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Digital Avatar: Difference between revisions

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* In ''[[Ultima IV]]: Quest of the Avatar'', the [[Player Character]] fits the model of the [[Digital Avatar]], with its complex morality system and all, but the story of the game is about the player seeking to become the Avatar by embracing virtue and questing for the Codex of Ultimate Wisdom.
* ''[[Second Life]]'' is particularly known for the extensive free-form customization of its avatars, massively multiplayer [[Wide Open Sandbox|sandbox]] that it is. In any given public gathering you may find yourself next to any number of attractive humans, one or more dragons, [[Furry Fandom|furries]] and [[Petting Zoo People]], [[Anime]] characters, superheros, [[Cyberpunk]], [[Fantasy]] and [[Sci Fi]] personas in [[Impossibly Cool Clothes]], a wiggling jello mold, a toy-sized teddy bear, a [[Giant Mecha]], an abstract sculpture, an animated set of furniture...
* Every current major game console, bar handhelds, now have some form of personal presence with a 3d [[Digital Avatar]] as part of it. The [[Wii]] had its cute little Miis first; they've now added similar functionality to the 3DS. Sony introduced ''[[Playstation Home]]'' to the [[Play StationPlayStation 3]] as one of many [[Follow the Leader]] worlds being inspired by ''[[Second Life]]'' at the time (but without most of the freedom) and the [[Xbox 360]] introduced Mii-like cartoon avatars with its Xbox Live interface revamp.
* The player in ''[[Rez]]'' is the avatar of a hacker, deleting viruses in the K-Project.
 
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