So You Want To/Write a Hard Science Fiction Story With Space Travel: Difference between revisions

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Sadly, the rules of realistically writing hard SF with space travel -- like the rules of realistically writing about anything -- are primarily a set of rules about what is not recommended. The more ideas you have about what you'd artistically ''like'' to have your characters do, the more ways reality will step in and say "No, that art stuff really is not recommended because [[Real Life]] would not work that way and if it did, writing about it would require a lot more effort and proficiency from you than it would without the art stuff."
Sadly, the rules of realistically writing hard SF with space travel -- like the rules of realistically writing about anything -- are primarily a set of rules about what is not recommended. The more ideas you have about what you'd artistically ''like'' to have your characters do, the more ways reality will step in and say "No, that art stuff really is not recommended because [[Real Life]] would not work that way and if it did, writing about it would require a lot more effort and proficiency from you than it would without the art stuff."


Firstly, there is that which is [[Bad Writing]] in any genre. There are artistic, [[Doylist]] reasons why you'd want to do this, such as inexperience, not reading Allthetropes, a search for reliable, but still bad tropes out of fear of being fired from a writing job (eg. TV and movies are too expensive to treat failure as an option), being underpaid, having an [[Anvilicious]] object lesson to deliver, hating one's boss, other projects and rarely, simple laziness. Treat failure as an option, but never be satisfied with failure nor mediocrity. As a writer in hard SF, you must fully intend to succeed with flying colors, even if you have to take the risk of failure. Because you're dealing with an audience smart enough to have the basic understanding of consistency, accuracy, and natural science required to care about and more-or-less know where a work fits into the [[Mohs Scale of Science Fiction Hardness]], and you're dealing with impersonal forces that can easily take decades or centuries that are not easily [[Time Skip]]ped, such as sub-light interstellar travel, technological and social innovation and the rise and fall of civilizations, you often must write an epic. [[Mood Whiplash| You can't get away with writing a cartoon]]. Hard SF audiences are intelligent and have access to works of other genres and literary award winning works of hard SF, of which there are many, so they won't stick around for [[So Okay It's Average| mediocrity]], which bores them, nor for [[So Bad It's Horrible| failure]], because hard SF audiences look forward to reading literary award winning works of hard SF.
Firstly, there is that which is [[Bad Writing]] in any genre. There are artistic, [[Doylist]] reasons why you'd want to do this, such as inexperience, not reading Allthetropes, a search for reliable, but still bad tropes out of fear of being fired from a writing job (eg. TV and movies are too expensive to treat failure as an option), being underpaid, having an [[Anvilicious]] object lesson to deliver, hating one's boss, other projects and rarely, simple laziness. Treat failure as an option, but never be satisfied with failure nor mediocrity. As a writer in hard SF, you must fully intend to succeed with flying colors, even if you have to take the risk of failure. Because you're dealing with an audience smart enough to have the basic understanding of consistency, accuracy, and natural science required to care about and more-or-less know where a work fits into the [[Mohs Scale of Science Fiction Hardness]], and you're dealing with impersonal forces that can easily take decades or centuries that are not easily [[Time Skip]]ped, such as sub-light interstellar travel, technological and social innovation and the rise and fall of civilizations, you often must write an epic. [[Mood Whiplash| You can't get away with writing a cartoon]]. [[Viewers Are Geniuses| Hard SF audiences are intelligent]] and have access to works of other genres and literary award winning works of hard SF, of which there are many, so they won't stick around for [[So Okay It's Average| mediocrity]], which bores them, nor for [[So Bad It's Horrible| failure]], because hard SF audiences look forward to reading literary award winning works of hard SF. [[Viewers are Morons]] is not acceptable.


Secondly, here is a list of tropes that are generally considered [[Bad Writing]] specifically in a realistic hard SF universe, along with some works or franchises that successfully implement some of them and are still considered to be hard SF:
Secondly, here is a list of tropes that are generally considered not recommended specifically in a realistic hard SF universe, along with some works or franchises that successfully implement some of them and are still considered to be hard SF:
* [[All Planets Are Earthlike]] (at least without [[Terraforming]]). Example: [[Red Mars Trilogy| Green Mars and Blue Mars]] by Kim Stanley Robinson implement this in Mars' case by terraforming Mars.
* [[All Planets Are Earthlike]] (at least without [[Terraforming]]). Example: [[Red Mars Trilogy| Green Mars and Blue Mars]] by Kim Stanley Robinson implement this in Mars' case by terraforming Mars.
* [[Inertial Dampening]]. Example: Orion's Arm implements this in the Halo Drive and the rumored Void Drive. The Halo Drive implements this by nacelles that use gravito-magnetism to harness the fuel/engines proper into the main hull of the ship, so everything and everyone in the main hull is accelerated equally, thus making nothing there feel the acceleration. The Void Drive would implement this by having the entire ship inside a space-time metric.
* [[Inertial Dampening]]. Example: Orion's Arm, written collaboratively, implements this in the Halo Drive and the rumored Void Drive. The Halo Drive implements this by nacelles that use gravito-magnetism to harness the fuel/engines proper into the main hull of the ship, so everything and everyone in the main hull is accelerated equally, thus making nothing there feel the acceleration. The Void Drive would implement this by having the entire ship inside a space-time metric.
* [[Reactionless Drive]] (at least until the [[w:RF resonant cavity thruster|RF resonant cavity thruster]], aka the EmDrive, is confirmed, if ever) Example: Orion's Arm, written collaboratively, implements this by making the space-time metric really small instead of metrics large enough to surround the ship without making the metric a lot [[Bigger on the Inside]], apparently because making metrics that are large on the outside is too difficult.
* [[Reactionless Drive]] (at least until the [[w:RF resonant cavity thruster|RF resonant cavity thruster]], aka the EmDrive, is confirmed, if ever) Example: Orion's Arm implements this by making the space-time metric really small instead of metrics large enough to surround the ship without making the metric a lot [[Bigger on the Inside]], apparently because making metrics that are large on the outside is too difficult.
* [[Single Biome Planet]]
* [[Single Biome Planet]]
* [[Space Is an Ocean]]
* [[Space Is an Ocean]]