Sonic the Hedgehog CD/YMMV: Difference between revisions

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** The soundtrack varies per version and region. The US has never got the Hataya soundtrack prior to the digital re-release, the Japanese release got it for the Mega CD and ''Gems Collection'' releases, and Europe only got it for the Mega CD version. The PC version has Nilsen's soundtrack in all regions. The XBLA/PSN/iOS/Android/Windows Phone 7 ports ultimately fix these woes by having both soundtracks selectable in all regions. However, the intro music for the Japanese soundtrack had the lyrics cut, presumably due to contract issues with the people who sang it. Fortunately, "Sonic Boom" is 100% unchanged. The remake even has proper looping programming for all songs so there's no awkward CD Audio fade-outs, and many of the US songs make use of some additional sections from their extended versions on the little-known "Sonic Boom" soundtrack CD.
** The soundtrack varies per version and region. The US has never got the Hataya soundtrack prior to the digital re-release, the Japanese release got it for the Mega CD and ''Gems Collection'' releases, and Europe only got it for the Mega CD version. The PC version has Nilsen's soundtrack in all regions. The XBLA/PSN/iOS/Android/Windows Phone 7 ports ultimately fix these woes by having both soundtracks selectable in all regions. However, the intro music for the Japanese soundtrack had the lyrics cut, presumably due to contract issues with the people who sang it. Fortunately, "Sonic Boom" is 100% unchanged. The remake even has proper looping programming for all songs so there's no awkward CD Audio fade-outs, and many of the US songs make use of some additional sections from their extended versions on the little-known "Sonic Boom" soundtrack CD.
* [[Best Boss Ever]]: The race against Metal Sonic. Sega knows, and it's in both versions of ''[[Sonic Generations]]''.
* [[Best Boss Ever]]: The race against Metal Sonic. Sega knows, and it's in both versions of ''[[Sonic Generations]]''.
* [[Best Level Ever]]: Stardust Speedway, which allows for speedy movement in contrast to the other stages, which are mazelike and slow-paced. It also contains the [[Best Boss Ever|race against Metal Sonic.]]
* [[Best Level Ever]]: Stardust Speedway, which allows for speedy movement in contrast to the other stages, which are mazelike and slow-paced. It also contains the [[Best Boss Ever|race against Metal Sonic]].
* [[Breather Level]]: Stardust Speedway.
* [[Breather Level]]: Stardust Speedway.
* [[Broken Base]]: Over which soundtrack is the "superior" one. [[Flame War|Flame Wars]] are not uncommon.
* [[Broken Base]]: Over which soundtrack is the "superior" one. [[Flame War|Flame Wars]] are not uncommon.
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* [[Even Better Sequel]]
* [[Even Better Sequel]]
* [[Franchise Original Sin]]: Sonic's first encounter with time travel, the slower paced gameplay, and overly large levels are problems that would be exaggerated in some of the later installments.
* [[Franchise Original Sin]]: Sonic's first encounter with time travel, the slower paced gameplay, and overly large levels are problems that would be exaggerated in some of the later installments.
* [[Game Breaker]]: Tails in the 2011 re-release. Not unlike his [[Sonic 3 and Knuckles]] appearance, Tails' flying ability allows him to simply fly over portions of some levels entirely. Because of this, the game [[No Fair Cheating|prevents players from attaining Achievements/Trophies]] when playing as Tails.
* [[Game Breaker]]: Tails in the 2011 re-release. Not unlike his ''[[Sonic 3 and Knuckles]]'' appearance, Tails' flying ability allows him to simply fly over portions of some levels entirely. Because of this, the game [[No Fair Cheating|prevents players from attaining Achievements/Trophies]] when playing as Tails.
* [[Goddamned Boss]]:
* [[Goddamned Boss]]:
** Collision Chaos' boss. All you have to do to beat it is to reach the top of the pinball table, but you might take a lot of time trying to do that, as the flipper's controls are very poor (there is a minuscule delay, and the physics are off). Robotnik will also throw a lot of bombs that act like bumpers, to keep Sonic from reaching him.
** Collision Chaos' boss. All you have to do to beat it is to reach the top of the pinball table, but you might take a lot of time trying to do that, as the flipper's controls are very poor (there is a minuscule delay, and the physics are off). Robotnik will also throw a lot of bombs that act like bumpers, to keep Sonic from reaching him.
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** As shown in [http://www.youtube.com/watch?v=mPJ2FuAph2U this] video, it's possible to warp from the beginning of Collision Chaos 1 to the end if Sonic has the power sneakers.
** As shown in [http://www.youtube.com/watch?v=mPJ2FuAph2U this] video, it's possible to warp from the beginning of Collision Chaos 1 to the end if Sonic has the power sneakers.
** In the 2011 version, at least in the Windows Steam version, sometimes Sonic will go through the ceiling. Unlike the Genesis games, though, a restart is not necessary; jumping enough times will get you on top of the level, where running right a certain amount will trigger the goal even though it can't be seen from there.
** In the 2011 version, at least in the Windows Steam version, sometimes Sonic will go through the ceiling. Unlike the Genesis games, though, a restart is not necessary; jumping enough times will get you on top of the level, where running right a certain amount will trigger the goal even though it can't be seen from there.
** Again in the 2011 version, getting all the Time Stones makes all levels after obtaining them automatically have a Good Future, except for Stardust Speedway Zone 3... sort of. The game counts it as a Good Future, but it's obviously the Bad Future, with dark clouds and lightning in the background. It makes the race seem more intense, as it's a race not only for Sonic's/Tails's life, but also Amy's, and it still says "(Sonic/Tails) made a good future in Zone 3" due to the Time Stones.
** Again in the 2011 version, getting all the Time Stones makes all levels after obtaining them automatically have a Good Future, except for Stardust Speedway Zone 3... sort of. The game counts it as a Good Future, but it's obviously the [[Bad Future]], with dark clouds and lightning in the background. It makes the race seem more intense, as it's a race not only for Sonic's/Tails's life, but also Amy's, and it still says "(Sonic/Tails) made a good future in Zone 3" due to the Time Stones.
* [[Hilarious in Hindsight]]:
* [[Hilarious in Hindsight]]:
** Some have noted that the lyrics of "Sonic Boom" from the US version fit [[My Little Pony: Friendship Is Magic|Rainbow Dash]] better than Sonic.
** Some have noted that the lyrics of "Sonic Boom" from the US version fit [[My Little Pony: Friendship Is Magic|Rainbow Dash]] better than Sonic.
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* [[Just Here for Godzilla]]: When ''Sonic CD'' was re-released on ''Sonic Gems Collection'', many fans bought it ''just'' for this game alone.
* [[Just Here for Godzilla]]: When ''Sonic CD'' was re-released on ''Sonic Gems Collection'', many fans bought it ''just'' for this game alone.
* [[Memetic Mutation]]:
* [[Memetic Mutation]]:
** The JP/EU version of the Stardust Speedway Bad Future theme will often elicit a "HURHUEHUEHUE" or variations thereof when it shows up on [[YouTube]].
** The JP/EU version of the Stardust Speedway [[Bad Future]] theme will often elicit a "HURHUEHUEHUE" or variations thereof when it shows up on [[YouTube]].
** The JP/EU's stage clear/ending theme also gives us the rather odd shout of "TELEPORTATION YEAH!".
** The JP/EU's stage clear/ending theme also gives us the rather odd shout of "TELEPORTATION YEAH!".
* [[Most Annoying Sound]]: The jump sound. Rather than being PSG-based like the Mega Drive titles, the sound designers made it FM-based, much to the annoyance of those who are used to hearing the PSG-based sound from other titles.
* [[Most Annoying Sound]]: The jump sound. Rather than being PSG-based like the Mega Drive titles, the sound designers made it FM-based, much to the annoyance of those who are used to hearing the PSG-based sound from other titles.