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Tales of Graces/Headscratchers: Difference between revisions

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== The Mystic Artes/Blast Caliburs ==
* What just bugs me a little bit is the fact that for pretty much most of the game, you only have your level 1 blast calibers. (Unless you're Pascal. You can get all three of her mystic artes before everyone even gets their ''second''.) I can understand the placement of the first and the third, but why'd they give you your second Mystic Artes so darn late? By the time you get it, you're maybe 80% of the way through the game, with the side-events for the level 3 blast calibers right around the corner.
** Honestly, I think they originally intended for the game to be much longer. You don't get access to the world map until right before the final boss, and the story is wrapped up rather abruptly. Not to mention 40 hours is VERY short for a Tales game. It seems like the Legacies epilogue was originally supposed to be part of the main game, but something - time, money, the producer's patience - ran out, so they were forced to quickly wrap it up with what they had. Thus, everything gets dumped very quickly at the end of the main storyline. Then, when the [[Play StationPlayStation 3]] rerelease was in development, they quickly retooled everything that would have gone into the main quest into a 10 hour epilogue.
*** That's a ''lot'' of conjecture.
 
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