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Fallout 3: Difference between revisions

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* [[No One Could Survive That]]: {{spoiler|Colonel Autumn, you, and Sentinel Lyons. Autumn clearly injects himself with some sort of [[Applied Phlebotinum]] before being hit with the radiation wave, while Lyons was outside the control room and therefore took a less powerful blast. You, on the other hand, have no such explanation for your survival.}} However, {{spoiler|you do ultimately survive even if you go into the room, which kills Lyons, so maybe the Lone Wanderer is just that much more durable to this situation.}}
* [[No Plans, No Prototype, No Backup]]: The Cure in ''the Pitt'' expansion. Justified - {{spoiler|it's a baby.}}
* [[Obvious Beta]]: Getting stuck in the scenery in the Wasteland, constant crashing, missing textures, an innumerable number of bugs that cause the game to hang (including the giant [[Badass]] anti-communist robot refusing to move, which ''always seems to happen once every playthrough''), Radscorpions and Brahmin spawning stuck in the ground half the time, the [[Play StationPlayStation 3]] version locking up if one of your friends signed into PSN (patched, thankfully), framerate and control lag that randomly appears to the point where you have to reset on the ''console versions'', all the Operation: Anchorage equipment being glitched somehow, The Pitt being completely unplayable at launch, Broken Steel making your companions invincible and have Three Dog spoil the entire game even if you just left the Vault...Seriously, it can get really bad at times. Thankfully, there are plenty of unofficial patches that clean things up a bit...unless of course you have the console version, in which case, you're completely screwed, because the official patches barely fixed a thing. At least this one has a higher ratio of [[Good Bad Bugs]] compared to New Vegas, although it's really no less buggy overall.
* [[Offscreen Moment of Awesome]]: In ''Broken Steel'' when you wake up two weeks have passed since the end of the game. Apparently while you were under the Brotherhood was systematically tracking down the Enclave remnants with help from Liberty Prime.
* [[One-Time Dungeon]]: Completionists would be advised to grab the collectible Energy Weapons bobblehead during the brief Raven Rock sequence...Since once the door shuts behind you, you're never getting back in there.
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