Sonic the Hedgehog 2/YMMV: Difference between revisions

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* [[That One Boss]]: The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. Every boss afterward is, comparatively, a pushover.
* [[That One Boss]]: The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. Every boss afterward is, comparatively, a pushover.
* [[That One Level]]:
* [[That One Level]]:
** For the 8-bit version, Aqua Lake Zone Act 2 could very well contend for the title. For starters, it's completely underwater, and any Sonic fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section. Doesn't help that it's an enormous level compared to most of the others.
** Aqua Lake Zone Act 2. For starters, it's completely underwater, and any ''Sonic'' fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section. Doesn't help that it's an enormous level compared to most of the others.
** The third act of Green Hills, in comparison to the rest of the zone: it's a poster example of [[Platform Hell]] with hills, springs and spikes, with the final approach to the boss being completely unforgiving in its timing. And no checkpoints means you have to do this again if the boss kills you.
** Scrambled Egg Zone (8-Bit), thanks to the very elaborate and very confusing transportation pipe system, full of [[Trial and Error Gameplay]] as one wrong move can mean inescapable spike pits.
** Scrambled Egg Zone, thanks to the very elaborate and very confusing transportation pipe system, full of [[Trial and Error Gameplay]] as one wrong move can mean inescapable spike pits. There's only one pipe maze with spikes that you CAN climb out of near the end of Act 1, but Act 2 has several spike pipe puzzles, and the last one requires timing with no room for error, or it's a spike pit that is effectively a bottomless pit for Sonic.
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[[Category:Sonic the Hedgehog 2]]
[[Category:Sonic the Hedgehog 2]]