Display title | Soldier of Fortune (video game) |
Default sort key | Soldier of Fortune (video game) |
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Page ID | 33319 |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | SelfCloak (talk | contribs) |
Date of latest edit | 04:29, 17 July 2018 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | What happens when you take Video Game Cruelty Potential and Ludicrous Gibs to their extreme. The main selling point of the SOF series by Raven Software is the extremely detailed damage system that simulates many areas of bodily damage (and gruesome deaths to go along with it). You are given many tools to play with said damage system, from Shotguns for full limb chopping action to Pistols and other such weapons for those precision groin shots, along with extras like Flamethrowers and Microwave guns (pretty much as insane as it sounds). The game apparently had the real-life mercenary John Mullins (who also starred in the game) make sure the game was as realistic as possible. The storyline and weapons like the microwave gun puts the extent of his guidance under serious dispute, but nobody cared. It also stood out for being a surprisingly decent FPS even without the gore system, as well as having some interesting ideas like the possibility to customize your difficulty setting ("stock" options were provided that scaled up, but you could also have stuff like very limited inventory space but easy enemies, or vice-versa, along with other options like the save system). |