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Hard Levels, Easy Bosses: Difference between revisions

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* In the RPG ''[[The 7th Saga]]'', random encounters are invariably more dangerous than a typical boss; just walking from one town to the next requires a ton of [[Forced Level Grinding]]. There are a few [[That One Boss|obscenely overpowered bosses]], but they're [[Rubber Band AI|special]].
* In the first two ''[[Shin Megami Tensei]]'' games, random encounters come hard and fast and you're pretty lucky if you can get to the end of the boss without being horribly mangled. The Boss you fight, on the other hand is at best marginally harder than one of the standard enemies outside... that you had to fight like eighteen of every two steps.
* The ''[[Final Fantasy]]'' series varies widely, but the most pronounced example of [[Boss Dissonance]] would likely be ''[[Final Fantasy II (Video Game)|Final Fantasy II]]''. Bosses are, with few exceptions, strategically simple to kill and not possessed of extraordinary strengths. The rest of the game is an [[Fake Difficulty|infamous]] veritable [[Nintendo Hard|nightmare]].
* [[Demons Souls]]:
** Some players call it this. Helps that there's sometimes an exploit that makes the boss a breeze. (safe zones, inability to attack at a distance, etc.)
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