Sonic the Hedgehog CD/YMMV: Difference between revisions

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* [[Scrappy Mechanic]]: Time travel posts can be used up without activating them if you build up speed for long enough to generate sparks and then lose your speed, or if you cross another time travel post. Since you're running at full speed in an attempt to activate the time travel, you'll need to memorize or stake out the path you're going to take, or put up with the risk of walls, enemies, and other posts getting in the way and ruining the attempt. Very frustrating if you're trying to find Past posts so you can get Good Futures.
* [[Scrappy Mechanic]]: Time travel posts can be used up without activating them if you build up speed for long enough to generate sparks and then lose your speed, or if you cross another time travel post. Since you're running at full speed in an attempt to activate the time travel, you'll need to memorize or stake out the path you're going to take, or put up with the risk of walls, enemies, and other posts getting in the way and ruining the attempt. Very frustrating if you're trying to find Past posts so you can get Good Futures.
* [[Signature Scene]]: It's very hard to talk about the game without mentioning the Metal Sonic race.
* [[Signature Scene]]: It's very hard to talk about the game without mentioning the Metal Sonic race.
* [[Sweet Dreams Fuel]]:
** Much of the American soundtrack despite its reputation. Having a playlist of the soundtrack, or better yet the officially extended CD. Nearly the whole soundtrack is ambient folk crossed with alternative rock and extensive vocal harmonies, making it very soothing to listen to as a stand-alone product.
** Good Futures. No enemies, a bright and colorful soundtrack, animals living peacefully, and technology being used to benefit nature instead of harming it. One of the earliest examples of [[Solar Punk]].
** Hearing "Sonic Boom" play during the credit crawl.
* [[That One Achievement]]: The Savior of Time. Getting the Time Stones makes getting the achievement/trophy impossible unless you get the last Time Stone in Mellatic Madness Zone 2. Also qualifies as a [[Guide Dang It]] for most people.
* [[That One Achievement]]: The Savior of Time. Getting the Time Stones makes getting the achievement/trophy impossible unless you get the last Time Stone in Mellatic Madness Zone 2. Also qualifies as a [[Guide Dang It]] for most people.
** Luckily, your progress is saved upon entering a Special Stage, so if you exit the game before failing to get the Time Stone and boot up your save file, you can restart at the beginning of the Special Stage and attempt to nab the Time Stone once more.
** Luckily, your progress is saved upon entering a Special Stage, so if you exit the game before failing to get the Time Stone and boot up your save file, you can restart at the beginning of the Special Stage and attempt to nab the Time Stone once more.
* [[That One Boss]]: Metal Sonic for some. There's a lot of obstacles in the way, not to mention awkward jump timing, and if you miss any of these, the quirky physics of the game will slow you right down, meaning you need to have near-perfect platforming if you want to keep up with him.
* [[That One Boss]]: Metal Sonic for some.
* [[That One Level]]:
* [[That One Level]]: Wacky Workbench, thanks to the bouncy bottom floor. When it comes to getting a good future in zone 1, it's even harder because of how complicated the path to it is, though at least it's easier to do in zone 2.
** Also contains [[That One Boss]], thanks to the [[Platform Hell]]. It is given an unwanted [[Shout-Out]] in ''[[Sonic Advance Trilogy]]''.
** Wacky Workbench, thanks to the bouncy bottom floor. When it comes to getting a good future in Zone 1, it's even harder because of how complicated the path to it is, though at least it's easier to do in Zone 2. It also contains [[That One Boss]], thanks to the [[Platform Hell]]. It is given an unwanted [[Shout-Out]] in ''[[Sonic Advance Trilogy]]''. The electrical coils in the upper areas of the level are also problematic (as, combined with the bouncy floor, you can be thrown into the top of the stage right in time to end up in front of an active electric coil; plus, they look like they're part of the background, which can be disorienting).
** The Special Stages. Especially the 7th one.
** The Special Stages. Especially the 7th one.
** For players trying to finish Time Attack mode in under 25 minutes, Metallic Madness acts two and three are easily more irritating than the other levels. Act two takes much practice to complete in under ''three'' minutes, as opposed to the previous non-boss levels, which can be beaten in under one minute (and in exceptional cases, 30-45 seconds). Act three has a [[Platform Hell]] section at the start, and three extremely tricky enemies to defeat before reaching the boss. You'll be lucky to finish it within two minutes, like the other boss levels.
** For players trying to finish Time Attack mode in under 25 minutes, Metallic Madness Zones 2 and 3 are easily more irritating than the other levels. Zone 2 takes much practice to complete in under ''three'' minutes, as opposed to the previous non-boss levels, which can be beaten in under one minute (and in exceptional cases, 30-45 seconds). Zone 3 has a [[Platform Hell]] section at the start, and three extremely tricky enemies to defeat before reaching the boss. You'll be lucky to finish it within two minutes, like the other boss levels.
* [[They Changed It, Now It Sucks]]: The American soundtrack got a lot of unnecessary flak just for replacing the Japanese one. This mentality even extended to game critics [such as ''GameFan Magazine'', which rated the American version 30 points less than the Japanese version (which got 100%) ''just'' for this].
* [[They Changed It, Now It Sucks]]: The American soundtrack got a lot of unnecessary flak just for replacing the Japanese one. This mentality even extended to game critics [such as ''GameFan Magazine'', which rated the American version 30 points less than the Japanese version (which got 100%) ''just'' for this].
** SEGA themselves tried to avert this, in the game media. Review copies were beta 920, which is identical to the US release save for having the original music in an attempt to hide the change. It didn't work. Upon hearing that the music was changed behind their backs, a good number of magazines retracted their perfect scores. Despite your view on the music, most would agree that lying to the press to get a better score isn't exactly excusable.
** SEGA themselves tried to avert this, in the game media. Review copies were beta 920, which is identical to the US release save for having the original music in an attempt to hide the change. It didn't work. Upon hearing that the music was changed behind their backs, a good number of magazines retracted their perfect scores. Despite your view on the music, most would agree that lying to the press to get a better score isn't exactly excusable.