Sonic the Hedgehog 2/YMMV: Difference between revisions

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== The Genesis/Mega Drive version: ==
== The Genesis/Mega Drive version: ==
* [[Author's Saving Throw]]: In the first game, Marble Zone was criticized for its slow pace and focus on tricky platforming. Chemical Plant Zone was therefore designed as Marble Zone's antithesis, with the game letting the player use Emerald Hill Zone to get to grips with the controls and playing style, and then letting them go all-out when they reached Chemical Plant Zone. Granted, while the zone still has one or two tricky bits of platforming, they are just a minor speedbump instead of taking up the entire level.
* [[Author's Saving Throw]]: In the first game, Marble Zone was criticized for its slow pace and focus on tricky platforming. Chemical Plant Zone was therefore designed as Marble Zone's antithesis, with the game letting the player use Emerald Hill Zone to get to grips with the controls and playing style, and then letting them go all-out when they reached Chemical Plant Zone. Granted, while the zone still has one or two tricky bits of platforming, they are just a minor speedbump instead of taking up the entire level.
* [[Awesome Music]]: [[Sonic the Hedgehog/Awesome Music|A returning Masato Nakamura strikes gold again with the Genesis version]]. The 8-Bit version has some good music too, and the music from Green Hills Zone would be adapted into "Sonic - You Can Do Anything," the opening theme from the Japanese version of ''Sonic CD''.
* [[Awesome Music]]: [[Sonic the Hedgehog/Awesome Music|A returning Masato Nakamura strikes gold again with the Genesis version]]. The 8-Bit version has some good music too, and the music from Green Hills Zone would be adapted into "Sonic - You Can Do Anything", the opening theme from the Japanese version of ''Sonic CD''.
* [[Best Level Ever]]: Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games.
* [[Best Level Ever]]: Chemical Plant Zone is a common favorite, due to being one of the fastest levels in the Genesis games.
* [[Breather Boss]]: Mecha Sonic, the second-to-final boss. While it's still a tricky fight (the lack of rings, its small hitbox and variety of attacks not helping your case), with just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against the Death Egg Robot.
* [[Breather Boss]]: Mecha Sonic, the second-to-final boss. While it's still a tricky fight (the lack of rings, its small hitbox and variety of attacks not helping your case), with just the right timing, he can be defeated in roughly 10 seconds. If anything, he's just a warm-up for the fight against the Death Egg Robot.
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** Some players consider Oil Ocean Zone to be one, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The Aquis and Octus Badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The Aquis can also fly at you from out of nowhere.
** Some players consider Oil Ocean Zone to be one, although it's nowhere near as bad as Metropolis Zone, which comes right afterwards. The Aquis and Octus Badniks that shoot at you are extremely hard to avoid, making the whole level a bit of a headache if you're trying to retain your rings. The Aquis can also fly at you from out of nowhere.
** Metropolis Zone, mostly due to the enemies there being the toughest non-boss enemies in the game and some are even placed poorly in the level such as one of the Slicers being at the top of a yellow triangle spring wall you have to bounce up to making it hard to avoid the boomerang blades and avoid running into the slicer at the top of it.
** Metropolis Zone, mostly due to the enemies there being the toughest non-boss enemies in the game and some are even placed poorly in the level such as one of the Slicers being at the top of a yellow triangle spring wall you have to bounce up to making it hard to avoid the boomerang blades and avoid running into the slicer at the top of it.
* [[Visual Effects of Awesome]]: The 2013 remade version of the game makes the Special Stages true 3D instead of just pseudo-3D (though objects like bombs, rings, and the characters are still sprites), giving it a much smoother and fluid look compared to the Genesis original. Also using a code a secret eighth stage can be played and features a corkscrew effect on the half-pipe that is unlike anything on the Genesis version's stages.


== The [[Master System]]/[[Game Gear]] version: ==
== The [[Master System]]/[[Game Gear]] version: ==