Sonic 3 and Knuckles: Difference between revisions

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** Also, in the Sonic 3 only version of Hydrocity Zone Act 2, it's fairly easy to go past the boss and right to the capsule without doing the boss fight. But the only way out is to reset. The clock continues to run despite hitting the capsule, but unfortunately, even time over doesn't save you. The only way out is to reset and then it will usually let you [http://www.youtube.com/watch?v=cd0o_YngH6Y go to Marble Garden].
** Also, in the Sonic 3 only version of Hydrocity Zone Act 2, it's fairly easy to go past the boss and right to the capsule without doing the boss fight. But the only way out is to reset. The clock continues to run despite hitting the capsule, but unfortunately, even time over doesn't save you. The only way out is to reset and then it will usually let you [http://www.youtube.com/watch?v=cd0o_YngH6Y go to Marble Garden].
** '''Marble Garden''' [standalone ''Sonic 3'' only]: When Sonic and Tails enter the Act 1 Boss room, stop just before the Tunnelbot is onscreen. Controlling 2P Tails, defeat the Tunnelbot just offscreen. Once the signpost falls, Act 2 begins to load; if Sonic is standing too far to the left, he'll be outside Act 2. The game will have no idea how to handle the situation, and effectively freeze. (In ''Sonic 3 & Knuckles'', if Tunnelbot is defeated offscreen in this way, the camera will promptly scroll right, pushing Sonic within bounds of Act 2 before the signpost lands.)
** '''Marble Garden''' [standalone ''Sonic 3'' only]: When Sonic and Tails enter the Act 1 Boss room, stop just before the Tunnelbot is onscreen. Controlling 2P Tails, defeat the Tunnelbot just offscreen. Once the signpost falls, Act 2 begins to load; if Sonic is standing too far to the left, he'll be outside Act 2. The game will have no idea how to handle the situation, and effectively freeze. (In ''Sonic 3 & Knuckles'', if Tunnelbot is defeated offscreen in this way, the camera will promptly scroll right, pushing Sonic within bounds of Act 2 before the signpost lands.)
** '''Carnival Night''': When Sonic is damaged while floating over anti-grav pads, he'll fall through. In some places, anti-grav pads are all that separate Sonic's Act 1 from Knuckles' Act 1. If Sonic accidentally falls into the first half of Knuckles' Act 1, and hits the first checkpoint, the only way to continue is to exploit a bug in Sonic's Super or Hyper transformation that allows him to pass through spinning barrels. If Sonic doesn't have all the Emeralds, doesn't have enough Rings to transform, screws up the exploit, or dies and respawns at that checkpoint, he's stuck.
* [[Urban Legend of Zelda]]:
* [[Urban Legend of Zelda]]:
** There tends to be confusion as to why the original ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' could not be locked in with ''Sonic & Knuckles''. The two most popular explanations are Knuckles would have dramatically altered the color pallet or that Knuckles gliding on conveyor belts in Scrap Brain Zone would cause the game to [[Game Breaking Bug|crash]]--both of which were debunked by the famous rom hack "Knuckles in Sonic the Hedgehog 1."
** There tends to be confusion as to why the original ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' could not be locked in with ''Sonic & Knuckles''. The two most popular explanations are Knuckles would have dramatically altered the color pallet or that Knuckles gliding on conveyor belts in Scrap Brain Zone would cause the game to [[Game Breaking Bug|crash]]--both of which were debunked by the famous rom hack "Knuckles in Sonic the Hedgehog 1."