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* ''Atelier <s>[[Spell My Name with an "S"|Viorate]]</s> Violet: The Alchemist of Gramnad 2'' PS2/PSP (2003/2011)
* ''Atelier Marie, Elie & Anise: Message On The Breeze'' GBA (2003)
* '''''[[Atelier Iris Eternal Mana|Atelier Iris: Eternal Mana]]''''' PS2 (2004/'''2005''')
* '''''[[Atelier Iris 2: The Azoth of Destiny|Atelier Iris 2: The Azoth Of Destiny]]''''' PS2 (2005/'''2006''')
* '''''[[Atelier Iris 3|Atelier Iris 3: Grand Phantasm]]''''' PS2 (2006/'''2007''')
* ''Atelier <s>Lise</s> Liese: The Alchemist of Orde'' NDS (2007)
* '''''[[Mana Khemia Alchemists of Al Revis|Mana Khemia: Alchemists of Al-Revis]]''''' PS2/PSP (2007/'''2008''')
* '''''[[Mana Khemia 2 Fall of Alchemy|Mana -Khemia 2: Fall of Alchemy]]''''' PS2/PSP (2008/'''2009''')
* '''''[[Atelier Annie|Atelier Annie: Alchemists of Sera Island]]''''' NDS ('''2009''')
* '''''[[Atelier Rorona|Atelier Rorona: The Alchemist of Arland]]''''' PS3 (2009/'''2010''')
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** One of Witos' skills from ''Atelier Judie''.
* [[Exposition Fairy]]: Hilariously enough, the series uses '''actual''' fairies for this purpose. You often get a single fairy in the early games who explains how fairies can be "rented" to help around the atelier; ''Atelier Iris 1'' and ''Atelier Annie'' feature Popo and Pepe, respectively, who exist purely to explain game mechanics to the player.
** Popo in [[Atelier Iris Eternal Mana|Atelier Iris: Eternal Mana]] has other qualities (he heals the party at save points for instance).
* [[Expy]]: The series usually avoids this, but in the case of ''Atelier Annie'', when the new art for an older version of Liese Randel was released, any half-informed anime fan couldn't help but notice that she looks ''[http://atelier-ds.jp/annie/wp/wp_14_1024.jpg almost exactly]'' like Signum from ''[[Lyrical Nanoha]]''.
** Liese Randel was in fact, an expy of Minakami Misao from [[Asura Cryin]] (only with redder hair), in which the light novel illustration was done by Nao Watanuki (the same character designer of the Atelier games which feature Liese). Coincidentally(?), the anime adaptation of [[Asura Cryin]] was done by [[Seven Arcs]] of ''[[Lyrical Nanoha]]''' fame.
** Ash in ''[[Atelier Iris 3]]'' is basically the exact same character as Arlin from the first ''Iris'' game, albeit an antagonist this time. So are Crowley {{spoiler|or should I say the Shadow Gem possessing him}} and Mull from the same two instalments, although Crowley isn't a [[Smug Snake]] (whether or not he reaches [[Magnificent Bastard]] is up to you) or a [[Card-Carrying Villain]], thus making him a much better character.
** Also, while Gust has never come out and said it, a lot of people rather suspect that the "Salburg" of the classic games is based ''very'' heavily on the real life city of [[wikipedia:Salzburg|Salzburg]].
* [[Fantasy Gun Control]]: A fairly odd case. "Explosive powder" is a very common and easy to make item, and the bombs you can make get rather powerful; cannon are also mentioned briefly in the Salburg games. The guards and armed forces of the various cities in the classic games ''never'' use even an arquebus, however. The later games go kind of all over the place with it and make it even weirder; on the one hand, [[Atelier Iris 2: The Azoth of Destiny|Poe]] prominently uses a "magic" gun, but none of the soldiers in that game use firearms at all.
** ''[[Atelier Rorona]]'' finally does away with this, as befits [[Victorian Britain|its setting]]; most of Cordelia's special attacks utilize her exquisitely-crafted pistol, and you do encounter enemies who are armed with guns. The other party members don't use guns simply due to a preference for other means of defending themselves.
*** Funnily enough, though, the trope then ''comes back'' after a fashion in the later Arland games; none of the party members in ''Totori'' or ''Meruru'', outside of Cordelia, use guns (and Cory isn't even playable in ''Meruru'') despite some of the enemies still wielding them.
* [[Fetch Quest]]: Poked at and lampshaded in ''Atelier Iris 3'' wherein randomly generated quests that involve getting an item are directly labeled "Fetch". This is also part of the bread and butter of making money in classic Atelier games, with a twist: the items to be "fetched" are generally not available simply by punching [[Mooks]]. You have to gather the materials and then ''[[Item Crafting|make]]'' the item in question. This is a key in both random cash quests as well as quests that advance the plot.
* [[Fiery Redhead]]: Liese Randel, of ''Atelier Liese'' and ''Atelier Annie''. She's a bit calmer in ''Annie'', but only a bit, and doesn't really take much crap from anyone and doesn't really take "no" for an answer. In her own game, she's even more forceful and is the [[Redheaded Hero]] to boot.
** Noin from ''[[Atelier Iris 2: The Azoth of Destiny]]'' also fits the trope nearly to a T.
* [[Fish Out of Temporal Water]]: How the eponymous character of ''Atelier Judie'' starts her adventure, due to a freak alchemy lab incident. Well, apparently [[Medieval Stasis|nothing much changed]] between the 7th century and the 9th century.
* [[Gainaxing]]: The manga of ''Atelier Marie & Elie'' uses a print version of this a ''lot''; even Elie isn't immune, however, which feels extremely weird given how in all the game artwork her bust is not emphasized at all.
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