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Suicidal Overconfidence: Difference between revisions

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*** This has more to do with [[AI Roulette]], which makes the AI perform moves randomly, even if the ability will always fail. Could also be for balancing purposes since most reaction abilities would never be seen in action if the AI could always try to avoid it.
* The instruction manual for a computer game version of the board game ''Risk'' had a section in the back where members of the development team talked about their favorite strategies and tactics. The art director wrote, "Is there more than one army in a territory? If so, attack. Repeat until game is lost."
* Trade Galleons carrying nothing but grain see nothing wrong with firing at you as you sail past them in ''[[Sid MeiersMeier's Pirates!]]'' if your infamy is high enough, even if your ship is the most powerful vessel in the Caribbean, you have defeated all the other famous pirates, are a baron in several different countries, and have a bounty of hundreds of thousands of doubloons on your head.
** Contrary to what [[One Piece|some things]] may have told you, a bounty is not a [[Power Level]].
** Despite the (likely visually obvious to the trade galleons) difference in ship quality, a large bounty may have actually encouraged them to attack the infamous pirate.
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== [[Roguelike]] ==
* No matter what they are facing, Goblins in ''[[Dwarf Fortress]]'' start out in Attack Attack Attack mode, but if enough of them get ground up by your elite troops/magma-filled death traps/giant guard-spiders the survivors [[Screw This, I'm Outta Here|turn and run for it]].
** Exaggerated by the [[Our Elves Are Different|elves]], who will gleefully charge your [[Made of Indestructium|adamantium-clad]], [[Infinity+1 Sword|artefact-wielding]] [[Attack of the 50 -Foot Whatever|titan-slaying]] army whilst wearing cotton and brandishing ''wooden swords''. They do still try and run away when they realize the sheer magnitude of their stupidity.
** If you make an enemy of a civilization in Adventurer mode, the entire town will attack on sight, including civilians and infants.
* In ''[[X (video game)|X3]]: Reunion'', while most pirates will mindlessly try to kill you (sometimes entirely on their own accord) even if they are in a puny M5 light fighter and you are in a M7 light capital ship that just slaughtered an entire squadron of Khaak fighters on its own, pirate freighters carrying illegal goods will often choose to avoid a fight they can't possibly win and surrender their cargo if you order them to do so.
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* In ''[[Final Fantasy I]]'', as your party leveled up ordinary monsters would begin fleeing battles of their own accord.
* In the ''[[Suikoden]]'' series, the "Run" command in combat is replaced by "Let go" command if you sufficiently outlevel your opponents; the implication being that the enemy will flee as soon as you give them the chance, but can't escape if you don't let them. Since your reward for beating up on weak enemies is generally minimal to the point of irrelevance, it's a very handy feature.
* Entirely avoided in ''[[Guardians Crusade|Guardian's Crusade]]''. Enemies (represented on the overworld by white tadpole things) who are weaker than you are much smaller and actively run away from you, whereas the stronger ones are bigger and chase you down (as do the more evenly-matched ones).
* In ''[[Earthbound]]'', the enemies will actively run away from you if you're too powerful for them, although if you like you can catch up with them and instantly defeat them for free Experience points.
** Done further where if you defeat the boss of a dungeon, even if the other inhabitants are around your level, they will flee from you because you kicked the butt of the strongest creature in the area.
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* In [[Xenoblade Chronicles]] the enemies will generally avoid engaging you in combat if they are weaker than you, although Unique Monsters and most plot-related nonboss enemies will still attack you on sight regardless of level difference.
* In the first ''[[Gothic]]'' game, some human enemies (mostly civilian and thief types rather than professional fighters) will flee if the player provokes them into combat and has a higher level than them. This mechanic was removed in latter installments.
* Enemies in ''[[The Elder Scrolls V: Skyrim]]'' may try to run away something like yelling "I yield!" if they take enough damage. When this happens in a dungeon, it's a [[I Surrender, Suckers|fake surrender]], but if it happens in the Overworld, they may just keep on running.
 
 
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