst barely playable. From unoptimised performance (despite running on the Unity Engline) to hackneyed combat and bugs galore, it was almost universally panned upon the release of the first episode. Here's AncientReality's [https://www.youtube.com/watch?v=zNVU1Xv-wCo attempt to make the game watchable] and [[videogamedunkey]] [https://www.youtube.com/watch?v=kQShIMS9R6I laughing through the game] ([[Trolling Creator|his video is disguised]] as an [[Uncharted]] 4 demo).
* ''Unearthed: Trail of Ibn Battuta'' is an episodic Arab adventure game purportedly in the mould of the likes of ''[[Tomb Raider]]'' and ''[[Uncharted]]''. Despite its pretensions of showcasing the best of Middle Eastern game development, the game is ''at best'' a [[Mockbuster]], and at worst barely playable. From unoptimised performance (despite running on the Unity Engline) to hackneyed combat and bugs galore, it was almost universally panned upon the release of the first episode. Here's AncientReality's [https://www.youtube.com/watch?v=zNVU1Xv-wCo attempt to make the game watchable] and [[videogamedunkey]] [https://www.youtube.com/watch?v=kQShIMS9R6I laughing through the game] ([[Trolling Creator|his video is disguised]] as an [[Uncharted]] 4 demo).
* ''Air Control'', a "[[Blatant Lies|flight simulator]]" that came out on PC via Steam in 2014. It's also known as one of the worst, most ineptly produced games in recent memory. Whether it's the clearly [[Obvious Beta|unfinished gameplay elements and graphics]], recycled (and shoddily slapped-on) stock Unity models, [[Mind Screw|nonsensical scenes like an airplane being underwater]], the use of actual copyrighted airline material or a host of other issues, the game was so poorly received that it had to be pulled from Steam. Here's Markiplier in particular [https://www.youtube.com/watch?v=L7UwKGWc7gI suffering through it].
* ''Air Control'', a "[[Blatant Lies|flight simulator]]" that came out on PC via Steam in 2014. It's also known as one of the worst, most ineptly produced games in recent memory. Whether it's the clearly [[Obvious Beta|unfinished gameplay elements and graphics]], recycled (and shoddily slapped-on) stock Unity models, [[Mind Screw|nonsensical scenes like an airplane being underwater]], the use of actual copyrighted airline material or a host of other issues, the game was so poorly received that it had to be pulled from Steam. Here's Markiplier in particular [https://www.youtube.com/watch?v=L7UwKGWc7gI suffering through it].
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* "[http://www.doomworld.com/idgames/index.php?id=9955 Wow]" (more popularly known by its filename, wow.wad) is a 1999 ''[[Doom]]'' level consisting of a square room with a hanging body, a [[BFG|BFG 9000]] with ammo, a Cyberdemon in a deep pit...and nothing else. Oh, and the walls of the pit have no textures, resulting in graphical glitches. It's certainly one of the most pointless levels for any game, but making it one of the [http://www.doomworld.com/10years/bestwads/infamous.php Top 10 Infamous Wads] is the author's passing it off as a mission to hunt and kill a wounded Cyberdemon trapped in an "illusio-pit". That's [[Painting the Fourth Wall]] an ugly color. Can be viewed [http://www.youtube.com/watch?v=9A4rSgFaLbk here.]
* "[http://www.doomworld.com/idgames/index.php?id=9955 Wow]" (more popularly known by its filename, wow.wad) is a 1999 ''[[Doom]]'' level consisting of a square room with a hanging body, a [[BFG|BFG 9000]] with ammo, a Cyberdemon in a deep pit...and nothing else. Oh, and the walls of the pit have no textures, resulting in graphical glitches. It's certainly one of the most pointless levels for any game, but making it one of the [http://www.doomworld.com/10years/bestwads/infamous.php Top 10 Infamous Wads] is the author's passing it off as a mission to hunt and kill a wounded Cyberdemon trapped in an "illusio-pit". That's [[Painting the Fourth Wall]] an ugly color. Can be viewed [http://www.youtube.com/watch?v=9A4rSgFaLbk here.]
** The word "illusio-pit" comes from the use of untextured pits having fake floors drawn over them, which makes them useful for illusions simulating deep water (an area of water surrounding an illusio-pit will make the water seem to stretch over the pit, making things look like they are submerged in the water) or monsters rising up out of the ground. Of course, wow.wad's use of the "illusio-pit" seems more a consequence of the author not knowing how to apply upper and lower textures.
** The word "illusio-pit" comes from the use of untextured pits having fake floors drawn over them, which makes them useful for illusions simulating deep water (an area of water surrounding an illusio-pit will make the water seem to stretch over the pit, making things look like they are submerged in the water) or monsters rising up out of the ground. Of course, wow.wad's use of the "illusio-pit" seems more a consequence of the author not knowing how to apply upper and lower textures.
* "[http://www.doomworld.com/idgames/?id=16760 Doomguy's Warzone] is not to be confused with something with the same name that came out years earlier. It is essentially a gameplay mod with far too many unnecessary difficulty modes, too many overpowered custom weapons, too many [[Goddamned Bats|ungodly annoying]] or [[Demonic Spiders|lethally-aggravating custom enemies]] amongst the randomly-generated roster, and almost [[AL Lof]] the resources are pretty much plagiarised...not to mention, there are a [[Arson, Murder, and Jaywalking|ton of custom items]] that either [[Game Breaker|make things too easy]] or are [[Joke Item|utterly useless]]. [[It Got Worse|On top of all this]], the author, Doomguy 2000, [[What an Idiot!|continues to]] [[Beyond the Impossible|pimp the hell out of his disasterpiece]]; [[Wall Banger (Darth Wiki)|even being repeatedly told to cease and desist said pimping, by seemingly the whole Doom Community, didn't hinder him any.]] You may [[Face Palm]] at Doomguy 2000 for his [[The Determinator|unwavering stupidity]] now.
* "[http://www.doomworld.com/idgames/?id=16760 Doomguy's Warzone] is not to be confused with something with the same name that came out years earlier. It is essentially a gameplay mod with far too many unnecessary difficulty modes, too many overpowered custom weapons, too many [[Goddamned Bats|ungodly annoying]] or [[Demonic Spiders|lethally-aggravating custom enemies]] amongst the randomly-generated roster, and almost [[AL Lof]] the resources are pretty much plagiarised...not to mention, there are a [[Arson, Murder, and Jaywalking|ton of custom items]] that either [[Game Breaker|make things too easy]] or are [[Joke Item|utterly useless]]. [[It Got Worse|On top of all this]], the author, Doomguy 2000, [[What an Idiot!|continues to]] [[Beyond the Impossible|pimp the hell out of his disasterpiece]]; [[Wall Banger|even being repeatedly told to cease and desist said pimping, by seemingly the whole Doom Community, didn't hinder him any.]] You may [[Face Palm]] at Doomguy 2000 for his [[The Determinator|unwavering stupidity]] now.


=== [[Little Big Planet]] ===
=== [[LittleBigPlanet]] ===
* Christian Weston Chandler (better known for the creation of ''[[Sonichu]]''; see the [[So Bad It's Horrible/Webcomics]] section for details) is infamous for his ''[[Little Big Planet]]'' mods. They are, barring perhaps the "First Date Level," quite bugged, poorly assembled, and full of [[Fake Difficulty]]. One of the mods, despite having been up for three years, has had fewer than 20 people clear it. This carried on to the game's sequel:
* Christian Weston Chandler (better known for the creation of ''[[Sonichu]]''; see the [[So Bad It's Horrible/Web Comics]] section for details) is infamous for his ''[[LittleBigPlanet]]'' mods. They are, barring perhaps the "First Date Level," quite bugged, poorly assembled, and full of [[Fake Difficulty]]. One of the mods, despite having been up for three years, has had fewer than 20 people clear it. This carried on to the game's sequel:
** "Autism Tutorial". It's a cutscene with no gameplay proper, but the content's the real problem — it starts out as the basics about Autism, taken from [[That Other Wiki]]. Not halfway through, it's a schizophrenic, self-important, rambling [[Author Tract]] that has nothing to do with Autism, yet somehow exhibits every negative stereotype associated with it, culminating in a "satirical" talk show segment where the host beats up Hans Asperger for no other reason than that he ''made Chris feel less special''. [http://www.youtube.com/watch?v=B1mbTyKiqF8 Here] [http://www.youtube.com/watch?v=Fn0Ef0PvLZU it] [http://www.youtube.com/watch?v=0I-zOv41b80 is,] [http://www.youtube.com/watch?v=epV54L7JWUA in] [http://www.youtube.com/watch?v=2b9n1ms-pno just] [http://www.youtube.com/watch?v=yspuz_ZNIx0 seven] [http://www.youtube.com/watch?v=Pqlr2zBgmtk parts.]
** "Autism Tutorial". It's a cutscene with no gameplay proper, but the content's the real problem — it starts out as the basics about Autism, taken from [[That Other Wiki]]. Not halfway through, it's a schizophrenic, self-important, rambling [[Author Tract]] that has nothing to do with Autism, yet somehow exhibits every negative stereotype associated with it, culminating in a "satirical" talk show segment where the host beats up Hans Asperger for no other reason than that he ''made Chris feel less special''. [http://www.youtube.com/watch?v=B1mbTyKiqF8 Here] [http://www.youtube.com/watch?v=Fn0Ef0PvLZU it] [http://www.youtube.com/watch?v=0I-zOv41b80 is,] [http://www.youtube.com/watch?v=epV54L7JWUA in] [http://www.youtube.com/watch?v=2b9n1ms-pno just] [http://www.youtube.com/watch?v=yspuz_ZNIx0 seven] [http://www.youtube.com/watch?v=Pqlr2zBgmtk parts.]


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* ''[https://www.youtube.com/watch?v=quWuOUx7QIQ Hammer Brother]''. A trainwreck in every possible way, the game has horrendous (read, [[Sonichu]] level) graphics, awful out of tune music (some of which sounds worse than Crazy Bus), broken level design (including unbeatable bosses) and an absolutely ridiculous amount of stolen content. Indeed, it's so bad that ROM hack reviewer levelengine gave the game a score of -1% and branded it one of the worst ROM hacks he'd ever played.
* ''[https://www.youtube.com/watch?v=quWuOUx7QIQ Hammer Brother]''. A trainwreck in every possible way, the game has horrendous (read, [[Sonichu]] level) graphics, awful out of tune music (some of which sounds worse than Crazy Bus), broken level design (including unbeatable bosses) and an absolutely ridiculous amount of stolen content. Indeed, it's so bad that ROM hack reviewer levelengine gave the game a score of -1% and branded it one of the worst ROM hacks he'd ever played.
** Its predecessor, ''Super Mario Kollision'' (misspelling intentional) isn't much better. The bosses are now beatable, but the music is horrific, the graphics are poor, the level design quality still gets abysmal towards the endgame and the amout of plagiarism is ten times higher than in Hammer Brother! Seriously, the whole last world is copied wholesale from parts of Brutal Mario, except at a level that would make The Asylum proud.
** Its predecessor, ''Super Mario Kollision'' (misspelling intentional) isn't much better. The bosses are now beatable, but the music is horrific, the graphics are poor, the level design quality still gets abysmal towards the endgame and the amout of plagiarism is ten times higher than in Hammer Brother! Seriously, the whole last world is copied wholesale from parts of Brutal Mario, except at a level that would make The Asylum proud.
** There's also a ''Super Mario Kollision 2'', which somehow steals even more content than the above two put together.
** There's also a ''Super Mario Kollision 2'', which somehow steals even more content than the above two put together.


== Hardware ==
== Hardware ==
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** Even more, because of its design, a lot of games either [[Unwinnable by Design|couldn't be played or couldn't be beaten]]! Playing games from the 32X, Sega CD, and the Master System-enabling Power Base Converter forced you to mod it or use third-party devices... and the first ''X-Men'' game for the Genesis is unwinnable because there's no reset button! <ref>One [[Guide Dang It]] puzzle at the end requires you to reset the game in order to reach the final level.</ref>
** Even more, because of its design, a lot of games either [[Unwinnable by Design|couldn't be played or couldn't be beaten]]! Playing games from the 32X, Sega CD, and the Master System-enabling Power Base Converter forced you to mod it or use third-party devices... and the first ''X-Men'' game for the Genesis is unwinnable because there's no reset button! <ref>One [[Guide Dang It]] puzzle at the end requires you to reset the game in order to reach the final level.</ref>
* The '''Ouya''' console, which was released in 2013, promised much to gamers, hackers and indie developers alike. The Android-powered console also gained much publicity due to being crowdfunded via [[Kickstarter]]. Reality soon set in however, when it became apparent that the Ouya simply could not meet its hyped expectations, thanks to technical issues, limited support and the fact that even its touted capability of running retro emulators proved to be insufficient. Combined with the lack of any semblance of profitability, [http://www.forbes.com/sites/erikkain/2014/03/07/hit-kickstarter-video-game-console-ouya-is-basically-dead/#49781cce178d the Ouya as a hardware console went the way of the dodo by 2014]. Although a shade of it continues to exist as a software platform, it's since become a poster child for ambition failing to meet reality.
* The '''Ouya''' console, which was released in 2013, promised much to gamers, hackers and indie developers alike. The Android-powered console also gained much publicity due to being crowdfunded via [[Kickstarter]]. Reality soon set in however, when it became apparent that the Ouya simply could not meet its hyped expectations, thanks to technical issues, limited support and the fact that even its touted capability of running retro emulators proved to be insufficient. Combined with the lack of any semblance of profitability, [http://www.forbes.com/sites/erikkain/2014/03/07/hit-kickstarter-video-game-console-ouya-is-basically-dead/#49781cce178d the Ouya as a hardware console went the way of the dodo by 2014]. Although a shade of it continues to exist as a software platform, it's since become a poster child for ambition failing to meet reality.
* The '''[[Pippin (useful notes)|Pippin]]''', released in 1996 as a partnership between Apple Computer (yes, ''[[Apple Macintosh|that one]]'') and Bandai, was an unusual cross between a computer and a console, created with the intent of having a cheaper computer play on your TV screen. Instead, the sticker price was $599 USD at the time of launch, the very same price the [[PlayStation 3]] had at launch a decade later, and had substandard hardware below even those of computers of its day, including a 14.4k modem, an anemic RAM supply of 6 MB, and practically no hard drive storage, other than a floppy dock drive capable of handling four disks. Even its controller, the Apple Jack,<ref>(Not to be confused with the Kellogg's cereal Apple Jacks, or the pony from ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]''.)</ref> was apparently not of much use for connecting the Pippin to a standard Apple Macintosh computer. As the only ''legitimate'' game console Apple Computer released (this was before the iPhone and iPad), the library of games on the Pippin was small, with four times more games released in Japan than in the U.S.; most of them were from Bandai. Not surprisingly, the Pippin was an enormous failure, selling only 42,000 units and being released at a time when Apple was then on the verge of bankruptcy.
* The '''[[Pippin (useful notes)|Pippin]]''', released in 1996 as a partnership between Apple Computer (yes, ''[[Apple Macintosh|that one]]'') and Bandai, was an unusual cross between a computer and a console, created with the intent of having a cheaper computer play on your TV screen. Instead, the sticker price was $599 USD at the time of launch, the very same price the [[Play Station 3]] had at launch a decade later, and had substandard hardware below even those of computers of its day, including a 14.4k modem, an anemic RAM supply of 6 MB, and practically no hard drive storage, other than a floppy dock drive capable of handling four disks. Even its controller, the Apple Jack,<ref>(Not to be confused with the Kellogg's cereal Apple Jacks, or the pony from ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]''.)</ref> was apparently not of much use for connecting the Pippin to a standard Apple Macintosh computer. As the only ''legitimate'' game console Apple Computer released (this was before the iPhone and iPad), the library of games on the Pippin was small, with four times more games released in Japan than in the U.S.; most of them were from Bandai. Not surprisingly, the Pippin was an enormous failure, selling only 42,000 units and being released at a time when Apple was then on the verge of bankruptcy.
* The ''notoriously'' bad [[Shoddy Knockoff Product|Shoddy Knockoff]] systems continue to be churned out by an unnamed company affectionately dubbed as simply '''"Popstation"'''. Why are they so bad? They're glorified [[Game and Watch|Game And Watches]] masquerading as high-end electronics. The only good thing out of them have been the reviews by [[Stuart Ashen|Dr. Stuart Ashen]].
* The ''notoriously'' bad [[Shoddy Knockoff Product|Shoddy Knockoff]] systems continue to be churned out by an unnamed company affectionately dubbed as simply '''"Popstation"'''. Why are they so bad? They're glorified [[Game and Watch|Game And Watches]] masquerading as high-end electronics. The only good thing out of them have been the reviews by [[Stuart Ashen|Dr. Stuart Ashen]].
* Mattel and PAX's '''Power Glove''', a [[Nintendo Entertainment System]] accessory made famous by its appearance in ''[[The Wizard (film)]]'', would theoretically allow the player to the control the game using one hand. It was meant to be a [[Revenue Enhancing Devices|Revenue-Enhancing Device]], but ended up a barely-functional [[Promotional Powerless Piece of Garbage]]. It cost more than an NES console, and was nearly unusable. There were only two games released with programming '''specifically''' for the Power Glove, although three others were planned — the infamous ''Bad Street Brawler'' and ''Super Glove Ball''. There was a method intended to make the Power Glove work with other games—but even then, it controlled at best like a drunk on a unicycle. To make matters worse, the only way these other games could be played was by punching in codes using a keypad to enter in the combination.
* Mattel and PAX's '''Power Glove''', a [[Nintendo Entertainment System]] accessory made famous by its appearance in ''[[The Wizard (film)]]'', would theoretically allow the player to the control the game using one hand. It was meant to be a [[Revenue Enhancing Devices|Revenue-Enhancing Device]], but ended up a barely-functional [[Promotional Powerless Piece of Garbage]]. It cost more than an NES console, and was nearly unusable. There were only two games released with programming '''specifically''' for the Power Glove, although three others were planned — the infamous ''Bad Street Brawler'' and ''Super Glove Ball''. There was a method intended to make the Power Glove work with other games—but even then, it controlled at best like a drunk on a unicycle. To make matters worse, the only way these other games could be played was by punching in codes using a keypad to enter in the combination.
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* The '''[[Virtual Boy]]''' console was one of [[Nintendo]]'s most publicized failures. Originally intended as a ground-breaking 3D game system, the project was spearheaded by [[Gunpei Yokoi]], creator of the [[Game Boy]], who was forced to get the system out as fast as he could, and it shows: The system couldn't handle color, so it stuck to a monochromatic, headache-inducing red-and-black display, which could even cause permanent eye damage if played too long. The system was bulky and had to be propped up on a table for you to play it, and only the player could see the games being played, meaning multiplayer on the same system was impossible (while the system had a port for a link cable, the system was discontinued before the cable could even be released). Only 22 games were ever released for the system, without any standout titles that took advantage of the 3D effect in a significant way, such as first-person shooters. While some of the games might not have been half-bad, such as ''[[Wario Land]]'', there was no reason for them to be on [[Virtual Boy]] to begin with, and putting an incredibly addictive game like ''[[Tetris]]'' (two separate versions of it, no less) on a system that can cause permanent eye damage in long sessions is just puzzling. Nintendo themselves [[Old Shame|don't like to speak about this system]], to the point where they even edited out a reference to it in the English version of ''[[Super Smash Bros.]] Melee''.
* The '''[[Virtual Boy]]''' console was one of [[Nintendo]]'s most publicized failures. Originally intended as a ground-breaking 3D game system, the project was spearheaded by [[Gunpei Yokoi]], creator of the [[Game Boy]], who was forced to get the system out as fast as he could, and it shows: The system couldn't handle color, so it stuck to a monochromatic, headache-inducing red-and-black display, which could even cause permanent eye damage if played too long. The system was bulky and had to be propped up on a table for you to play it, and only the player could see the games being played, meaning multiplayer on the same system was impossible (while the system had a port for a link cable, the system was discontinued before the cable could even be released). Only 22 games were ever released for the system, without any standout titles that took advantage of the 3D effect in a significant way, such as first-person shooters. While some of the games might not have been half-bad, such as ''[[Wario Land]]'', there was no reason for them to be on [[Virtual Boy]] to begin with, and putting an incredibly addictive game like ''[[Tetris]]'' (two separate versions of it, no less) on a system that can cause permanent eye damage in long sessions is just puzzling. Nintendo themselves [[Old Shame|don't like to speak about this system]], to the point where they even edited out a reference to it in the English version of ''[[Super Smash Bros.]] Melee''.
* For something that's somehow even worse then the [[Virtual Boy]], try the VictorMax '''Virtual Reality Stuntmaster'''. It has a design that's somewhat better with an output that's at least better than the Virtual Boy, but getting it to work is simply cryptic! The box says that it works for the SNES & the Sega Genesis, but it doesn't hold any real cable for the thing to work for the SNES at all (At least to the current knowledge shown so far.), and it can only work in the oldest version of the Sega Genesis. It doesn't contain any instructions, but it ''does'' have an odd joke resume (its hero includes [[The Bible|The Four Horsemen of The Apocalypse]]) and parts of the Stuntmaster that doesn't make sense at all! Connecting it to the Sega Genesis creates a mess of wires (when it already holds a mess of wires to begin with). While it does have more colors then the Virtual Boy, playing it is barely any better than doing it with the [[Sega Game Gear]]! [http://www.youtube.com/watch?v=Fy373DpKGAE James Rolfe & his friend Mike Matei] take a look at it, and James thinks that the [[Virtual Boy]] is like God when compared to what VictorMax did.
* For something that's somehow even worse then the [[Virtual Boy]], try the VictorMax '''Virtual Reality Stuntmaster'''. It has a design that's somewhat better with an output that's at least better than the Virtual Boy, but getting it to work is simply cryptic! The box says that it works for the SNES & the Sega Genesis, but it doesn't hold any real cable for the thing to work for the SNES at all (At least to the current knowledge shown so far.), and it can only work in the oldest version of the Sega Genesis. It doesn't contain any instructions, but it ''does'' have an odd joke resume (its hero includes [[The Bible|The Four Horsemen of The Apocalypse]]) and parts of the Stuntmaster that doesn't make sense at all! Connecting it to the Sega Genesis creates a mess of wires (when it already holds a mess of wires to begin with). While it does have more colors then the Virtual Boy, playing it is barely any better than doing it with the [[Sega Game Gear]]! [http://www.youtube.com/watch?v=Fy373DpKGAE James Rolfe & his friend Mike Matei] take a look at it, and James thinks that the [[Virtual Boy]] is like God when compared to what VictorMax did.

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[[Category:So Bad It's Horrible]]
[[Category:Video Games]]
[[Category:Video Games]]
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