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Ghostbusters: Difference between revisions

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Because Dan Aykroyd and Harold Ramis were a key part of developing the story, they have stated that this game is in the same [[Continuity]] as the movies. Interestingly, there are still some variations to the plot that occur with three distinct versions: a "Realistic" version for the Playstation 3, X-Box 360 and PC; a "Stylistic" version for the Playstation 2, PSP and Wii; and a version for [[Nintendo DS]] that has totally different gameplay (and doesn't even have the rookie). The console games were very well received and applauded for being a unique and dynamic gaming experience. Tropes relating specifically to the Video Game (especially video game tropes) should go on the page for the game.
 
The films produced a popular [[Animated Adaptation]] ''[[The Real Ghostbusters]]'', which had its own [[Spin-Off]], ''[[Extreme Ghostbusters]]''. As a rule of thumb, they aren't in continuity with the movies (and the later video game) but are otherwise based on the same story and [[Magic aA Is Magic A|internal principles]] that the movies introduced. Any tropes applying to those series belong on those pages.
 
There was also a [[Role Playing Game]] developed by West End Games; set after the first movie, the players were cast as owners/employees of a ''Ghostbusters'' franchise in their local community. In addition to ghosts, adventure hooks could feature encounters with other paranormal creatures and incidents, including vampires, aliens, and time-travelers. A revised version of the game, ''Ghostbusters International'', was published in 1989 following the release of ''Ghostbusters II''. It was eventually named as one of "The Millennium's Most Underrated Games" by ''Pyramid'' magazine.
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