Jump to content

The RPG Cliches Game: Difference between revisions

m
update links
m (cleanup categories)
m (update links)
Line 256:
* '''[[Useless Useful Spell|Status Change rule]].''' All bosses are immune to status changes (poison, sleep, etc.) and instant death spells.
* '''[[Video Game Stealing|Stealing]].''' In a trend began by ''[[Final Fantasy VI]]'', nearly every recent RPG has included a spell or ability that lets you steal items from enemies. (''[[Final Fantasy V]]'' and beyond, ''[[Wild Arms]]'', ''[[Breath of Fire]] III'', ''[[Tales of Destiny]]'', etc.)
* '''Sudden Growth.''' Until recently, all bad guys would always [[Attack of the 50 -Foot Whatever|grow much larger]] or [[One-Winged Angel|transform into a different form]] when you fought them. In most recent games (''[[Final Fantasy VII]]'', ''[[Chrono Trigger]]'', ''[[Wild Arms]]'', ''[[Suikoden]]''), however, this is not the case, except on the [[Final Boss]].
* '''Superweapon Rule.''' In most recent [[RPG|RPGs]], the bad guys have some sort of super weapon (usually a [[Wave Motion Gun|big cannon]]) that they use to destroy entire towns ([[Final Fantasy VII|Sister Ray]], [[Tales of Destiny|Belcrant]], [[Final Fantasy VI|Light of Judgment]], etc.). Luckily, they only fire it when the story dictates it, or everybody would be dead by now.
* '''Swiss Cheese Room.''' Common type of dungeon room in which there are many pits. Falling in one puts you in a large, empty room with a single staircase that leads back up to the room with all the pits.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.